Total War: WARHAMMER III
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Victory Conditions Overhaul
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142.448 MB
15 янв. 2024 г. в 9:17
7 окт в 8:24
Обновлений: 40 (просмотреть)

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Victory Conditions Overhaul

Описание


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 85/99 (85%)
Roadmap:
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis
  • Revisiting some of the oldest routes

Latest Patch (03 OCT 2025):
6.1 - Hotfix
  • New placeholder victory conditions for all remaining playable factions
  • Chainsword reward added to Valkia, Skarbrand, Skulltaker and Arbaal
  • Restored Immortal Empires victory cinematics for Changeling, Mother Ostankya and Jade Dragon

Known Issue: Default Chaos Dwarf victory rewards



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
Комментариев: 1 607
Romano 43 мин. назад 
THE BEST MOD EVER !!!

i hope you will keep working on it.

You deserve donations.
Lost In Draft 9 окт в 22:27 
Wow I just finished Route 1 of Throt's Campaign and wow I'm blown away at the quality of this right out of the gates. The fact that this is a fully Custom Quest Battle, that feels legit accurate, and with legit Voice acting on top of it?

Nahhh like this shit is so unmatched it's crazy and the fact you've put in all this work for basically every faction, and continue to do more and improve, cannot be applauded enough.
Mushroomancer 9 окт в 21:54 
Do you have any mods that affect Daemon Prince?
Velber 9 окт в 21:01 
for some reason the mod isnt working for Daemon Prince...just has regular win conditions..
Mushroomancer 9 окт в 7:19 
@Nhadir There's an SFO submod.
Nhadir 9 окт в 6:48 
This mod looks amazing. Can anyone confirm if this mod compatible with SFO? Would love to give it a try but I could never go back to vanilla!
joshwiz23 9 окт в 4:23 
hey they are updating teclis with tides specifically they said maybe u could also do that? would be great if u move it up in the timeline
Yigy 8 окт в 7:22 
Это сообщение ещё не проанализировано нашей системой автоматической проверки контента. Оно будет временно скрыто до тех пор, пока мы не убедимся, что оно не содержит вредоносный контент (например, ссылки на сайты для кражи информации).
Oh_Man[TFE]  [создатель] 8 окт в 6:06 
yigy, it would help me a lot if you came to discord to give me your save file then I could play with it and track down a fix. just because CA's is broken doesn't stop me from fixing it
palefield86 8 окт в 3:40 
Hello! It seems that somehow last update broke my save. Is there any old versions of your mod? Thanks!