Dawnsbury Days

Dawnsbury Days

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Remaster Spells
   
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Content type: Code mods
Character content: Spells
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227.413 KB
2024 年 4 月 15 日 下午 6:17
2024 年 12 月 28 日 下午 9:45
13 项改动说明 ( 查看 )

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Remaster Spells

描述
This mod implements many of the Remaster spells.
Some of these are essentially just a rename of existing spells, but many have new functionality.

Remaster Spells
Cantrips
  • Caustic Blast (replaces Acid Splash)
  • Daze
  • Divine Lance
  • Electric Arc
  • Frostbite (replaces Ray of Frost)
  • Gale Blast
  • Gouging Claw
  • Live Wire (downgraded by errata)
  • Ignition (replaces Produce Flame)
  • Puff of Poison
  • Scatter Scree
  • Spout (the improved area in water is not implemented)
  • Telekinetic Projectile
  • Tangle Vine
  • Vitality Lash (replaces Disrupt Undead)
  • Void Warp (replaces Chill Touch)

Level 1
  • Bane
  • Benediction
  • Bless
  • Breathe Fire (replaces Burning Hands)
  • Chilling Spray
  • Concordant Choir
  • Dizzying Colors (replaces Color Spray)
  • Enfeeble
  • Force Barrage (replaces Magic Missile)
  • Goblin Pox
  • Leaden Steps
  • Malediction
  • Mud Pit
  • Mystic Armor (replaces Mage Armor)
  • Noxious Vapors
  • Phantom Pain
  • Protection
  • Runic Body
  • Runic Weapon (replaces Magic Weapon)
  • Schadenfreude
  • Spider Sting
  • Sure Strike (replaces Sure Strike)
  • Summon Construct (there are no level -1 options, but the heightened version works)
  • Summon Lesser Servitor (there are no level -1 options, there is no restriction to holy or unholy)
  • Summon Plant or Fungus (there are no level -1 options, but the heightened version works)
  • Summon Undead
  • Thunderstrike (replaces Shocking Grasp)

Level 2
  • Acid Grip (replaces Acid Arrow)
  • Blazing Bolt
  • Calm (replaces Calm Emotions)
  • False Vitality
  • Entangling Flora
  • Floating Flame (replaces Flaming Sphere)
  • Laughing Fit (replaces Hideous Laughter)
  • Mist (replaces Obscuring Mist)
  • Noise Blast (replaces Sound Burst)
  • Oaken Resilience (replaces Barkskin)
  • Revealing Light
  • See the Unseen
  • Spiritual Armament (replaces Spiritual Weapon)
  • Stupefy (replaces Touch of Idiocy)
  • Vomit Swarm

Focus
  • Fire Ray
  • Moonbeam
  • Tempest Surge
  • Touch of Undeath
  • Protective Wards (replaces Protective Ward)
  • Earthworks
  • Charming Push (replaces Charming Words)
  • Scramble Body
  • Fortify Summoning (replaces Augment Summoning)

Known Issues
  • The escape DC for Tangle Vine uses your skill rather than your spell DC. There is no option to escape the slow effect (it would be a poor option).
  • Concordant Choir has the Manipulate trait for the 1 action variant (should only apply to the 2 and 3 action variants).
  • Thunderstrike doesn't have any extra effect for foes in metal armor or made of metal.
  • Floating Flame rolls damage for each target, instead of using a shared damage roll for each Sustain action.
  • Oaken Resilience doesn't allow you dismiss the spell when you take damage.
  • Revealing Light will have some unexpected interactions when Invisibility wears off before Revealing Light. Creatures will continue to be concealed.
  • Moonbeam doesn't do Silver damage.
  • Spirit damage will be effective against constructs. Spiritual Armament does Good damage instead of possibly Sanctified Spirit damage.
  • Sorcerer Bloodlines and Deities are updated in the RemasterFeats mod, but if that isn't installed, the old ones have not been updated to reference the new spells.
  • Wizard schools are updated in the RemasterFeats mod, but if that isn't installed, since Remaster spells don't have the school trait, they won't qualify for the old school slots.
  • Earthworks doesn't let you interact from an adjacent square to remove the effect. It also doesn't apply to flying creatures even when heightened.

Code
Code is available at Github[github.com].

Replacements
When a replacement spell has a different name, the Remaster Spells mod leaves the legacy spell in the game.
The Remaster Spells - Hide Legacy mod hides the legacy versions of the spell. Because of this, existing characters will need to have their spells updated to work with that mod.
If you want the remaster spells, and don't want the replaced versions, you should use both mods.
6 条留言
lazing star 2 月 23 日 上午 5:10 
Used remastered Divine Lance on Archon and it said archon is immune to good damage. What was the point of updating the spell with mod then...?
YuL 1 月 3 日 上午 9:54 
Hey ubik2 thanks for the reply, and thanks for an amazing mod. The spells in question are Ignition and Frostbite, and I realize they're not available because they're arcane and not occult. I was trying to recreate a Psychic from a podcast I listen to, but that character had Oscilating Wave as a Conscious Mind option, and that grants Ignition and Frostbite. Sadly Oscilating wave isn't available as an option in Dawsbury Days. Thanks again !
ubik2  [作者] 2024 年 12 月 29 日 上午 1:31 
@YuL As far as I know, many of these spells should be available to the Psychic class (part of the base game). It's possible you're using DawnniExpanded's mod for extra archetypes, which I haven't tested. It's also possible that the spell you're looking for is on the Arcane list (used by Wizards), but not on the Occult list (used by Psychics).

If you let me know which spell you're trying to add, I may have more luck finding the issue.
ubik2  [作者] 2024 年 12 月 29 日 上午 1:17 
@jhross It's not a good reason, but the RoE spells were lower priority. Slashing Gust is a bit more complex, with the number of targets varying based on what's in your hands, but it's not a blocker. I may tackle it later.
YuL 2024 年 12 月 24 日 下午 7:09 
Is there a way to make this work with the mod Psychic class ? The spells don't show up in the list when making a Psychic (but it does when I make it a Wizard) Thanks !
jhross 2024 年 11 月 11 日 下午 12:50 
Great job on the mod but was curious as to why the cantrip spell Slashing Gust was not included. Was a problem getting it to work properly or something else and is possible that it might come out in another mod or update?