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ARSENAL - Weapons expansion mod
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
4.438 MB
Oct 7, 2023 @ 5:49pm
Sep 27 @ 7:21am
37 Change Notes ( view )

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ARSENAL - Weapons expansion mod

In 2 collections by BlockCrusader
BlockCrusader's Mods
32 items
The Arsenal Collection
4 items
Description
ARSENAL: Weapons Expansion Mod

Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game.
This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time!

Arsenal introduces:
  • Roughly 400 new items, the vast majority of which are weapons
  • Vanilla friendly content that seeks to give you a 'vanilla+' experience
  • Expansions of various weapon types across all of vanilla progression
  • Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more!
  • Master Mode Weapons; bosses may drop a special weapon in Master Mode
  • And more!

Weapon Count:
Here is a list of how many weapons and items are introduced, organized by type/subclass
  • 8 Battlestaves*
  • 14 Boomerangs
  • 20 Bows/Repeaters (And 5 new arrows)
  • 13 Dart weapons (And 19 new darts)
  • 19 Flails
  • 16 Flamethrowers* (And a new ammo)
  • 13 Guns (And 4 new bullets)
  • 14 Launchers* (And 5 new rockets)
  • 14 Magic Guns
  • 15 Minions
  • 23 Sentries
  • 28 Shortswords*
  • 11 Spears
  • 28 Staves
  • 15 Swords
  • 21 Tomes
  • 27 Whips
  • 14 Yo-yos
  • 6 Misc. Melee weapons
  • 14 Misc. Magic weapons
  • 11 Misc. Ranged weapon
  • 11 Accessories
  • 16 Other Misc. items
*: This weapon type has been expanded across all of vanilla progression

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & shrinkviolet77)
  • Russian (Contributed by Arick)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!


Originally posted by tModLoader Arsenal_Mod:
Developed By BlockCrusader
Popular Discussions View All (10)
11
Jun 16 @ 5:55am
Summoner whip
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Nov 21, 2023 @ 6:00am
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PINNED: List of Item Sources
BlockCrusader
483 Comments
ΛLLRIOT Nov 2 @ 2:45pm 
I hope more stuff is added/you make more mods specifically like this because I use this in like every plathrough, the weapons are strangely well balanced and cool as hell
BlockCrusader  [author] Oct 19 @ 6:40am 
@Zyrd24, it's shadow chest loot, not from the Goblin Warlock.
The game claims it drops from the Warlock because in Don't Dig Up it will, as Hellbinder swaps places with the Shadowflame Whip (which normally drops from Warlocks).
Zyrd24 Oct 18 @ 8:35pm 
How I get the hellbender? I kill almost 100 wizard goblins and they didn't throw that
Arick Sep 27 @ 2:21am 
I've updated the translation. See the note for details.
SpecyJ Sep 17 @ 6:30am 
The armor piercing bullets are becoming my favorite gun ammo from this mod, even Selenians are no match for it. Just a small nitpick though, the tiny end of its projectile trail can be seen appearing behind the player in a similar way to luminite bullets. I feels a little awkward, but other than that, it's my main alternative ammo for my combat operations in the game.
BlockCrusader  [author] Aug 26 @ 5:47am 
@我值500G噢, this mod adds some Master Mode weapon drops to the vanilla bosses (Though you can set them to also drop in Expert in the mod's config).
The Grand Crystal is Queen Slime's Master Mode weapon.

As for the Charged Blaster Cannon; I do have it so that it'll change to the Finger Gun instead of the Genesis Cannon if the Remix Swap is enabled.
The problem is that Shimmer transmutations are set up when the mod is initially loaded, so the game can't actually tell if you're playing on Don't Dig Up since mods are loaded on the main menu.
Right now there's not much I can do about it since tML's API for Shimmer is very basic at the moment (I.e. I can't dynamically modify Shimmer results based on conditions).
A workaround is to go to this mod's config settings and make the Remix Swaps enabled at all times, then reload your mods. That DOES work, but it makes the Swap occur on all worlds.
我值500G噢 Aug 26 @ 3:46am 
I went to another save to buy the Finger Gun, and now a new question is coming, how to get the grand crystal
我值500G噢 Aug 25 @ 9:37pm 
I did find the Genesis Cannon in the Wizard Shop, but the Glimmer Transformation is still the Charged Blaster Cannon <=> Genesis Cannon
BlockCrusader  [author] Aug 25 @ 11:26am 
@我值500G噢, are you playing on Don't Dig Up or Get Fixed Boi? This mod has weapon progression swaps like vanilla does. Finger Gun is one of the affected items, swapping places with the Genesis Cannon (Which is obtained by throwing the Charged Blaster Cannon into shimmer)
我值500G噢 Aug 25 @ 7:44am 
How to get Finger Gun?Why doesn't my wizard sell this when the party girls are present?