Stellaris

Stellaris

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Ducky's Dependency
   
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4.882 MB
2024 年 3 月 2 日 上午 1:40
1 月 25 日 上午 5:32
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Ducky's Dependency

描述
Overview

Alone, it has no visibile in-game effects, except adding new types of armies that are spawned by certain jobs, but it contains resources and jobs required for my other mods.

Compatibility and requirements

Please install this mod and load it ABOVE/BEFORE my other mods. Ducky's Dependency is unlikely* to be compatible with mods that add/change:

1. Jobs, governments or resources from AlphaMod
2. Vanilla deposits (01_planetary_deposits.txt and 02_event_planetary_deposits.txt)
3. 02_specialist_jobs.txt
4. 00_capital_buildings
5. 02_government_buildings
6. 16_first_contact_buildings

My mods ARE, however, compatible with the following, so long as they are loaded ABOVE/BEFORE them:
1. Planetary Diversity
2. WP's Planetary Features Expanded

*I don't know for sure, so any help testing compatibility would be great

Known issues

I could not make the new resources appear in the UI. Please use Universal Resource Patch to alleviate this.

Special Thanks

AlphaAsh for everything borrowed from him
Corsairmarks for being a bro and helping me with code
Gatekeeper and WP for their cooperation and for creating wonderful mods I've made mine compatible with

Like this mod? Please give it a thumbs up! Is there anything I can do to improve it? Let me know in the comments!

[discord.gg]

Feed the Ducc

If you like my works, please consider donating to me on Patreon, it'd support the creation of new mods and the survival of this cute little duck! >_<

[www.patreon.com]
4 条留言
TY  [作者] 2024 年 9 月 22 日 下午 8:58 
Oops, sorry, I should remove that part of the description, although the second part of that sentence does mention resources. I'm working on an update I'll release soon so do stay tuned.
5ColouredWalker 2024 年 9 月 20 日 下午 2:01 
"Alone, it has no visibile in-game effects, except adding new types of armies that are spawned by certain jobs, but it contains resources and jobs required for my other mods."
Not the case, causes resources (Water/Natural Fuels/Actinides) to spawn if for some reason when pruning your mod list you miss this, despite there being no other mods using this.

Mostly a me being a idiot mistake, but putting it in the notes if someone's trying to figure out why the resources are still spawning when you're sure you've pruned everything using them.
TY  [作者] 2024 年 7 月 17 日 上午 7:09 
Thank you for the reminder
TY  [作者] 2024 年 7 月 17 日 上午 7:04 
Working on a fix.