RimWorld
2,554 oy
Adaptive Storage Framework
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Mod, 1.4, 1.5, 1.6
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6.474 MB
10 Eyl 2023 @ 11:56
14 Haz @ 5:22
10 Değişiklik Notu ( görüntüle )

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Adaptive Storage Framework

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Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak how items get displayed, how many graphics get displayed, how they get colored, how to display text and so on. A couple other features like more fine grained storage capacity control and temperature controls are included too.

Visible to users, the framework itself always adds a contents tab, a group tab for buildings in a storage group and enhances selection behaviour for storage buildings. A collection containing mods using this framework is available here. Let us know if you believe another mod to belong there.

The screenshot shows the UI bits with buildings from Adaptive Storage Neolithic and Phaneron's Basic Storage.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Documentation can be found here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/index.adoc

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How do I tweak storage stats?
A: Unlike deep storage, this doesn't have a custom made settings menu only for buildings made with the mod. It is instead compatible with RIMMSqol however. Every storage building can have the majority of its stats freely adjusted there.
Quick edits for modding purposes can additionally be made with the edit graphics button that shows up on buildings when having god mode active. These god mode changes don't get saved though.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods.
More details on optimizations this includes over vanilla shelves are described here: https://github.com/bbradson/Adaptive-Storage-Framework/blob/main/Docs/modules/ROOT/pages/Performance.adoc

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- Stockpile Stack Limit (Continued) has been reported to break the vanilla multiple items per cell functionality, which this relies on

Soft Incompatibilities:
- Designators from mods like Recycle This may appear inside containers with wrong offsets and no direct UI support



Got a bug? Report it at our Github Issues page or in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will likely be ignored!

https://github.com/bbradson/Adaptive-Storage-Framework/issues




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Popüler Tartışmalar Tümünü Görüntüle (2)
125
21 saat önce
SABİT: BUG REPORTS
Soul
632 Yorum
bradson  [yaratıcı] 23 saat önce 
@AnkleBiter67 About 4 months ago
AnkleBiter67 14 Eki @ 18:24 
when would an update to 1.6 be?
bradson  [yaratıcı] 12 Eki @ 3:26 
@Haraise no Tenshi No, that's not something this mod does.
Haraise no Tenshi 12 Eki @ 3:09 
Is there any way to tell a storage item/stockpile to only stock like 200 of every allowed item? and not just fill up all available space with one type?

Wanted to have them stock 10 of each mortar type i commonly use but they just fill them up with explosives as those are what I have most of :/
Felywhyen 11 Eki @ 9:42 
@bradson
Thx for the reply. I do have more an issue with any text inside the window as I added a scrollable list of items in the storage with the name of the item and a corresponding image. The text was not there at the time I wrote the mod. I need to check if I can hide it somehow.
bradson  [yaratıcı] 10 Eki @ 12:13 
What this does is shorten the text a little in case of duplicates by consolidating those, having repeated entries of the same thing show up once with its count. If your mod is having issues with the text being too long it'd definitely have those with vanilla too, as it's even longer there
bradson  [yaratıcı] 10 Eki @ 12:08 
@Felywhyen Take a look at vanilla shelves, without mods. They have the same text.
Felywhyen 10 Eki @ 9:53 
@bradon
I am creator of the mod "ExtendedInspectData" .. users asked me to remove the text (stored things) inside my inspect window, with a user pointing out it may come from your mod. Seems like it is like this.
Is the text you add to the inspect window optional and is there a way to hide it while your mod is active?
Just asking. If you cannot hide the text niside the inspect window my mod should be considered "Soft incompatible" because things are not readable anymore.
If your text can be hidden, I would inform the people in my workshop item about it.
Thanks :)
| CaptainIceland | 8 Eki @ 7:45 
Thanks, yeah I tried to verify the game files and re downloaded the framework mod and it still persists. I sent the log in git hub.
bradson  [yaratıcı] 7 Eki @ 7:39 
@| CaptainIceland | There's a hugslib log publisher to get logs uploaded to a website, but if that's really happening with no other mods it'd have to be some issue with a failed download or similar. Verifying files or resubscribing to everything relevant and restarting rimworld twice would be ways to try get that resolved. Make sure you do have Harmony too