Total War: WARHAMMER III

Total War: WARHAMMER III

4,371 คะแนน
Victory Conditions Overhaul
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
overhaul
แท็ก:  mod
ขนาดไฟล์
โพสต์
อัปเดต
142.448 MB
15 ม.ค. 2024 @ 9: 17am
7 ต.ค. @ 8: 24am
40 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Victory Conditions Overhaul

คำอธิบาย


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 85/99 (85%)
Roadmap:
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis
  • Revisiting some of the oldest routes

Latest Patch (03 OCT 2025):
6.1 - Hotfix
  • New placeholder victory conditions for all remaining playable factions
  • Chainsword reward added to Valkia, Skarbrand, Skulltaker and Arbaal
  • Restored Immortal Empires victory cinematics for Changeling, Mother Ostankya and Jade Dragon

Known Issue: Default Chaos Dwarf victory rewards



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1,616 ความเห็น
Dax 7 ชั่วโมงที่ผ่านมา 
FYI - my issue was a symptom with other mods conflicting - which would kill VCO.
The problematic mod in question was "Living World Expanded: Total Map Overhaul" if any other users find that helpful.
Dax 8 ชั่วโมงที่ผ่านมา 
@nakavian - I don't think its VCO at this point but a mod conflict breaking VCO during campaign load.
I'm getting an error with sm0_recruit_defeated.lua, which then must be causing the vco.lua script to break.

Its unusual you're getting it with no mods though. Have you looked into your script logs?
Pfizz 9 ชั่วโมงที่ผ่านมา 
Hello! I love this mod! I am a little confused for Goldf@g Maneaster's second route victory conditions. It says to build 3 each of "hunting grounds", "treasure vaults", and "ale hoards", but I have no idea what those buildings are, where they are located, or even any information about them online. Can anyone help?
nakavian 11 ชั่วโมงที่ผ่านมา 
@Dax I just loaded up Grimgor and had the same issue. The routes are showing, but the "reward" is just Victory, nothing else. I checked everything, and disabled every other mod, and still had this. Then I tried Karl, and his was fine, both with no other mods, and also fine with over 100 mods enabled. So, yeah.
Dax 12 ต.ค. @ 11: 29am 
Unsure if this is VCO related but my victory conditions no longer appear for Ikit Claw. Not finding any mod errors in my script logs either which is making it a little harder to debug.
Anyone else have similar behavior? I'll try testing some other factions shortly.
Pol 12 ต.ค. @ 10: 19am 
Anyone tried Skarsniks route where he takes over the norhtern worlds edge mountains? It has a secondary objective to construct 3 dung piles but I cant get them anywhere. I know its a vandalisation building but ive sacked a few settlements with no luck. Any help appreciated !:WH3_greasus_rofl:
RogueMutt 12 ต.ค. @ 7: 36am 
@Nhadir there is indeed at least one submod. Even without it, most of this mod's functions do not conflict as far as I am aware. The only one specifically that I can recall are Morathi's potential capacity to recruit Slaaneshi units in one of her victories and the submod helping with the unit capacity function. I would guess there are some unique/special units some victories add that would call for an SFO submod as well, but the necessity is minor.
Mushroomancer 11 ต.ค. @ 1: 24pm 
@Moetex I believe after one route is complete.
Moetex 11 ต.ค. @ 12: 04pm 
I don't know if this was asked already but if I use the long campaign victory for the endgame scenarios do they appear after one route or all of them are completed?
Romano 11 ต.ค. @ 4: 30am 
THE BEST MOD EVER !!!

i hope you will keep working on it.

You deserve donations.