Kenshi
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MEGA All-In-One Compatibility Pack
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File Size
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40.434 MB
Oct 30, 2023 @ 10:46am
Oct 6 @ 11:08am
240 Change Notes ( view )

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MEGA All-In-One Compatibility Pack

In 2 collections by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
623 items
MEGA Kaizo/Vanilla+ Modpack (2025)
705 items
Description
Summary

A single compatibility patch mod for all modded races, animations, (hiver) exclusive items AND animal backpacks. The ultimate solution intended to be used with any and all mod lists.

Install, place and forget.

Load it FIRST at your load order (check special rule) and forget about animation, hiver, or animal backpack compatibility patches. You no longer need any of these.

What does it mean? It means that you can use any of the supported race, animation, armor/item and animal backpack mods and they just work. Your modded races can use all the animations mods you like. Your modded hivers can use any modded hiver armor with no issue. Your modded animal can use your modded animal backpack mods.

Load order:

Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Special Rule:

If you use More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+ (you can only use 1 of them), it must be loaded ABOVE this patch.

So it looks like this, for example:

More Combat Stance.mod Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Supported Mods:

You don’t need all the listed mods. You won’t get missing mod warning or errors. You are free to choose what you want to use.

Race mods.

Animal mods.

Animation mods.

Armor and Items mods.

Animal Backpack mods.

Do you want me to add support to other race, animation, (hive) armor or animal backpack mods? Request it here!

Complementary Mods:


Addons that must be put LAST or after all race and armors mods:

Final Words:

Don’t forget. Load it FIRST at your load order.
Popular Discussions View All (8)
505
Oct 6 @ 11:55am
PINNED: Request!
Anrhaa
11
Sep 21, 2024 @ 6:07pm
compability issues
TheHaluzer Official™
1
Jul 2 @ 4:33pm
World State Log?
Lifes Fallout
426 Comments
Anrhaa  [author] 1 hour ago 
@Zamio. More than an particular animation, it may be an issue with the skeleton (not the playable race). You could test it without More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+.
Anrhaa  [author] 1 hour ago 
@PinkyTheConfusedScreamingBlob. And that makes no sense since this patch only adds an empty husk for the original mod to fill in. I'm not adding or editing animation. The guy very likely didn't follow the load order instructions.
Zamio 2 hours ago 
Having a similar issue with the animations doing a weird arms by the side pause and damage happening. I cant see where the bug could be because if this mod is above the other animation mods where it should be, it should override the animation file mesh location with the ones from the animation mod, like your comment says. And yet the issues persist...

I might try removing this mod, making a manual patch and seeing if i have issues.
repost of my comment from the Grounded 2 page with only the important bit quoted:

"PSA, require someone else having a similar case to confirm, but the animation file for grounded in the animation mega pack is an error and I had to reassign the female/male meshes in FCS with the ones from this mod....."

I figured I might just jump the gun and bring this up before seeing if someone else suffered similarly just to make sure I somehow didn't fuck something up magically. The fix was simple at the very least.
ILUVGAMES28 Oct 7 @ 9:03am 
oh ok
Anrhaa  [author] Oct 7 @ 8:47am 
@ILUVGAMES28. I'll try to explain better with an example.

Let's say you have these mods:
- Dark Hive
- More Combat Animation
- Military Craft
- Great Animation.

You normally would need these patches:
- Dark Hive MC patch
- Dark Hive MCA patch
- Dark Hive - Great Animations patch

If you use this mod, you don't need those 3 patches.
ILUVGAMES28 Oct 7 @ 7:45am 
so your saying i dont have to remove them
Anrhaa  [author] Oct 7 @ 7:42am 
@ILUVGAMES28. If your modded race and animation are on the supported lists, you can use them alright without needing additional animation patches and so
ILUVGAMES28 Oct 7 @ 7:35am 
im confused should or should i not remove the compatible mods that i used
湮灭 Sep 17 @ 7:23am 
I don't know which module has the bug, but after adding your integration pack, the bug is fixed. Thank you.