Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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campaign
Nhãn: mod
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2.549 GB
13 Thg11, 2023 @ 1:18am
9 Thg10 @ 2:27am
224 ghi chú thay đổi ( xem )

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The Old World Campaign

Mô tả
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.120 of the mod Here.

3.111 - 3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Thảo luận nổi bật Xem tất cả (22)
1,253
10 Thg10 @ 8:09am
ĐÁNH DẤU: TOW Bug Report Thread
ChaosRobie
367
3
12 Thg10 @ 3:55am
ĐÁNH DẤU: Post Your Ideas In This Thread
ChaosRobie
1
13 Thg10 @ 3:31pm
Malakai Campaign Insane
Cabz
3.685 bình luận
Pig 5 giờ trước 
I noticed that hecka Skaven clans were added and am wondering if you guys plan on adding Clan Vrrtkin? It seems sad how SCM Skaven Clans has them overriding one of the other clans instead of it being its own faction.
Little John 14 Thg10 @ 3:52pm 
Does this work with Multiplayer
Mef 14 Thg10 @ 8:05am 
In battle froze (with the ability to move the camera) and crash after.
After hotfix 6.3.2
From mods only:
- The Old World Campaign
- MIXER - Mixu's Unlocker
- Mod Configuration Tool - v0.9 Beta
crispymattastic 14 Thg10 @ 7:54am 
Is everything working with latest hotfix ?
Beleth 12 Thg10 @ 12:59pm 
Also, when I use the alt modes, we can't go beyond the borders, but we can see them. I think it would be better if we didn't see them. The border should be surrounded by mountains and ocean. That's my idea.

I've attached a screenshot for you to understand better.
{ĐƯỜNG DẪN BỊ XÓA}
Beleth 12 Thg10 @ 12:51pm 
It's huge. I just want the story, map, and factions from Warhammer 1. Is it impossible for such a mod to be released?

I'm using your smaller map submod, but even that is too big and doesn't offer what I want.
Ganon Cannon 10 Thg10 @ 4:15am 
This map has never worked for Coop its crazy people wont read.
MF-DOOMITO 9 Thg10 @ 10:13pm 
for me and my friend we cannot even pass turn 1 because of desync issues. I know why, is there any discord or anything to follow more about the mod ?
darkcommander 9 Thg10 @ 7:59pm 
so question does anyone get the desyncs after this update when playing with friends i wanna know for me and my friends to play it
Hadestheroth 9 Thg10 @ 3:16am 
Follow up message (2nd part)

So a couple of questions to users and makers of this mod.

1) Any tips on increasing performance in the grand Old World?

2) To makers: I wonder how performance would be increased if the realm of chaos would not be included in it? I know nothing of modding and I clearly respect the impressive work behind it, but I am just curious and I wanted to ask this question.

Thanks for your input!