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报告翻译问题
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
What is the other mod and what keys does it conflict with exactly?
https://youtu.be/t8jFB74UKW4
[INFO] Keen: ERROR Digi.TankTracksPlacement.TankTracksPlacementMod: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.TankTracksPlacement.TankTracksPlacementMod.UpdateAfterSimulation()
@RyuKyu567 It's mentioned in the bolded note in the description :P
Thanks for the help anyways.
Anyway, you should still find what caused the first error, it's somewhere in your logs (which btw get deleted after 3 days), I can help you find the cause if you'll share'em :P
but just now when I loaded it to send a fresh crash log, it worked fine.
huh.
When you get errors that don't crash the game, the game doesn't properly handle unloading certain things so it can cascade into erroring every other world because of it, always restart game when you're kicked to main menu from errors.
Now to find the what caused it in the first place, can you find the log where it had the issue and send it (either here or on discord), and if you can't find which then just zip'em all =) they're in %appdata%/SpaceEngineers (a real path you can paste in folder explorer's address bar) - the files prefixed with SpaceEngineers_ and of .log type.
Anyway, after like 30 minutes of BS, I decided to add the mods sequentially to see what the troublemaker was. The rest obvious.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3336073718
I had no idea this mod was causing it and had put the game down for a month because I thought it was simply FUBARed after verifying the game files.
I have no idea why, but when this mod (and it's dependencies) are installed on a save, that save will not start.
any thoughts?
I also hope you don't expect those 3 short suspensions to work, because those are indeed too far off axis :P
Again, user error, 404, brain not found. LOL
Well, I owned the grid. Any idea on why that would show up?
Thanks
You can make a mod that adds tracks to those modded suspensions if you wish and it doesn't need a reupload of that mod, your mod can just have the ini file and a model.
See Tank Tracks Framework's description for how to.