Stellaris

Stellaris

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Additional Vanilla Weapons Revived
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4.814 MB
2024 年 3 月 4 日 下午 3:49
6 月 1 日 上午 9:22
20 项改动说明 ( 查看 )

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Additional Vanilla Weapons Revived

描述
Notice:
I'm starting a CDL career. I'll update when I am able to, but there will likely be delays for the foreseeable future. Something, something, sailing the highways, something. If someone wants to make a branch to keep it updated, feel free! Rather we have these mods continue than have them pass into the annuals of history.

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Welcome to the revival of the ever popular Additional Vanilla Weapons! Originally created by the great Sam_, it has been kept alive by the community since Sam_'s disappearance. This overhaul was started from the 3.10 files uploaded by Anarchy.


What is this mod? What does it do? Sam_ would say....
引用自 Sam_
This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.

About
Most weapon sets have been doubled, except Kinetic Artillery, Mass Accelerators and Energy Lances which have 7 tiers instead of 2. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.

If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.

With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.

Changes
  • Adds 162 new components
  • Adds 62 new technologies

Balance
  • This mod has received a general balance pass, following vanilla ratios and values. Be aware, if you have used the original version of this mod, you will notice a MASSIVE difference.
  • All weapons have had their proper damage profiles and fire rates corrected to vanilla levels.
  • Added Medium and Large Auto-Cannons to complete the sets.

Compatibility
This mod overwrites vanilla icons.
This mod is NOT achievement compatible.

Notes
  • Technology Tier 7 unlock is set to "previously_unlocked = 3" for compatibility concerns with Additional Vanilla Components Revived.


Patches
Coming Soon™
We'll see what else I, or one of you fine people, get around to making a patch for.

Known Issues
  • Ship Auto Upgrading does not work correctly with the components in this mod. You need to manually replace the final tier of vanilla components with the first tier of components from this mod before standard upgrade behavior resumes. This can only be resolved by editing vanilla files, and not something I am willing to do for this particular mod. Beyond the preexisting icons of course.
  • Files need better formatting. Ongoing progress...
  • Appears `no_resource_for_component` has changed/is bugged, and is causing issues with auto-upgrading. Issue happens with vanilla and mod components. Not sure what's going on, looking into it.
  • Components aren't listed in the technologies as unlocked components. Will add as I can.

Localisation


Don't forget to checkout the companion mod:
180 条留言
Hellshiver  [作者] 10 月 25 日 下午 2:31 
No worries! <o
black mamba 10 月 25 日 下午 2:02 
i'll start doin it now, at least some of it, thank you :demoneye: :demoneye: :demoneye: :demoneye:
Hellshiver  [作者] 10 月 25 日 下午 1:54 
Link updated!

Just a heads up, I've overhauled Components' localization file. Still on the test branch only, but will be pushing to live once I finish Weapons. Will likely crack open Weapons' localization as well.
black mamba 10 月 25 日 下午 1:49 
hi, i packed all of my mods' translations into one translation pack, including this one and components revived. could you update the link? thank u!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592958885
Hellshiver  [作者] 10 月 18 日 下午 10:45 
@你好
No worries! Sam_'s mods were the first ones I installed. Would hate for the community to loose his work. If only the ship section mods I like would update as well..... cries in 2021.

@Everyone
Working on updating the Components version currently. Bioships are a PITA to update into. Not hard, but every item for them touches 5 files, and requires 2 icons to be generated. Weapons touch 10-12, and also need 2 icons. Gonna be a hot minute, but I am working on the update for them both. Not a complaint, just letting you know why it's taking so long.

Also, yes. I know Archeao updates are late. I like them too. Gonna be a bit, as there's a lot of coding to do. Something, something, backlog/tech-debt. Blame Tom for being everyone's friend.... he doesn't get enough MyBlame. ^.^

In other news, have you all heard The Machine Age's music? I've been listening to Quantum Spawn on repeat while updating. Shit is fire! \,,/(>.<)\,,/
Hellshiver  [作者] 10 月 15 日 下午 9:57 
Is the translation up to date? See it references the original version by Sam_ and I have added/change a bit in the localization file.
big chungus qi 10 月 15 日 下午 9:47 
Hellshiver  [作者] 10 月 13 日 下午 8:54 
No worries! Home and have time to update.
你好 10 月 10 日 上午 3:02 
Thank you very much for your maintenance