Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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Tags: mod
File Size
Posted
Updated
2.549 GB
Nov 13, 2023 @ 1:18am
Oct 9 @ 2:27am
224 Change Notes ( view )

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The Old World Campaign

Description
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.120 of the mod Here.

3.111 - 3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Popular Discussions View All (21)
1,252
23 hours ago
PINNED: TOW Bug Report Thread
ChaosRobie
366
3
Oct 2 @ 7:29am
PINNED: Post Your Ideas In This Thread
ChaosRobie
243
3
Oct 5 @ 9:49pm
PINNED: Report Compatibility Issues Here
ChaosRobie
3,679 Comments
MF-DOOMITO 3 hours ago 
for me and my friend we cannot even pass turn 1 because of desync issues. I know why, is there any discord or anything to follow more about the mod ?
darkcommander 5 hours ago 
so question does anyone get the desyncs after this update when playing with friends i wanna know for me and my friends to play it
Capibars 20 hours ago 
I updated, but the mod still crashes.
Hadestheroth 22 hours ago 
Follow up message (2nd part)

So a couple of questions to users and makers of this mod.

1) Any tips on increasing performance in the grand Old World?

2) To makers: I wonder how performance would be increased if the realm of chaos would not be included in it? I know nothing of modding and I clearly respect the impressive work behind it, but I am just curious and I wanted to ask this question.

Thanks for your input!
Hadestheroth 22 hours ago 
Hello Makers and Users of this mod!

I am a big fan of this mod, which I play in tandem with SFO. I have a pretty good computer (Gigabyte 7800XT, Ryzen 7 7800X 3D processor, etc.) and I can play with both mods activated. I set it up to remove 40% of the far away minor factions to increase performance of the game. It works! That said, after a while playing the campaign, it takes time for all AI factions to play their turn, which I also believe may be increased by the fact that we discover more of the map as we play. So even though it plays, the performance is a bit frustrating over time. Generally, I do resort to using the smaller mod Old World campaign classic, which works really good. But obviously it's not as the grand experience of the Old World campaign, because there is less area to discover and also because there are many LL that are not available on the OW classic (for exemple, for me, Archaon and Tamurkhan are dearly missing.
Philokèkos Oct 8 @ 9:50am 
There is a bug preventing any Vampire stacks from spawning to stop Dwarfs from cleasning Silver Pinnacle. I waited the whole 10 turns and nothing happened
Daoeme Oct 8 @ 5:13am 
@AG yh sadly unplayable now
Svend Kærlig Oct 8 @ 3:51am 
Weird question, perhaps. But I can't play as Miao Ying on this mod. When I choose Cathay, she's the default LL, but I can't see her faction to select and if I try to launch her as default I get an instant loss as soon as I load the map.
Ganon Cannon Oct 8 @ 3:45am 
Average Swede : I am impressed you got to turn 20 in coop this size of the mod IS NOT COMPATIBLE WITH MULTIPLAYER. Map is too big.
jayful Oct 8 @ 1:52am 
showing up "outdated"