RimWorld
383 lượt đánh giá
Clocks
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Mod, 1.4, 1.5, 1.6
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13 Thg10, 2023 @ 5:12am
26 Thg07 @ 4:12pm
10 ghi chú thay đổi ( xem )

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Clocks

Mô tả


Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room.

Safe to add mid-game.

With Complex Furniture:
  • Grandfather clock - rings noon and midnight
  • Cuckoo clock - rings 6am and 6pm
  • Classic alarm clock - rings 6am

With Electricity:
  • Modern grandfather clock - rings noon and midnight
  • Electronic alarm clock - rings 6am



Get it on Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
85 bình luận
Salep 9 giờ trước 
does it have a button to disable the "alarm"? I wanna use it for cosmetic
Maal 24 Thg10 @ 6:17pm 
You know, silly idea, but... How about an option to hide the in-game time until you've built any clock? lol

Add a neolithic sundial to show the time until then.
Digitice 4 Thg08 @ 6:39am 
Is it possible to mute or lower the sounds of the alarm clocks? The digital ones are really loud especially when zoomed in. Thanks!
Zylleon  [tác giả] 26 Thg07 @ 4:12pm 
Should be fixed now, please let me know if you run into that error again
Zylleon  [tác giả] 25 Thg07 @ 2:59pm 
On my to-do list, will try and get to it this weekend
ferny 25 Thg07 @ 2:24pm 
@Soky Can confirm this has an issue right now.
angery mitozzz 25 Thg07 @ 3:19am 
IMMA SELL CLOCKS ♥♥♥♥♥, LOOK AT THIS ANCIENT ASS CLOCK
Soky 22 Thg07 @ 2:53pm 
Looks like the CompClock may be causing issues during ticking if its parent is not spawned. You may need to add a check for parent.Spawned to the comp, or perhaps use parent.MapHeld and parent.PositionHeld. Although MapHeld may still be null if the clock is brought to caravan or other situations like that.

Sorry for no logs, but a friend was playing and streaming the game and getting errors. I looked up the erroring namespace and it brought me to this mod.
dontbebart 19 Thg07 @ 3:23pm 
is it possible to set what time the alarms go off?
Zylleon  [tác giả] 11 Thg06 @ 5:45pm 
Updated for 1.6