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No major changes were needed so it would have worked regardless. This update just catches some minor things up with the base game (specifically the "levels per mesh" thing, which got raised in 1.10 [and this only impacts map visuals iirc], and a law check to allow for variants of Industry Banned to block Power Plants) as well as some tweaking to Electrical Grids balancing.
I still intend to give this a look-over for 1.10 but no guarantees on a speedy update
any chance you have plans for an update for 1.10? (:
Updated for 1.9, sorry for the big delay. Ended up procrastinating hard on updating my Korea mod and everything else got pushed as a result.
PMs have been reworked to delete the old hydroelectricity PMs and incorporate the new wood-fired / early power plant PM that got added in 1.9.
I've marked this mod as 1.8 for now. A fix would probably take me like 10 minutes but that also makes it extremely low priority for me right now since I'm trying to tackle fixing my larger mods first.
if you know what everything is supposed to do, i'd imagine the fix would take less than an hour
End result ingame is a hybrid of things from the mod and things from the basegame, causing the whole thing to just not function properly
I'd say more about how to fix it, but i've only found this mod recently, so i've never actually seen it functioning properly
If it actually is a base game change though then I probably won't do anything about it depending on how I'm feeling since I intend this to just be an expansion on top of what the base game does so I'd rather respect some of the base game's design decisions.