边缘世界 RimWorld

边缘世界 RimWorld

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We Are United
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Mod, 1.3, 1.4, 1.5, 1.6
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669.501 KB
2023 年 9 月 4 日 上午 6:04
6 月 30 日 下午 7:45
33 项改动说明 ( 查看 )

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We Are United

描述
Unite with others, together We Are United!

"We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or has no home.

Usage:

Right-click on the pawn with selected colonist and 'Ask to unite'.
[Sometimes option doesn't appear, just try a few more times in a different parts of texture]

When you 'Ask to unite', selected colonist will try to recruit targeted pawn with some chance.

Chance of success is calculated considering:

1. Relation importance (Spouse is the most important relation in game, chance will be affected by 25%)
2. Opinion of target about colonist (Max opinion of 100, chance will be affected by 50%)
3. Social skill of colonist (Max skill level of 20, chance will be affected by 50%)

In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).

Conditions should be met:

1. Target is not hostile.
2. Both capable of talking.
3. Both not downed.
4. Target is recruitable.
5. No enemies nearby.
6. Both are humanlike.
7. Recruiter is a permanent colonist and not slave.
8. Target is not permanent colonist.
9. Target is not slave of a different faction.

One of conditions should be met:

1. Both somehow related(Partner, Family Member, etc.).
2. Pawn has no faction(or ancient).

Idea:

When I was playing, parents of my colonist wander in with other faction, and only thing I could do - arrest them.
It's just sad to see when related pawns wander in and all you can do for reunion is arrest...

This mod is friendly solution for reunion, faction will not consider reunion as a hostile act.

Source:

Github[github.com]

If you make a pull request, please consider writing a comment mentioning it.
I'll see notification about comments on this page, but not on github.

Supported languages:

- English
- French
- German
- Korean
- Russian
- Portuguese Brazilian
- Spanish
热门讨论 查看全部(4)
7
6 月 30 日 下午 6:53
置顶: Compatibility Tracker
MIS42NE
5
2024 年 11 月 5 日 下午 10:37
Suggestions
MIS42NE
1
2023 年 12 月 14 日 上午 11:21
置顶: Translations
MIS42NE
231 条留言
DanZinagri 10 月 21 日 上午 11:23 
Had a humorous interaction with this.

Empire asked me to host someone, during this time they got into a relationship with one of my colonists. "Ask to Unite" is there.
Screw it, click it.
"Prisoner recruited"

So it apparently worked, but the quest immediatel failed, i got -6 reputation
and they, and the two people sent with them, both started walking away.

I dev mode re-recruited them, but yeah, apparently if they're there as part of a quest its a little iffy.
RadioAk7iV 10 月 18 日 上午 8:48 
I have a problem where every time I want to invite a colonist, a message appears saying that I cannot invite them (it is silent). What is the problem? I have this problem every time with every colonist I want to invite.
MIS42NE  [作者] 8 月 30 日 上午 8:08 
Translation files are in the mod folder, you can do it as an example in Translations discussion or pull request this file in github repository of the mod
Stalmander 8 月 30 日 上午 5:23 
Hi, i want add Polish support.
How i can do this?
Sometimes Someone 8 月 3 日 下午 5:33 
Enjoy this mod but recently noticed a pair of brothers one who I started with and the other I recently recruited with this mod are now no longer brothers. Not sure why(or how) they're no longer bros but wanted to check if anyone else has had this issue?
Shaen 7 月 21 日 下午 11:48 
@Ecksonight I just found this mod for the same reason and of course his spouse is mute...
Ecksonight 7 月 21 日 下午 6:28 
oh man, i jst got the mod cause one of my starting pawn's husband walked on during a caravan and i went to ask him to join.. but she's mute. so she just has to stand there staring at her husband as he walks away
Jack Trades 7 月 17 日 上午 10:29 
If you do a "Host this pawn for a couple of weeks because they like observing other cultures." quest and befriend that pawn, using "Ask to Unite" on them will fail the quest AND the pawn will walk off the map and disappear, which doesn't seem like the intended result.
Pentasis 7 月 17 日 上午 5:46 
Had a pawn with a relationship crashland. She was unable to talk (injured) so her brother couldn't talk to her. But after she got better, the option never updated (it remained "unable to talk").
Jamerific 7 月 14 日 上午 7:15 
Don't get the "Ask to Unite" option at all no matter if I am trying to use the pawn they have a relationship with or not. Just get the "Arrest" option which is now 100% with the correct pawn.