Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It's a separate mod from my 3.12 version so that that version remains available.
I tried my best on the portrait per job front but the best I could do is make it stop causing logged errors lol. I think we are at the mercy of PDX building a solution for job specific portraits on the job view screen(3rd planet tab). On the second tab with the overview of all the pop groups and their # changes I think that'll just always be "random" in their strata.
Oh, but if you meant that you wanted pop_groups to kind of work on a similar way... It may take a while for me to figure out how to code them properly since, well, pop groups must share a singular portrait and they work multiple jobs. It will be done eventually but don't expect it soon. Maybe in a month or two.