RimWorld

RimWorld

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Medieval Overhaul: Barbarians
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Mod, 1.4, 1.5
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41.761 MB
8 apr, 2024 @ 7:24
14 aug, 2024 @ 18:06
5 ändringsnotiser ( visa )

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Medieval Overhaul: Barbarians

Beskrivning
Barbarians MO Submod.



For any bugs please mention them in the Discord WITH a log please and thank you.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3219596926&searchtext= 1.5 REQUIRES THIS MO

will update soon to require it period




This is the first Mod i started working on so the art is dated since im releasing it 3 years after i started working on it!
Your welcome!

Barbarians Mod brings a new faction and a new way of life for the player!
Recommended you start as a tribal and research barbs.

Have you ever thought crafting is for slaves and the weak, boy do i have a mod for you!
In Barbs you fight and kill your enemies from Medieval overhaul, Loot their gear and turn it into Barbarian gear with skulls, an entire outfitted pawn can take up to 18 skulls to complete!

7 armours, 2 under armours, and one tribal outfit.
14 weapons with one very kool spinning throwing axe.
Shields and banners.
A custom upgrade system.
AND one new animal the northern horse.

So loot and dismember to your hearts content! Then maybe feel bad when you look at all the deaths it took to make your war gear you monsters!



Currently you can join the discord an look at the game we are trying to make! and hangout, but most importantly POST BUGS WITH LOGS, if you dont you will be mocked.

Discord link https://discord.gg/XNDXtknhxS

[discord.gg]


possible future updates:

I MIGHT add more to this later



faq about mod

Is it compatible with CE?
Ask CE! they update mods on their end

Can it be added or removed from a save?
Added? yes it should be fine, removed you may need to do some things to remove any mod safely.

Does it need MO to work?
Yes, for now



Should be compatible with everything MO is compatible with.




brrainz.harmony
Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
DankPyon.Medieval.Overhaul
pphhyy.BarbariansMOSubmod



ANYTHING medieval related



Writing: Sword-addict
XML and updating to 1.5: EvilEyes
Mostly just annoying me: Rick
Moral Support: Mashed
Proably for something: LALA
Testing FabricatorGeneral
Art, XML, Writing: pphhyy

Took inspiration from battle brothers and warhammer



skulls become apart of vanilla in 1.5 but apparently not in 1.4, so you will need the DLC ideology for now if your using 1.4
however evileyes is updating it so bones can be used instead on 1,4
245 kommentarer
tupper-ware 22 sep @ 14:26 
Also, it seems you can still craft the armours of this mod, at least I just tried really quick adding all research and spawning a crafting bench, and I could choose the recipes no problem.
Last, I tried adding armours from both this and the AA mods to my pawns, and they could wear them just fine. The Barbarian helmets are invisible, but that might be another mod issue.
Hope this helps anyone. Try running outdated mods at your own risk, but do feel free blame me if you brick your game.
tupper-ware 22 sep @ 14:25 
Just to pick up the below for the benefit of anyone who wants to play with this: You can enable this mod as well as the Arcane Archaeologists even though it's outdated, and it does not prevent factions from spawning (in my current game with 400+ mods).
If I enable this mod's faction, it will reduce all other faction spawns to only one settlement - solution is to not spawn the faction.
There are multiple ways to rectify this: 1, if you use Vanilla Expanded, go to the VE Framework mod options, which allow you to add any faction you like (like this mod's faction even if you disabled it before).
2, and this might be a World Builder feature, right clicking any tile on the world map allows you to add a specific cation settlement.
3, dev mode allows you to add a random faction base.
oinko sploinko 21 sep @ 20:16 
like thats kinda your fault lol
oinko sploinko 21 sep @ 20:16 
@Zero Enna, next time don't install outdated mods unless you are going to confirm immediately whether or not they work
日耀之星 15 sep @ 21:21 
1.6:necromancer_circle:
Zero Enna 27 aug @ 23:57 
1.6: This mod and the Medieval Overhaul: Arcane Archaeologists (Continued) mod prevented factions from generating in new games. In case anyone else was spending 4 hours trying to fix their mod lists....
AceOfScray 27 aug @ 17:51 
Has anyone tried for 1.6 ?
Cultanis 27 aug @ 17:07 
This is my favorite medieval mod aesthetic wise. Best Barbarians around.
Hessian 26 aug @ 18:23 
Maybe one day X_X it just takes time is all ;-;
mason. 26 aug @ 17:33 
1.6?