Dominions 6

Dominions 6

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Sombre Warhammer
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50.207 MB
2023 年 11 月 13 日 下午 2:09
12 月 8 日 上午 9:13
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Sombre Warhammer

描述
I make mods for fun, not profit, but if you enjoy my mods and would like to tip me for my work you can do so on Kofi: https://ko-fi.com/sombrewarhammer

Discuss the mod with me on Discord here: https://discord.gg/byXJKZCetK

If you want to download this mod manually rather than subscribe on the workshop you can always get the latest version here: https://llamaserver.net/sombre/Dominions6/Mods/

This modpack contains 6 mods.
Sombre Warhammer
Sombre Warhammer Poptypes
Sombre Warhammer AI Pregenerated Pretenders
Sombre Warhamer AI Starting Forces Boost
Sombre Warhammer Strigos submod
Disable MA Vanilla Nations

Important: Only enable either Sombre Warhammer Current Version or one Sombre Warhammer Static Version at a time. If you're playing a multiplayer game I STRONGLY recommend using the Static version, or you risk the game breaking if I update the mod.

Latest changes:

See my Kofi for full changelog: https://ko-fi.com/sombrewarhammer


--- Sombre Warhammer 1.42 ---

Adds a selection of 26 Warhammer nations to the Middle Age. 24 either entirely created or extensively updated for Dominions 6 by Sombre and 1 nation created by Sasooli. The nations added here and their titles ingame are:
Beastmen (Beastlands)
Bretonnia (Bretonnia)
Cathay (Cathay)
Chaos Dwarfs (Zharr-Naggrund)
Dark Elves (Naggarond)
Dwarfs (Karaz-a-Karak)
Khorne (Khorne)
Kislev (Kislev)
The Empire (Altdorf)
The Empire (Nuln)
The Empire (Middenheim)
Greenskins (Black Crag)
Greenskins (Bone Nose Tribe)
High Elves (Ulthuan)
Lizardmen (Itza)
Norsca (Norsca)
Nurgle (Nurgle)
Ogre Kingdoms (Goldtooth Tribe)
Skaven (Skavenblight)
Slaanesh (Slaanesh)
Tilea (Tilea)
Tomb Kings (Nehekhara)
Tzeentch (Tzeentch)
Undead (Nagashizzar)
Vampires (Vampiria)
Wood Elves (Athel Loren)

Additional credit for borrowed sprites from Sturm, Executor, Llamabest, Burnsaber, Deathjester, Mormacil.

Compatibility: This mod uses a wide range of monster, site, weapon, armour, montag, nametype, nation etc IDs. Consequently it is very unlikely to be compatible with other mods which add substantive content. No effort has been made to avoid IDs used by other mods. It is guaranteed to be compatible with LA Warka and of course with the Sombre Warhammer Poptype mod.


--- Sombre Warhammer Poptype 1.8 ---

A submod to allow Sombre's Warhammer nations to replace independent recruitables and independent province defence with national recruitables and PD. This mod only works in conjunction with and REQUIRES the Sombre Warhammer mod. It is included in the Sombre Warhammer modpack on the Steam Workshop.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer AI Pregenerated Pretenders 1.3 ---

A submod which requires the use of Sombre Warhammer. All this mod does is provide AI controlled Warhammer nations with a selection of pregenerated Pretender builds. These builds use more points than usual (roughly equivalent to the bonus points from a master AI I think), all the Pretenders are awake, and they all have Dominion score of 6. This should help the AI have more thematic, interesting, and useful scales and blesses. Using this mod should increase the challenge Warhammer nations provide in single player considerably.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer AI Starting Forces Boost 1.5 ---

A submod which requires the use of Sombre Warhammer. All this mod does is gives every AI controlled Warhammer nation an additional starting army and several basic priests. This should help the AI with early expansion, providing a better single player experience.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer Strigos submod 1.0 ---

A submod that allows the selection of the Strigos nation, which is basically all the Strigoi bloodline content from Vampiria without the other bits.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod. You must enable this mod AFTER enabling sombre warhammer for the load order to work correctly.


--- Disable Vanilla MA 1.1 ---

A simple mod packaged with Sombre Warhammer which moves all the Middle Age vanilla nations into the Early Age. This is intended to allow people to play games with random nations where they only get Warhammer Nations, not vanilla nations.

Compatibility: Should be compatible with any mod that doesn't use the base game MA nation IDs (except the One Age Mod, obviously)
热门讨论 查看全部(16)
74
7 月 17 日 下午 12:39
bugs and missing stuff
MK3 MK-X14Z
13
2024 年 5 月 12 日 下午 3:13
Just a question on balance
Fraud
8
2024 年 8 月 17 日 上午 6:43
Multiplayer Crush
Tai
649 条留言
ronehjr2262 48 分钟以前 
The tiranoc chariots do not have a bow.
windrider03 12 月 11 日 下午 8:39 
Sorry. I discovered the problem. It was human error on my part. I have been clicking on the small map thinking the pointer was on the large map above it. Your mods were fine, it was the human (me) that needs fixing!
windrider03 12 月 11 日 下午 8:25 
All 25 nations enabled. I noticed the spawn point of high elves and dark elves are interchangable but presumed that it was intentional. Correct?
windrider03 12 月 11 日 下午 8:21 
WH big Map The puzzling thing is that I had no problems before.
Sombre  [作者] 12 月 11 日 下午 2:26 
@windrider03: You get this error with those mods when you try to generate any new game? Random maps, loading an existing map? Games of any size?
windrider03 12 月 11 日 下午 2:15 
(Can still play previously generated games but cannot create new games.)
windrider03 12 月 11 日 下午 2:13 
SP game on desk top computer using 5 mods: 1.42 current, AI Pretender, AI Starting, disable vanilla nations, improved spellcasting SP. Had no problems before. Not aware of anything I did to change things. Tried rebooting, unload and reload mods, etc., to no avail.
Sombre  [作者] 12 月 11 日 上午 6:35 
@windrider03: Could you explain the sequence of events that leads to this error message? Are you using a server? Are you generating a map using a third party tool?
windrider03 12 月 10 日 下午 11:43 
Recent game generations failed, saying "p170 shares capital with p178"
Sombre  [作者] 12 月 1 日 上午 2:20 
@LordAdmiral_PAV: While it would be cool and interesting for sorcerers and the like to be able to improve by gaining experience and rank and the attention of the gods, this is sort of something that's true for all magic users and it would be a lot of work. So not so much a priority.