Space Engineers

Space Engineers

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Tank Tracks Builder
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Type: Mod
Mod category: Script, Other
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802.449 KB
2024年4月1日 6時50分
4月28日 13時32分
13 項目の変更履歴 ( 表示 )

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Tank Tracks Builder

解説
A handheld builder for Tank Tracks Framework using a fake block to act as the track placing "tool".

Not the mod you're looking for
You need a mod that adds track designs and this is not it.
The Tank Tracks Framework page's description lists some known track mods, those are not all of them of course, search the workshop to find hidden gems!
If those mods are configured right they will automatically bring the API mod and this mod along.


Function
This being only the builder tool it does not contain any info on how the tracks behave after that, for that info look at the Tank Tracks Framework.

Placing tracks does not require any materials.
Can only place tracks on friendly (non-neutral) vehicles.

It also functions as a TankTracksAPI usage example.

This or a mod similar to this is required for the player to have the ability to place or remove tracks to vehicles.
Vehicles that already have tracks on them are not affected by this mod, those are handled by the tracks framework.

If you want players in your server to not be able to add/remove tracks, then either prohibit the track builder block or remove this mod entirely by turning off auto-dependencies (DS only) and adding all the dependencies manually except this one.

Problems?
If equipping the tool says "TankTracksAPI not working or not present" or "No track designs defined" then:
First ensure you have a mod that adds tracks. See a list of track mods in Tank Tracks Framework.
If that's not the case, then post a comment or discussion with the exact mods you do have and the exact behavior you're getting.
53 件のコメント
Godimas 12月7日 18時44分 
Any way to make these tank tracks work on a static grid?
I wanted to use a couple of them as conveyor belts in a factory build. Just for the visuals
MC Shea G MMO Radio 11月3日 16時48分 
Good Evening, I am a senior admin for an SE server that uses this mod. I have personally, as a few other users, noticed that every once in a while, and usually after a restart, one or both of the tracks completely disappear. Not sure why or how, but I figured I would send that up the chain and see if a resolution could be found.
Apologies 8月27日 16時59分 
I have a very odd visual bug that makes a set of my tracks appear to go backwards, PM me and ill send a BP please, ty!
Noble117 7月7日 19時08分 
I tried using this without the Improvised Experimentation mod and its fully functional. I'll go see if i can find a way to rebind that mod.
Noble117 7月7日 18時44分 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891367014&searchtext=improvised
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
Digi  [作成者] 7月7日 17時37分 
This uses the controls for use, reload and primary tool action, so whatever those are bound to, but they're only read when the tool is equipped so if another mod's keybinds are more global than that, then that mod should be the one offering changeable binds :P

What is the other mod and what keys does it conflict with exactly?
Noble117 7月7日 13時34分 
Hi, the mod works great, but i'm having a keybind conflict with another mod. Does anyone know how to change the keybinds for this mod?
Rodrigues 5月3日 17時52分 
Hi! Could you include localization support in your mod with English strings in a separate file? I’d like to translate it to Brazilian Portuguese. Thanks!
STUV 3月13日 15時42分 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Battle Bunny Verdy 3月11日 11時12分 
@Filzar Getnep i had the same problem. removing an extended piston that was attaching it to the floor fixed the problem. maybe something abt sub grids???