Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The Old Realms - Core (Season of Doom)
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Setting: Dark Ages, Fantasy
Game Mode: Singleplayer
Compatible Version: v1.2.11
文件大小
发表于
更新日期
104.637 MB
2023 年 8 月 25 日 上午 10:46
2024 年 10 月 30 日 下午 1:53
24 项改动说明 ( 查看 )

订阅以下载
The Old Realms - Core (Season of Doom)

描述


Disclaimer
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord.
This project is 100% unofficial and in no way endorsed by Games Workshop.
This mod project is not monetised in any way. We do not accept donations nor do we receive any money from this project. Mod team members do not benefit financially in any way from working on this project.

This work of fan art - to the best of our knowledge - complies with the Games Workshop Intellectual Property Guidelines. This mod uses no assets from any official sources, all of the artwork used in the project has been either created by mod team members (active or alumni) or are used with permission from their respective authors.

© Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters,
creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.



The Old Realms (TOR) is a total overhaul mod aimed at bringing Warhammer Fantasy Battles, from the tabletop to Mount & Blade: Bannerlord. We are currently in the early stages of our work, an ‘early access’ if you will, in which we are slowly populating the world with our overhauled factions.

Within the current Steam Release version of TOR, we have the Vampire Counts, several Empire-state factions, Bretonnian-dukedoms, including Mousillon, bringing Vampire visuals for the players. Additionally, the most recent update brings the Wood Elves to the fray through the Asrai and the Eonir. Further major features include combat magic, such as summoning the undead or casting fireballs, as well as the ability to place battle cannons are two major features present for both the player and Ai. The mod also brings forth several career paths and various tweaks to the game. All on our custom-made campaign map!




We highly recommend you read our Manual for our mod before you play! It provides you with a thorough overview of careers, magic, the factions and game features. Most of your questions will be answered here!

https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?usp=sharing

Installation Instructions:
  1. Unsubscribe from our previous mod, Core, Armory and environment
  2. Subscribe to all required modules for our new release: Core, Environment and Armory.
  3. Make sure you also download Bannerlord Harmony mod ( version 2.3.3 ) from the link below or subscribe to it on Steam, it is a prerequisite module for ours
OR
  1. Download all the files from our ModDB page: https://www.moddb.com/mods/the-old-realms/downloads
  2. Download Harmony version 2.3.3 from Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/2006?tab=files&file_id=41535
  3. Place the extracted files in the game's "Modules" folder

When launching the game, use the following load order ( but make sure your version of the game is 1.2.11 instead of what is displayed on the screenshot ) With harmony on top the following goes;


Mod Compatibility
The Old Realms does not officially support any mods other than Bannerlord Harmony (which is required). If you are encountering bugs or issues, please ensure before reporting or asking for tech support that the symptoms you are seeing are reproducible with a fresh new game running only the supported TOR modules with no other mods enabled.
Using at your own risk, the mod may be compatible with other mods that do not change factions, troops and the world map

Important
If you have a previous version of our mod installed, you must:
  • Completely remove all old TOR module folders
  • Delete your shader cache from C:\ProgramData\Mount and Blade II Bannerlord\Shaders (delete both TerrainShaders and CoreShaders folders)

Note: Please be aware that ProgramData is a folder hidden by Windows by default. You must adjust your Windows view settings to be able to see it

Known Issues
Long Loading Times
The very first time you load the game after downloading and enabling our mod will be slow. The game will appear to be stuck on the loading screen - this is normal. The game is compiling shaders in the background. Depending on your PC's specifications, this may take anywhere from 10 minutes to over an hour. Once you are in the main menu, it is highly recommended that you pick the option to "Build Shader Cache". This will also result in a long loading screen, but once you are done, your gameplay experience is going to be smooth. This step is not mandatory, but if you choose to not do it, your campaign will have many 5 minute loading screens when loading into battles until you have encountered all types of armies/parties with all of our custom assets present.

This shader compiling process currently is repeated, every time Tale Worlds is publishing an update for the base gam or upon changing game version / graphic settings

FIX: We found a fix to drastically reduce the loading times – by deleting all game shaders. This will reduce overall the recompiling of the shaders a lot, to just a few minutes. WARNING: ANY other shader of the vanilla game or other mods get lost in this process and have a small recompile time.
To do please follow the following instruction:

-Step 1-
Navigate to your program data folder either by…
  • … Type %programdata% in your search bar(or press win key + r )->Mount and Blade II Bannerlord

    OR

  • … Enable hidden folders and go to C:\ProgramData\Mount and Blade II Bannerlord
    In the folder, target folder delete the “Shaders” folder.

-Step 2-
Navigate to your Bannerlord installation folder and go into the Shaders->D3D11 folder by….
  • … navigating in the explorer to C:\Steam\steamapps\common\Mount & Blade II Bannerlord

    OR

  • …. right click Bannerlord in Steam->browse files-> Shaders\D3D11 )
    Inside that folder, you should see a file called compressed_shaders_cache.sack, delete that as well.

-Step 3-

A new step now since we have some shaders built-in is;
  • Navigate to; Steam/steamapps/workshop/content/261550/3025575223/shaders/D3D11/ delete the compressed_shader.cache.sack file

    OR

  • Rightclick bannerlord in steam -> manage -> browse local files -> in the bar click on steamapps/workshop/content/261550/3025575223/shaders/D3D11/ delete the compressed_shader.cache.sack file


What took us in a test case 3 hours in total (loading into the main menu and shader cache) now only took us about 10 mins.
You may experience first some slight stuttering in the game at first, since some shaders are loading on the fly. The problem will however vanish once all shaders have been loaded.

For further known issues, please visit our Discord.

Getting Support
If you are having problems installing the mod, or getting it to work, or have any other issues. Please do not hesitate to head on over to our Discord and message our Technical Support channels, as our team is more active there.

PLEASE BE SURE TO READ THIS DOCUMENT: TOR FAQ & How to Play
https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?usp=sharing

Links
Our community is still growing, to keep up to date the best source of news, progress updates and discussion surrounding our mod is definitely Discord channel. It is also the best place to leave feedback, creatives ideas and suggestions!


[discord.gg]


热门讨论 查看全部(987)
4
10 月 24 日 上午 2:41
Unable To Couch Lance
DailyDoseofWarhammer
12
10 月 13 日 下午 4:25
Siege pathfinding issues for defenders
Canicheenrage
8
10 月 17 日 上午 4:34
Freezing on start up
Mega Zord
8,924 条留言
R4MPZY  [作者] 2 小时以前 
No that is disabled
nazdrovya 3 小时以前 
is there marriage and children in this mod?
R4MPZY  [作者] 17 小时以前 
Yeah its a known issue
CptWinterFish 17 小时以前 
Just downloaded the mod today and loving it so far! I am running into an issue though where my keybindings for swap weapon and swap shield are getting reverted to default any time I cast a spell? For reference I usually swap these to buttons on my mouse instead of the wheel, but whenever I bring up the casting menu with Q it seems to reset them. Didn't see anything about that in the known issues page, anyone else see this before? It's honestly not a big problem, just awkward to cast a spell then sucker punch the beastman I meant to stab with a spear lol
R4MPZY  [作者] 23 小时以前 
@fizban_the_great Everyone does, because its normal.
fizban_the_great 10 月 24 日 上午 7:44 
Anyone else have the issue where it freezes on the first loading screen?
R4MPZY  [作者] 10 月 24 日 上午 12:12 
@Herr°Lindstrom Are you sure you changed the correct setting? For some reason many people mistake texture quality for terrain quality.

Thats the only known d3d crash when trying to enter the old world, please double check.
Herr_Lindstrom 10 月 23 日 下午 9:37 
Did all the work to try and fix the d3d error still no luck. crashed with the same line. I am devastated T_T Worked a muddy and crusty day in drywall taping and just wanted to come home and slay some undead dudes. The Taleworld gods deny me my chill game time tonight. I must have blasphemed
Herr_Lindstrom 10 月 23 日 下午 8:32 
Thanks R4MPZY i just saw your comment now I'm headed that way rn
Herr_Lindstrom 10 月 23 日 下午 8:31 
Yup i followed install instructions to a T and I still get an error when I click to start a new game. It reads like this:
"rglGPU_device::create_texture_array failed ad d3d_device_->CreateTexture2D! The parameter is incorrect."

Not sure if that's any help or what that means. This is after deleting the shader folders in the programdata folder. I'm so confused X_X