Total War: WARHAMMER III

Total War: WARHAMMER III

122 valoraciones
Axl's Tunnel Compilation
   
Premiar
Favoritos
Favorito
Quitar
units
Etiquetas: mod
Tamaño
Publicado el
Actualizado el
379.301 KB
12 AGO 2023 a las 6:31
5 ENE a las 14:59
4 notas sobre cambios ( ver )

Suscríbete para descargar
Axl's Tunnel Compilation

En 1 colección creada por [PuB] Axlegolas
Axl's Warhammer 3 Mods
15 artículos
Descripción
PLEASE help promote

and leave a LIKE,

if you SUBSCRIBE

----------------------------
Updated for 6.0.
----------------------------

This is a compilation of these 3 mods as requested:


Underground Advance for Dwarf Strongholds
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3011632424

Undermining for Chaos Dwarfs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3014736734

Sneaky Tunnels for Skarsnik
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3015461721


SFO Version from =[NK]= Col. Jack O'Neil :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3019547800


-----------------------------------------------------------------
Take a look at my other mods:
-----------------------------------------------------------------
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3000579270
17 comentarios
Mumm-Ra 10 ABR a las 11:07 
do you need a script for the AI to use this mod effectively?
RexJayden 13 ENE a las 9:34 
Best wishes to you for a great 2025, Axlegolas! :Monokuma2_DGR::steamthumbsup:
elgato_86 8 ENE a las 9:33 
thanks for updating! Especially if life besides modding is rough, i appreciate the effot even more and wish you the best on all things
Daverin2112 6 ENE a las 5:03 
You owe no explanation, just hope it's getting better! :steamhappy:
[PuB] Axlegolas  [autor] 6 ENE a las 4:51 
sry for beeing late, has been a rough year
Daverin2112 5 ENE a las 16:17 
Holy... suddenly Axle is back. Cool.
[PuB] Axlegolas  [autor] 5 ENE a las 15:21 
@elgato_86 I needed to update this one. I tested it with Wez Speshul Grimgor and it seems to work again
elgato_86 19 DIC 2024 a las 5:30 
this mod seems to have some issue with the we'z spezuhl mods since V. 6.0. They worked together before but now if both are active, it is not possible to start a campaign as Grimgor, Gorbad or Grom.
Hitmanmaloe 6 DIC 2023 a las 23:35 
Part of me hopes the Dwarfs get something like this in the next dlc but if not I will still love your mod!!
Murthor Oathstone 6 SEP 2023 a las 16:31 
yay!