Barotrauma 潜渊症

Barotrauma 潜渊症

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Artifacts and Ruins Enhanced
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3.309 MB
2024 年 4 月 10 日 上午 4:46
4 月 12 日 上午 3:07
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Artifacts and Ruins Enhanced

在 _]|M|[_ 的 2 个合集中
Barotrauma Deathwish
57 件物品
Casual Ironman Campaign
17 件物品
描述
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Info/Patches:
This mod is semi-compatible with other artifact mods.
Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
热门讨论 查看全部(2)
1
6 月 5 日 上午 10:07
Teleportation knowledge
Ratmatguy
1
6 月 5 日 上午 10:07
mission question
Colqhoun
305 条留言
Emu 10 月 22 日 下午 6:38 
where the heck do i get an artifact container (the one you place down on your sub)
Ryan Liu 10 月 22 日 上午 1:16 
Research station seems to not be blocking the effects of artifacts

I have it powered and made sure the mod is above any other mod that alter the research station, and still got muted while researching the muting artifact

Speaking of which, do I need cleansing knowledge to cure it myself? I have a muting serum but cant make antidotes
dorly 10 月 18 日 下午 9:06 
I researched artifact twice and I know the serum is inside the artifact, but I can't see artufact's inventory.
Kalen 10 月 14 日 下午 1:30 
Hey I really gotta ask about the ruin locator- I have used it every round this playtrough (about 10-15 thus far) and not a single time has a ruin been spotted on sonar. How far away is it supposed to be to be marked?
Dsyphus 10 月 6 日 上午 12:33 
So how do you actually make the antidote for the infection relic. Ive reasearched it a bunch to get 3 of the infection serums, but there is 0 indication of how to actually make a cure. if you research it again it just vanishes. and there is no recipe in any of the fabricators
Kommissar 9 月 27 日 下午 5:48 
im confused, i used the activated cleansing artefact in the device thingy and im not sure what it did
Kalen 9 月 27 日 下午 2:18 
It´s kind of buggy when you take out and reinsert an artifact into the containment unit with the light flickering, sounds looping and sometimes the containment unit just stops working afterwards and you get sick wether it´s on or not.
Snail 9 月 7 日 下午 9:14 
This is admittedly kinda dumb and situational, but id love to see a dedicated item for the air to water artifact

I linked an artifact containment with one to a lever for emergency descents by the captain, but having a dedicated structure potentially with options for like- target level so you can use it to pump water into your ballast tanks and alleviate some of the strain off of the pumps


Or potentially even something that could reverse the effects and quickly drain water? I dunno, it sounded more interesting in my head
Snail 9 月 7 日 下午 9:09 
@Goonology make sure no other mods are overwriting the research lab
Balatro (Jimbo) 8 月 29 日 上午 10:30 
Sorry but I can't really put serums, alien circuitry, artifact in it. Can I have any idea how to deal with it?