Barotrauma 潜渊症

Barotrauma 潜渊症

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Artifacts and Ruins Enhanced
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3.390 MB
2024 年 4 月 10 日 上午 4:46
12 月 11 日 下午 12:46
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Artifacts and Ruins Enhanced

在 _]|M|[_ 的 2 个合集中
Barotrauma Deathwish
57 件物品
Casual Ironman Campaign
17 件物品
描述
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Info/Patches:
This mod is semi-compatible with other artifact mods.
Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
热门讨论 查看全部(2)
1
6 月 5 日 上午 10:07
Teleportation knowledge
Ratmatguy
1
6 月 5 日 上午 10:07
mission question
Colqhoun
321 条留言
Fractal 14 小时以前 
@PaleBlood_Knight , oooooh, thank you a lot! When I'll get home, I'll check this out, thank you for the advice
PaleBlood_Knight 12 月 15 日 上午 9:05 
@Fractal i managed to fix the same problem that you had by moving the mod to the second highest on the mod list
Fractal 12 月 14 日 下午 7:34 
@dorly , I can't even put the serum and/or circuitry inside the research station, so you're luckier, because your mod is not fully broken
dorly 12 月 14 日 下午 2:04 
@_]|M|[_ I can't get the serum out of any artifact. But I can do it using a deconstructor or another research iteration.
Timotei~ 12 月 12 日 上午 9:00 
@_]|M|[_: In my case, it just gives you 10% of debuff right after the first usage, this one is healing extremely slowly. If you use it, already having 10%, you're getting around 30% more which drastically drains your hp.

So from 10% to 0% it heals for hours,
but from 40% to 10% it heals in minutes.

Didn't meet any "10% chance of getting permanent" in my run yet.

(I'm playing Deathwish collection)
Fractal 12 月 11 日 下午 7:48 
Maybe it's because of barotraumatic, or baroverhaul, or any other mods. Idk
Fractal 12 月 11 日 下午 7:48 
Uuuh, I can't research them, I even can't put the circuitry inside the station, can't put the serum either
Supreme Emperor Lord As Asriel 12 月 11 日 下午 5:16 
Once in a while someone comes in (a thief) and tries to steal your artifacts, if you have Maximum Security then you won't have to monitor the room.
Supreme Emperor Lord As Asriel 12 月 11 日 下午 5:15 
Once they add your own settlement where you can have a research lab and an artifact library or gallery where it displays all the artifacts, etc
_]|M|[_  [作者] 12 月 11 日 下午 1:06 
@filya: No. I wanted another reason to actually having to visit a research station. :captainsinful:

@Timotei~: You can't treat it. You have to wait until you recover from it. It cures 3.6% per 60 minutes and you receive ~2.5% per teleport. With each teleport done while suffering from teleportation sickness, you have a 10% chance to receive a permanent debuff you'll need to cleanse with the activated cleansing artifact in a ruin. However I did notice I put the checks in the wrong order so even the first usage has the risk of 10% to inflict something... That'll need fixing.

@Fractal: With "Alien Circuitry" at a research station which are the tables you can sometimes find on outposts and some subs like Winterhalter where you identify genetic material at in the vanilla game.