The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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[BETA] REPENTOGON: Isaac Script Extender
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Tags: Lua
文件大小
发表于
更新日期
5.129 MB
2023 年 12 月 31 日 上午 5:58
7 月 18 日 上午 8:22
20 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
[BETA] REPENTOGON: Isaac Script Extender

描述
[repentogon.com]
以撒MOD的新时代来临了。


REPENTOGON是一个基于《以撒的结合:忏悔》版本v1.7.9b.J835(未经测试,可能在其他版本上不受支持)的MOD,它扩展了Lua API,提供了急需的bug修复、额外功能和性能增强。这在其他类似于上古卷轴的游戏中被称作为“代码扩展MOD”。

REPENTOGON是由十几个负责以撒某些最受欢迎的MOD的MOD作者数千小时共同工作的结果。出于对官方API缺点的失望,我们决定用自己的双手解决这些事情。

出于我们对API的更改,你可以预见到以撒的这些MOD开箱即用、运行更快的场面,我们的额外功能使mod开发人员能够比以往任何时候都进一步提高mod的性能。此外,之前传统mod不可能实现的高要求功能,如在主菜单上修改角色的通关标记,以及恶魔房和星象房概率的操作,都将可以实现。我们甚至增加了30多条可骑乘的龙!


太多了,数不过来!但是有这些亮点:
* MOD一出门就会跑得更快
* 完全重写调试控制台,充分利用Dear ImGui
* 修改了统计数据页面,跟踪了40多个游戏中的统计数据
* 改进的图鉴,允许在页面之间快速切换,并为头目提供单独的选项卡
* 启用/禁用MOD时,MOD菜单会自动重新启动游戏
* 完全可选的游戏生活质量调整(包括那个死寂抽风的bug)
* 无缝自定义成就支持
* 可锁定的自定义角色和完全的通关标记支持(是的,甚至在主菜单上显示都可以)
* NullItem功能
* 添加自定义巨大书本动画的能力
* 支持添加全新的头目车轮战波次
* 自定义过场动画功能
* PRE_ADD_COLLECTIBLE(获取道具后回调)
* EntitySlot(机器、乞丐操作)
* 30多条可骑乘的龙!
* 还有更多!


REPENTOGON并非传统意义上的mod,也不能像以前的MOD那样安装。前往我们的安装指南 (https://repentogon.com/install.html) 了解更多信息。
热门讨论 查看全部(22)
192
2
9 月 27 日 下午 11:26
Checking to see if Rgon works for Rep+ yet
HarrisonButterGem
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9 月 10 日 上午 3:34
Rgon rep+ or silksong first?
PoKy
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8 月 17 日 上午 8:29
置顶: [READ ME!] Frequently asked Questions
Magpie Smoking a Cig
2,733 条留言
fly_6  [作者] 10 月 1 日 下午 3:06 
@DE123, not yet. We are still working on it
DE123 10 月 1 日 下午 3:03 
isso e uma pergunta
DE123 10 月 1 日 下午 3:03 
repentogon e compativel com o repentece +
Gamerguld 10 月 1 日 上午 9:16 
@F3LLGaming
affect*:balatro_death:

When you're mad for no reason, you can at least be grammatically correct:GDNormal:
fly_6  [作者] 9 月 30 日 上午 10:02 
@gracias supercell, yikes :(
Begulka112 9 月 30 日 上午 9:52 
my nose was bleeding :D
Eden 9 月 29 日 下午 9:06 
god is coming
JSG  [作者] 9 月 29 日 下午 6:22 
Chungie Bungie, in the github you can access our development builds, so you'd be able to test the current indev, potentially unstable, version of it, yes. This was always the case but we cant just have everyone do that because maintainence would be HELL. Our indev version is "getting there", so if you want to try that out of impatience, I'd say just give it a little more time and play the actual finished product, now if what you want is to help us test the thing or peek into the development process then....by all means go to our github and try it. Now, we try not to discuss much in regards to development due to how people tend to act here, as you just saw, but if you want to discuss things about what you find on github, join the Modding of Isaac discord, where we have a channel dedicated to rgon and you may find more info about the development process there.
Scrumpyknight 9 月 29 日 下午 5:55 
y'all really need to understand that these devs are working on this in their free time out of the goodness of their hearts and that they have actual fucking lives to live as well. these random regular ass people, doing this FOR FREE, are not obligated to crank out an update in a super short time frame. they aren't obligated to do fucking anything quite frankly. so y'all need to sit down, shut up, learn some goddamned patience for once, and maybe offer to help out if you think it's taking too long
Chungie Bungie 9 月 29 日 下午 5:26 
question: would it work right now if I went to the github repo and built it myself? I know you are experimenting with some kind of launcher, so would I have to build that too?