tModLoader

tModLoader

ARSENAL - Weapons expansion mod (阿森纳武器拓展)
484 条留言
UNG 11 月 16 日 上午 5:41 
There is an error loading the spear texture.
ALLRIOT 11 月 2 日 下午 2:45 
I hope more stuff is added/you make more mods specifically like this because I use this in like every plathrough, the weapons are strangely well balanced and cool as hell
BlockCrusader  [作者] 10 月 19 日 上午 6:40 
@Zyrd24, it's shadow chest loot, not from the Goblin Warlock.
The game claims it drops from the Warlock because in Don't Dig Up it will, as Hellbinder swaps places with the Shadowflame Whip (which normally drops from Warlocks).
Zyrd24 10 月 18 日 下午 8:35 
How I get the hellbender? I kill almost 100 wizard goblins and they didn't throw that
Arick 9 月 27 日 上午 2:21 
I've updated the translation. See the note for details.
SpecyJ 9 月 17 日 上午 6:30 
The armor piercing bullets are becoming my favorite gun ammo from this mod, even Selenians are no match for it. Just a small nitpick though, the tiny end of its projectile trail can be seen appearing behind the player in a similar way to luminite bullets. I feels a little awkward, but other than that, it's my main alternative ammo for my combat operations in the game.
BlockCrusader  [作者] 8 月 26 日 上午 5:47 
@我值500G噢, this mod adds some Master Mode weapon drops to the vanilla bosses (Though you can set them to also drop in Expert in the mod's config).
The Grand Crystal is Queen Slime's Master Mode weapon.

As for the Charged Blaster Cannon; I do have it so that it'll change to the Finger Gun instead of the Genesis Cannon if the Remix Swap is enabled.
The problem is that Shimmer transmutations are set up when the mod is initially loaded, so the game can't actually tell if you're playing on Don't Dig Up since mods are loaded on the main menu.
Right now there's not much I can do about it since tML's API for Shimmer is very basic at the moment (I.e. I can't dynamically modify Shimmer results based on conditions).
A workaround is to go to this mod's config settings and make the Remix Swaps enabled at all times, then reload your mods. That DOES work, but it makes the Swap occur on all worlds.
我值500G噢 8 月 26 日 上午 3:46 
I went to another save to buy the Finger Gun, and now a new question is coming, how to get the grand crystal
我值500G噢 8 月 25 日 下午 9:37 
I did find the Genesis Cannon in the Wizard Shop, but the Glimmer Transformation is still the Charged Blaster Cannon <=> Genesis Cannon
BlockCrusader  [作者] 8 月 25 日 上午 11:26 
@我值500G噢, are you playing on Don't Dig Up or Get Fixed Boi? This mod has weapon progression swaps like vanilla does. Finger Gun is one of the affected items, swapping places with the Genesis Cannon (Which is obtained by throwing the Charged Blaster Cannon into shimmer)
我值500G噢 8 月 25 日 上午 7:44 
How to get Finger Gun?Why doesn't my wizard sell this when the party girls are present?
BlockCrusader  [作者] 8 月 24 日 上午 6:42 
@我值500G噢, it drops from Pigronatas, which are sold by the Party Girl during parties.
我值500G噢 8 月 24 日 上午 5:56 
how to get fiesta?
BlockCrusader  [作者] 8 月 18 日 上午 6:24 
@BEJL3EBUJL(¬_¬), Terraprisma can now be thrown into shimmer to convert it into new weapons for different classes, Divinity is one of those weapons.
BEJL3EBUJL(¬_¬) 8 月 17 日 下午 11:24 
how to get divinity?
BlockCrusader  [作者] 8 月 17 日 上午 7:01 
@valveworshipper, assuming you're referring to Verveine's rework mods;
It should(?) already be compatible with the Spear Rework, which is automatically compatible with any spears marked as a spear in the code (I believe this is the case for most if not all of Arsenal's spears).
As for the Flail Rework, compatibility isn't really feasible.
It's something Verveine would have to do from Flail Rework's end, and Verveine has already made a statement on adding cross-compat, which, if I remember correctly, essentially boils down to "too much work" (which is, mind you, a perfectly valid argument since every modded flail would have to be hard-coded to work).
valveworshipper 8 月 17 日 上午 6:46 
can we get some compatibility for the flail & spear rework mods?
BlockCrusader  [作者] 8 月 17 日 上午 5:56 
@Vastenence, I'm glad to hear a shortsword-only run works and that you enjoyed it! I'd been meaning to try it myself some time but hadn't gotten around to it. Everything you mentioned seems to line up with my intentions. The shortswords are supposed to have really good DPS for their short range.
Vastenence 8 月 17 日 上午 2:18 
Hey Block, I recently did a Shortsword only run by roleplaying as Goblin slayer and here are my thoughts in case you want some feedback:

- Carnage absolutely Destroyed BoC. Thousand degree knife also destroy skeletron, struggle quite a lot on WoF but Bone rattler did like crap load of damage (when i got to hit it) and kill hungries enough.
- I farmed 10 Pirate invasions For shinny point, thought it didnt dropped but it did... eventually. Not flashy accessory but i am a sucker for weapon specific accessories.
- Terra shortsword was absolutely beautiful, please keep it.
- Blazing starlight its like Starlight combined with horseman blade for homing, beautiful.
- Dawnbreaker, was kinda underwhelming. The normal zenith shortsword perform better in really close range, though the range attack makes up for it, more of a Crowd control weapon. (master mode exclusive too)

Overall, I really like the class. The shockwaves really makes it viable like spears.
valveworshipper 8 月 10 日 下午 7:28 
must be a mod conflict
valveworshipper 8 月 10 日 下午 7:28 
I see
BlockCrusader  [作者] 8 月 10 日 上午 8:15 
@valveworshipper, it should be 100%. Also, it's specifically for GFB, not FTW (Since it upgrades the GFB exclusive weapons).
Also, it drops directly from ML, not his Treasure Bag. There's a small chance you might've missed it because of that.

Issues with the Jewel dropping have been reported before - even in the proper conditions - but I'm not sure why it's happening as I've never been able to recreate the bug.
valveworshipper 8 月 10 日 上午 7:52 
I haven't gotten the jewel of legends yet in a legendary world, what's the drop rate?
BlockCrusader  [作者] 8 月 10 日 上午 7:24 
The goblin tinkerer sells it, based on the moon phase
valveworshipper 8 月 10 日 上午 7:08 
where do I get the scrap hook
darakerrgalway 8 月 10 日 上午 6:08 
this mod is fire
BlockCrusader  [作者] 8 月 10 日 上午 5:47 
@Minos Prime, indeed; there is only one way to get throngled
Epsilon 8 月 9 日 下午 9:49 
the throngler is easily the best weapon in this mod it leaves enemies in a state that can only be described as "throngled"
Taloose 8 月 5 日 上午 4:58 
on behalf of all calamity summoner players i thank you for not making the whips do multiplicative ♥♥♥♥♥♥♥ tag damage when calamity is installed.
Blue Tangerine 8 月 4 日 上午 7:09 
您好,请问可不可以给水矢这样的武器加个配方,谢谢
星辰紫菜 7 月 24 日 上午 11:32 
向您反馈一个bug,由各个宝石法杖合成的棱镜法杖弹幕无法正常显示,伤害倒是能显示的,水里也有动效,但就是没有弹幕
H4R4W1 7 月 11 日 下午 11:33 
subscribed to thread for future notification in case a wiki gets added! having a blast with this mod so far and it feels like toying with terraria as a beginner again :D
crossing blades 7 月 11 日 上午 8:36 
ah thank you very much
BlockCrusader  [作者] 7 月 11 日 上午 5:54 
@crossing blades, also, the pinned discussion thread mentioned in my previous comment does NOT list item sources. I would rely on Recipe Browser for that. There are a few NPC-purchased and/or chest-looted flamethrowers, though. For those you can refer to this pinned discussion .
BlockCrusader  [作者] 7 月 11 日 上午 5:52 
@crossing blades, at the moment there's not a dedicated list, though I'd like to try starting a wiki by the end of this summer.
In the meantime, however, you can use this pinned discussion , which lists most of the mod's Ranged weapons based on their ammo types. They're sorted roughly by progression so if you go to the 'gel' section you can get an idea of flamethrower progression.
crossing blades 7 月 10 日 下午 2:00 
there's 45 pages of comments here so I'm unsure if it's been asked, but do you have a list of all the flamethrowers (and how to get em)? looking to do a flamethrower only run and want to plan out a bit
BlockCrusader  [作者] 6 月 17 日 上午 6:12 
@PixelSwordMan, well, there's not really a progression to have a tutorial for. There are only 3 broadswords in pre-hardmode;
- Coral Cutter (Made from Coral)
- Techblade (Sold by Goblin based on Moon Phase)
- Prismatic Phaseblade (Made from the 7 vanilla Phaseblades)
PixelSwordMan 6 月 17 日 上午 6:03 
hey uh block is there a broadsword progression tutorial for the prehardmode broadswords?
BlockCrusader  [作者] 6 月 5 日 上午 5:40 
@阿南, that's intended behavior. If you use the Remix Weapon Swap option in the config, the Hellbinder will replaced the Shadowflame Whip in the Warlock's loot pool.

Hellbinder is found in Shadow Chests
阿南 6 月 5 日 上午 3:00 
Goblin Warlock cannot drop (Magic Binder) Whip. Only Shadow Whip can be dropped.
Fusedneb 5 月 31 日 上午 11:55 
ah fair enough lol
BlockCrusader  [作者] 5 月 31 日 上午 8:44 
@Fusedneb, uh, I don't really see the point? The flymeal's main purpose is to let the player easily damage NPCs. Having more weapons that do the same thing seems extraneous, and there's no pressing need for class-specific versions since it's not like you need the extra damage against NPCs, who won't retaliate against you.
I'm also trying to avoid adding more content in general since the mod is already quite large at 400 items.
比美团能送 5 月 30 日 下午 11:01 
20鞭子?:steamthumbsup:召唤师的春天
Fusedneb 5 月 29 日 上午 9:54 
Hey @blockcrusader Could you add flymeal variants for each class? Mainly i thought of this because of the blade whip, i realized you got the perfect item for each class :D
also this could work for the arsenal expansions since there are similar weapons for capture and thrower
ClayWarTheOne 5 月 24 日 下午 2:38 
I forgor
BlockCrusader  [作者] 5 月 24 日 上午 6:24 
it's already an option in the config

or you could, ya know, just not craft them until you beat yharon?
ClayWarTheOne 5 月 24 日 上午 6:10 
Great Mod!!! Could you add calamity support in the form of Auric Bars to the Zenith weapons pls?
SpecyJ 5 月 3 日 上午 6:09 
Still enjoying this mod. The Proto-RG24 remains my old reliable favorite. Feels like it could use some impact effect though or at least some particle impact without sound, even though if remember correctly it was a deliberate design choice.
BlockCrusader  [作者] 4 月 26 日 上午 7:04 
@紫色香堇菜, Shimmer transmutations don't update to accommodate for the weapon swap until you reload your mods.
Now that I say that, I think that means they won't update when using the 'Default' option in the 'Allow Remix Swaps' config setting.
To fix this, set the aforementioned setting to 'Always' when you want to use the swap (Or 'Never' when you don't), and then reload your mods to get the transmutations to match.

I can't really be bothered to mess with the Phantasmal Jewel recipes since those don't let you get any weapons earlier than they otherwise would, and considering the fact that the weapon swap is more of a novelty to make Don't Dig Up more interesting.
紫色香堇菜 4 月 26 日 上午 2:12 
shimmer can get some progression swap weapon earlier in Don't Dig Up world,make progression break. And phantasmal jewel should used to craft thousandfold cutter and beam scepter in Don't Dig Up world instead halberd of heaven and astral harmony.