Total War: WARHAMMER III

Total War: WARHAMMER III

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Alshua's Cultists SFO
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26. říj. 2023 v 12.25
20. zář. v 5.53
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Alshua's Cultists SFO

Popis
Firstly, the most important information
***Alshua for creating this absolutely wonderful cultist mod. The cultist you made are DLC quality.
***Venris for the countless hours you spend every DLC working on fixing CAs mistakes.
***El Papà and Col Jack O'Neil for being the original helping hands and getting me started on this journey.
***Barney for making the orginal SFO submod.
***Starlet for fixing Barney's submod.


This submod fixes some of the work Starlet and Barney originally created. An update broke their work and some people asked for it to be fixed.The submod now has been rebalanced.

Changes to Starlet's version
I updated the skills to work with shadows of change and updated the balance of the original submod.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
Počet komentářů: 23
Zhukoid 27. zář. v 19.20 
@Tachi I believe from resource buildings located in some towns, such as Marble for Tzeench cultists or Med Plants for Nurgle
Tranok 24. čvc. v 13.33 
Can we get an update?
Tachi 12. dub. v 23.05 
Just wondering, where's Daniel meant to recruit the Nurgle/Tzeentch/Khorne cultists from?
Baphora-ttv 28. úno. v 18.10 
looks good to me.
marc.on.pluto514 12. úno. v 1.02 
most likely
*Vanka 26. led. v 18.02 
hi, does this need updating?
charlesklimper 1. čvc. 2024 v 6.58 
@GabeSky
Thanks for the update. Do you plan to give the Cultists the the new traits from the SFO trait rework eventually? The old ones are still strong enough if not.
GabeSky  [autor] 29. čvn. 2024 v 11.57 
@charlesklimper Thank you.
Error was in character_skill_nodes_tables. CA now no longer lets anything on tier be higher then 50. Should be updated now.
charlesklimper 23. čvn. 2024 v 17.37 
I'm sorry to bother you, but it doesn't seem to grant the Slaanesh cultist the SFO red line skills? The ones that are added by class across races (e.g. engineer types have the same line). Sorry if it's me.