Call to Arms

Call to Arms

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Call to War
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更新日期
11.814 GB
2024 年 4 月 17 日 下午 4:06
11 月 17 日 上午 11:16
158 项改动说明 ( 查看 )

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Call to War

描述
This mod includes NEW FACTIONS AND GREATER VARIETY OF MAPS (SINGLEPLAYER MAPS FOR SKIRMISH AND CONQUEST)

* IDF (Israel Defense Forces)

* NATO Alpha Team (with units from Great Britain, France, Poland, and Canada)

* PLA Support Army (China)

* Islamic Revolutionary Force (Iran) - It's a mix between Russia and GRM, with modified skins.

* Ukrainian Armed Forces - It has some modified units, being a mix between the "rebels" faction with some weapons from "USA." It also has a variety of vehicles copied from the "rebels" faction and some American units.

Modified "Germany" faction:
NATO Bravo Section (units added: Italy, Spain, Sweden and Finland)

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This mod works for the following modes:

⚔️ SKIRMISH
✅Domination
✅Combined arms
(🚫other modes have not been tested but I believe they will not work properly)

🗺️ CONQUEST: Works..
But: Due to the amount of units I added, it became difficult for me to create the corresponding research tree. Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.

🚫⛔(CAMPAIGN: The campaign mode was not tested. This should not be a big problem to do without it. You can enjoy the campaign by removing this mod. Then, reactivate the mod to play SKIRMISH and/or CONQUEST)

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🔎
There may still be some minimal texture errors or effects, which I will be modifying.
There are some details that I found impossible to fix, such as the icons of the vehicles.
There are also some details in the icons that, since I don't have much time, I couldn't make them the way I would have liked, but I think it's quite acceptable.

🙂
Thank you for trying out the mod and I hope you enjoy it.
If you encounter any faults or bugs, please comment and detail said error, thank you.

💥💥💥


Do you want the weapon range to be reduced? You can subscribe to the following submod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607662265

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🚨🚨🚨
CREDITS:

WarFighter - Authentic CtA Overhaul
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2777685314&searchtext=

More Factions for Warfighter Mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3064435838&searchtext=factions


* https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1376787328&searchtext=call+to+arms
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* https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3064435838
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热门讨论 查看全部(2)
4
11 月 8 日 下午 11:27
Mod dont show up
O529
1
8 月 30 日 下午 3:18
Enemy bot vehicle spam
IM_NoobPLS teach me
453 条留言
Call to War  [作者] 10 小时以前 
JawBell: I’m working on it; several users have already asked me for the same thing. I’m about to upload a sub-mod to apply it to this mod with the ranges already reduced.
JawBell 11 月 15 日 上午 8:12 
Great mod, but could you lower the range? It feels like vehicles start shooting as soon as they spawn, and they immediately get detected at the spawn. I hope you notice this. Thanks!
Szef Wojny 11 月 13 日 上午 8:20 
will nations have their research trees in the conquest mode at some point ?
AK SOAP 11 月 9 日 下午 7:56 
single player please
Call to War  [作者] 11 月 8 日 下午 5:09 
+ I changed the first-person mode. Why? There were several problems. One was that when zooming out too far, the soldiers’ movement toward 45° angles looked weird. Another issue was that the skins disappeared for the British SAS units, Legionnaires, and Chinese Spec Ops. To fix all that, I switched the mode to just two simple levels.

+ I removed the secondary weapons from the tanks. It didn’t make much sense that only the player could use the secondary weapon while the bots couldn’t, plus it was annoying to exit first-person mode, select the secondary weapon, go back, and choose it again. Now you just press the weapon key (1, 2, 3, 4) and you can use it right away.

+ By mistake, I had left the GRM able to build the MLRS Himars. I removed it.
Call to War  [作者] 11 月 7 日 上午 11:51 
@Charlotte Morningstar:
How strange that this happens. I just played it myself and it works perfectly. Don’t use other mods; if you’ve been subscribed for a while, unsubscribe and then subscribe again. (That’s to delete all the files and have them re-downloaded.)
Call to War  [作者] 11 月 7 日 上午 11:49 
+ Fixed the animation of soldiers using the QBZ, Tar, and MP7

+ Slightly improved tank accuracy (I had reduced precision too much beyond 400m; now it’s not as inaccurate)

+ Added mortar construction for engineers. Why had I removed it? Because heavy mortars significantly reduced game performance (not sure why).
Charlotte Morningstar 11 月 7 日 上午 5:28 
When I enabled this mod, my game crashed immediately.
Call to War  [作者] 11 月 6 日 上午 3:36 
If you open the tech tree, the game will crash — but there’s no need to open it since the entire tree is already unlocked.
And another thing: it is imperative that you don’t have any other mod activated.
If you do, it will cause an error.