Left 4 Dead 2

Left 4 Dead 2

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[VScript] Weapon Timer Enforcer
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Game Content: Weapons, Scripts
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33.425 KB
5.9.2023 klo 21.46
25.9.2023 klo 12.30
4 muutosilmoitusta ( näytä )

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[VScript] Weapon Timer Enforcer

Kuvaus
Your weapon mods might be changing the duration of your draw and reload!

Deploys and reloads don't have a set duration, they take their server-sided animation's duration. So on local servers where the hoster uses animation mods.. well in short, it's bad news to players accustomed to the default durations. To that bad news earlier, I propose a solution: Subscribe to my script, because it will enforce the vanilla animation timers' durations on reloads and deploys. Layers? Who told you about that?

So how does it work? To start, there's a file named 'ems/orin/wte_data_default.txt', and inside it is data of the durations and animation sequence IDs for the relevant vanilla timers. That file is read when the script first runs, then cached. The default file can't and shouldn't be edited, instead create a copy of the default file as 'left4dead2/ems/orin/wte_data.txt' then edit your new file. Don't leave out the documentation inside.

I hope my script services you well, have a good one.

Warning!
This script relies on sequence order. In local servers, if your weapon mods act strange after installing my script (having strangely-timed deploys or reloads), then the sequence order is mismatched and you must customise your own 'left4dead2/ems/orin/wte_data.txt' file.

Launch the game with the "-dev" option to enable debug information on weapon sequences. You must also start a session using the "map" console command.

Credits
> mav - Commissioner of this valuable modding asset.
> hckrmnasia - Technical advisor.
Suositut keskustelut Näytä kaikki (1)
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25.9.2023 klo 12.26
TÄRKEÄ: HELP: Enforcements, Their Process and Customisations.
Orinuse
134 kommenttia
AlphaJonk 26.9. klo 21.29 
Im a bit dumb when reading codes cuz numbers makes eyesight starts to blur. I want to customized the reload speed. How do i do it?
GXRaiden 19.9. klo 4.47 
Gotcha gotcha, thanks
Orinuse  [tekijä] 19.9. klo 4.38 
It is a term that the animation-modders use, where "sequence" is short for "animation sequence".

[0] = sequence0
[1] = seq1
[2] = seq2_taunt

By nature, some sequences will come first, some later. When a model is being modded, it must follow the original sequence-order that Valve has used or they will break in official servers (desync, in other words).
GXRaiden 18.9. klo 9.45 
Hello, what do you mean by "sequence order is mismatched".. like does this script need to be before or after the weapon mods?
saxophone inhaler 20.8. klo 10.42 
i shouldnt have contributed to this. avoid :steamfacepalm:
Orinuse  [tekijä] 16.8. klo 5.37 
that's a step too far king gg :steamfacepalm:
mav  [tekijä] 12.8. klo 16.28 
:steamthumbsdown:
Major Sherman 12.8. klo 15.32 
i went to sandyhook elementary school and got killed by adam lanza. avoid:steamfacepalm:
TwPunch 7.8. klo 7.56 
i got deported. avoid :steamfacepalm:
Male_05 2.8. klo 10.28 
When I started gooning, my balls exploded. Avoid. :steamfacepalm: