Crusader Kings III

Crusader Kings III

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A New Sensible Family 3
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Events, Gameplay
Compatible Version: 1.18 'Crane'
文件大小
发表于
更新日期
2.809 MB
2023 年 10 月 2 日 下午 5:56
11 月 1 日 下午 3:39
80 项改动说明 ( 查看 )

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A New Sensible Family 3

描述


For CK3 1.18.0.1
Tired of starting off an orphaned, only-child without any recollection of who your parents once were? Wouldn't you like some company as you begin your world-conquering? Maybe an older sister? A bastard baby half-brother? A spouse and even a child? Heck, who wants to start a medieval intrigue game without a mother?!

What does it do?
ANSF3 adds in a Reflect on Your Family decision which, by default, can be taken by the player character in the first game year and only once per dynasty (a game rule exists to relax both these restrictions, should you desire).

It starts an event chain which will allow you to first create a father, then a mother, and after that to optionally add siblings, half-siblings, a spouse, and even children (including bastard children). It works around existing family members, should any exist, and will attempt to make them all work logically, and will even take into account a character you created with the bastard trait.

Additional Features:
  • You can customize each created family member, including their name, age, and many of their traits including education, personality, lifestyle, genetic, and others. These are done through a custom interface, and it will attempt to apply everything logically - including adjustments for children, twins, bastards, etc.

  • Family members (other than siblings and children) can potentially be connected to an existing dynasty. The system looks for existing ruler of that character's culture and religion who can be a sibling or parent to that character and attempts to fit them into the family in a logical manner.

  • If your player character has no family at all, you can also connect them to an existing dynasty or use other options like being a peasant leader, or having come from lowborn stock and a peasant leader father.

  • There are Create Family and Create Random Family character interactions included which allow you to use family creation on appropriate (rulers and courtiers below age 50) non-player characters. These interactions have a game rule which governs them separately, and they can be disabled if you wish.

Limitations
  • If you want your generated father (or mother, which would put her in a matrilineal marriage) to be your dynasty, you have to join his (and are free to edit it afterwards, as normal) - he can't join yours. This is an engine limitation, as otherwise it messes with the dynasty view. If you don't, any generated siblings will be his dynasty, not yours.

  • If you create a very masculine-looking character, female family members who draw their appearance from you might end up quite masculine-looking, as well, though unless they're a twin they'll adjust their appearance slightly so they're not a clone.

  • If your character has an administrative family title and estate, added in 1.13, you won't be able to change your dynasty. If you link yourself to an existing dynasty, it'll be as a bastard founder.

  • Generated character birthdates are random (including twins) and can't be changed.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you put them below ANSF3 in the load order.)

French
Italian
Russian
German
Chinese

FAQs
  1. Is this compatible with X mod?

    Normally, yes. Any mod that deletes certain vanilla traits which ANSF3 looks for can cause a crash when trying to edit some categories of traits for created family members - this is common with total conversion mods. I've done some compatibility work with AGOT (A Game of Throne) so it won't crash there, but be aware it also won't take advantage of all AGOT's new traits either.

    You can ask if a mod is compatible or not, but I'm not always going to download and check other mods for you. Best way to find out is to test it yourself.

  2. Can this be used in multiplayer?

    Yes.

  3. Is this save game compatible?

    Yes, but if the default game rules are used, the decision won't be available after the first game year. You can use the Gamerule Gadget mod to adjust game rules after game start.

  4. Will you add more family member options, like grandparents, aunts, nephews, and cousins?

    All of that is possible (to a point, as you can't create anyone who died in the past), but goes beyond the scope of the mod as originally envisioned. This is meant to be a starting point of your dynasty, to give you some kind of origin story for custom or ahistorical characters.

  5. Can I integrate this mod into my own?

    Absolutely, and feel free to change it in your mod however you wish. Just provide credit where it's due.

Credits
Speaking of credit:

Big shout out to Olympia, who created A New Sensible Family 2. I originally used that as the base for inclusion in Love Marriage Family, and expanded on it considerably from there. Eventually, some users asked if I could also include it as its own separate sub-mod, which is why ASNF3 came to be.

Olympia has given their blessing for this continuance of their work, which I appreciate a great deal.

热门讨论 查看全部(4)
29
8 月 2 日 下午 4:27
Suggestions
Jashkar
17
5 月 19 日 下午 4:37
Bugs Reporting
Jashkar
0
2023 年 11 月 18 日 下午 2:21
置顶: FAQ About Linking to Dynasties
Rylock
537 条留言
Citoyen 1 小时以前 
Do we need ANSF3 if we use Love Marriage Family?
Zuzutu 15 小时以前 
It works now, thank you!
Chillie 11 月 1 日 下午 10:05 
nice work!!
Rylock  [作者] 11 月 1 日 下午 3:42 
Alright, I found a workaround. The fix is in the new update.
Rylock  [作者] 11 月 1 日 下午 2:59 
OK, this is something that appears to affect all spawned characters. If you use script values for the lower and upper age ranges of a spawned character, it now automatically uses the lowest value... whereas, before the update, that appeared to work fine.

So it's not an update mistake (whew!) but more that Paradox has changed how the system works under the hood. I'll see if there's a workaround.
Rylock  [作者] 11 月 1 日 下午 1:26 
@NOBERZ @Zuzutu I just checked, and while it's odd that siblings and mothers are currently always created at their minimum age you can simply un-check the "Randomize Age" box and change their age manually. In the meantime, I'll see if I can figure out why the age randomization doesn't seem to be working.
Zuzutu 11 月 1 日 上午 11:00 
I have an issue with your mod where all the siblings I can generate are 0 years old and my mother is always exactly 16 years older than I am. Still thank you for updating the mod so fast though.
NOBERZ 11 月 1 日 上午 9:23 
i cannot change the age of my sister and brother
Rylock  [作者] 11 月 1 日 上午 2:10 
@Milsugione Then I'd suggest trying the discussion thread for reporting bugs and explaining what they are, including whether or not you've combined it with other mods (and what those might be). "Issues" tends to be short for "mod conflicts", which I'm not really responsible for as I don't promise compatibility, but either way I can't do anything about it without some explanation.
Milsugione 11 月 1 日 上午 1:07 
seems to still have issues