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报告翻译问题
[0] = sequence0
[1] = seq1
[2] = seq2_taunt
By nature, some sequences will come first, some later. When a model is being modded, it must follow the original sequence-order that Valve has used or they will break in official servers (desync, in other words).
The mod was made only with Local Servers in mind, it may be possible to support dedicated servers but there isn't a good reason to.
Weapon model mods being used on the server via hosting is the cause of weapon timers going out-of-sync in the first place. Dedicated servers don't use nor benefit from weapon model mods compared to local installations of games people mod with the Workshop, so there's nothing to fix since the timers are already in-sync with the default models on the Dedicated server.
Dedicated servers don't usually need this mod since weapon mods aren't applied to them server-side and the timing will be dictated using the default models.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
When incapped, this makes the pistols reload faster than they normally would. Usually you reload slower than normal when in this state but with this mod enabled you reload at regular speed.
This happens with single, dual pistols and Magnum.
This mod doesn't modify or come with any sound file, it's purely server-side-script based.
Something else could've gone wrong with either sound mods or the sound cache with how much L4D2 throws a tantrum with sound editing in general.
1) Even if the script could, melees are structured differently so complete support is probably not guaranteed currently. It may be possible to support.. but no guarantees! :S
2) The Chainsaw deploy, right? Sadly It needs the actual hacking that Sourcemod is famous for, sorry!
Is it possible to change the animations of melee? I have been trying but it doesn't seem to work.
And sorry to ask again, what about the Chainsaw? You replied to everyone but me ;-;
@tonGreNto This script takes full control and forces the weapons to act according to it, a customised version of the script's textfile of data would be required! Sorry for the trouble!
@Mister X At the moment, the script lacks support for the shotguns' fire rate so it seems like you've encountered something deadly. I understand why you'd want to do that though, I'll see if I can make this possible.