Barotrauma

Barotrauma

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Immersive Diving Gear
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3.130 MB
5 nov 2023 om 22:11
2 feb om 7:40
19 wijzigingsnotities (weergeven)

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Immersive Diving Gear

In 1 verzameling van _]|M|[_
Barotrauma Deathwish
64 items
Omschrijving
A Diving Suit Overhaul
Immersive Diving Gear is a purely xml based overhaul for diving suit gameplay and makes it more challenging by adding dynamic suit pressurization. It will take time to stabilize the suit pressure before you can enter pressurized water without taking damage. Suits will also make you considerably slower while walking.

Load Order:
- Immersive Diving Gear
- Any mod that changes or adjusts things about diving suits

Diving Suits:
  • Pressure Valve:
    The suit has an integrated button interface to open and close the pressure valve. An open pressure valve releases built up pressure and allows you to breath hull oxygen instead of your tank content.
    A closed valve will only take effect if you're wearing a diving suit helmet with a seal in it. Once the valve is closed it'll start the pressurization process and cuts off access to hull oxygen. You're now reliant on the tank in your suit. Every few seconds your suit pressurizes more and allows you to dive 500m deeper. Once the pressurization icon turns green the suit has reached it's maximum pressure value and will allow you to dive up to the suits maximum depth.

  • Slower Movement:
    Diving suits will now reduce your movement speed more than they did before when wearing them while walking.

  • Slot Change:
    Suits are no longer equipped in the outer clothes slot and instead will now be equipped in your inner clothing slot. So you got to get out of your clothes and into the diving suit.

  • Bot Friendly:
    Bots will automatically equip a custom helmet which can't be interacted with and receive instant pressure protection to prevent them from dying as their AI can't handle more complex systems. Once the bot takes off the suit or the player takes control and the bot is no longer pressurized and in water, the helmet will despawn.

Diving Helmets:
Diving helmets are required to pressurize a diving suit. A diving helmet requires a suit seal to allow the suit to build up pressure and a battery if you want to make use of the helmet lamp.
The lamp can be toggled on and off via an interface.

Any diving helmet can be worn with any diving suit as they do not provide any stats nor any oxygen on their own. The diving helmet is worn in the outer clothing slot to allow you to also wear a mask or other headgear underneath it.

The sounds are also overhauled to not play randomly and instead play the distinct water bubble sounds (with visual bubbles rising from your helmet) when breathing while in water and in-suit breathing sounds when not in water.

Direct Comparison with Slippery When Wet:
If you need a full list about the differences between these two mods, please visit the IDG - SWW Comparison discussion

Compatibility and other Patches:
Read the descriptions of these patches and follow load order instructions to prevent issues!
- Prevent Accidental Unequipping Patch
- Keep You Down Compatibility Patch
- Real Sonar Compatibility Patch
- Any EK Mod Compatibility Patch
- OxyGear Compatibility Patch
- Enhanced Armaments Compatibility Patch
- Enhanced Reactors + Enhanced Armaments Compatibility Patch
- Enhanced Reactors Compatibility Patch
- Combat Overhaul Reloaded Compatibility Patch
- Combat Overhaul Legacy Compatibility Patch
- AbyssVeteran Compatibility Patch
- Hazardous Reactors Compatibility Patch
- Real Sonar + Hazardous Reactors Compatibility Patch
- Hazardous Reactors + Enhanced Armaments Compatibility Patch

Credits:
- orthos - Extensive Testing and Bug Reports
- hUbert2 - Diving Suit Locker Lights
- Heavily inspired by Slippery When Wet
Populaire discussies Alles weergeven (5)
6
20 mrt om 0:25
Issues on Singleplayer
Kalmorph
3
22 dec 2024 om 10:59
Issues on Multiplayer
Stalin
4
21 jul om 16:49
Translations
_]|M|[_
332 opmerkingen
Giggles 22 sep om 19:53 
Soft incompatability with any of the Barocraftable mods as dive suits aren't craftable (given this mod replaces them).
Viper 10 sep om 8:55 
i have a really dumb request. can you make it work with robotrauma remake?
CaptainBadger 30 aug om 15:08 
@ratatouille I can't tell if you're actually being serious or not, it's not like you're being forced to use the mod and I sincerely doubt M is going to change anything considering how wholly unhelpful your comment is.
ratatouille 30 aug om 13:08 
THIS MOD SUCKS ASS I FUCKING HATE IT SO MUCH IT JUST MAKES THE GAME AWFUL
Why are we still here 3 aug om 14:02 
The only way to make sure they don't die from this is by switching to them before they get out, and make sure to manually close the valve and then wait and get out but obviously this makes it extremely awkward to use solo due to how the game manages the following mechanic and the bot orders
Why are we still here 3 aug om 14:02 
No, PBL is right (tho he's not explaining it right) and it's absolutely fucking annoying, tho I love the mod but the bots just get way too retarded with it and I constantly end up with bots dying due to pressure if they're following me and/or they happen to be in the wrong place at the wrong time; even though they put on their suit

What I believe is happening is that, sometimes, the bots keep the 'real' helmets on, the ones they need to wear if you're controlling them, and if they are still wearing it when you call for them to follow you (and they're still in the ship), they'll put on a suit, wait a couple seconds in the airlock, and get out and poof, dead bot
It doesn't seem to occur all the time though, so I don't know what repro steps to give you, but it happens enough that I'm thinking I'll play without this mod for the future playthroughs because it just feels so fucking cheap to have bots die from literally nothing for no reasons whatsoever
Shade 22 jul om 8:17 
Is it by design to have a normal helmet along side a specific suit like the Military MK-1 hardsuit, or are the helmets spawning supposed to match?
ElvenDaddy 13 jul om 14:14 
There seems to be an issue with PUCS when using enhanced reactors mod
Kakudate Karin Wangy 13 jul om 5:35 
EW2 patch when
agorushkin 4 jul om 0:38 
Is it safe to remove mid campaign?