安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











- The Neutral Special ring only not working on idle opponents makes recovering back to stage almost impossible thanks to its' wide radius and how safe Apollo tends to be, especially with Side Special.
- Down Smash comes out and ends so quickly that throwing it out barely has any downsides. Although it can't kill until higher percentages with good DI, his back air tends to finish the job.
- Neutral Special slowing his momentum in the air gives him way too much control with landing, coupled with how disjointed his aerials are as well as the small amount of endlag on those moves, and it becomes a challenge to contest him in the air.
- Down Special in the air can boost him up briefly when he's descending. It makes his already decent recovery even stronger and gives him a powerful disjoint in the air that can start Turnabout Mode.
i am suffering immensely