全面战争:战锤3

全面战争:战锤3

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Alshua's Cultists SFO
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2023 年 10 月 26 日 下午 12:25
9 月 20 日 上午 5:53
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Alshua's Cultists SFO

描述
Firstly, the most important information
***Alshua for creating this absolutely wonderful cultist mod. The cultist you made are DLC quality.
***Venris for the countless hours you spend every DLC working on fixing CAs mistakes.
***El Papà and Col Jack O'Neil for being the original helping hands and getting me started on this journey.
***Barney for making the orginal SFO submod.
***Starlet for fixing Barney's submod.


This submod fixes some of the work Starlet and Barney originally created. An update broke their work and some people asked for it to be fixed.The submod now has been rebalanced.

Changes to Starlet's version
I updated the skills to work with shadows of change and updated the balance of the original submod.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
24 条留言
Texas Space Viking 11 月 8 日 上午 8:10 
Playing a Wintertooth campaign, reached level 3 devotion and unlocked the emissaries of the dark gods but can't recruit any. It does show as unlocked but no character appears in there and it says " wait for next turn for a character to be available for recruitement ". Been a few turns and still no cultist to hire. Not sure if anyone else experienced this but any advice or suggestion would be greatly appreciated.

Also, may I suggest making those heroes available at devotion rank 2 ? Would allow for some variety in the choices while staying within the limitations of the devotion mechanics. Would also incentivise trying to get some points in with the other deities, and give level 2 a more rewarding goal. Just feel like unlocking all the good stuff at level 3 is a bit frustrating. Just my opinion.

Making armies dedicated to this or that god with the right hero to fit would be pretty neat. I understand it's more of a chaos undivided thing but I feel it'd fit Norsca pretty well.
SFH 10 月 8 日 上午 5:47 
Zhukoid 9 月 27 日 下午 7:20 
@Tachi I believe from resource buildings located in some towns, such as Marble for Tzeench cultists or Med Plants for Nurgle
Tranok 7 月 24 日 下午 1:33 
Can we get an update?
Tachi 4 月 12 日 下午 11:05 
Just wondering, where's Daniel meant to recruit the Nurgle/Tzeentch/Khorne cultists from?
Baphora-ttv 2 月 28 日 下午 6:10 
looks good to me.
marc.on.pluto514 2 月 12 日 上午 1:02 
most likely
*Vanka 1 月 26 日 下午 6:02 
hi, does this need updating?
charlesklimper 2024 年 7 月 1 日 上午 6:58 
@GabeSky
Thanks for the update. Do you plan to give the Cultists the the new traits from the SFO trait rework eventually? The old ones are still strong enough if not.
GabeSky  [作者] 2024 年 6 月 29 日 上午 11:57 
@charlesklimper Thank you.
Error was in character_skill_nodes_tables. CA now no longer lets anything on tier be higher then 50. Should be updated now.