RimWorld

RimWorld

478 hodnocení
Medieval Overhaul Patches
6
2
3
3
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
2.182 MB
5. srp. 2023 v 14.00
11. srp. v 16.58
Poznámky ke změnám (75) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Medieval Overhaul Patches

Popis


Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul.




Medieval Overhaul:
- Alchemical Trader Caravan added to Noble Houses
- Straw is now a byproduct from processing grains into flour.
- New dried hay to created at Drying Rack and can be stored in the new Hay Pile building.
- Moved various vanilla clothing to Medieval tech level and MO Tailoring research.
- Modified Fuel Rate on Wax Candles.
- Mineshaft now can mine gems.
- Improved food categories and patched items and recipes, such as milk, cheese, etc.
- New Research to delay all spooky, magic, etc research
- Alchemy requires Esoteric Studies research.
- Replaced Alchemy for Esoteric Studies for the Advanced Research Bench
- Option setting to prevent deterioration of jewelry

Vanilla Cooking Expanded:
- Added VCE Cheese to Cupboard.
- Added Medieval Soup Pot that uses Processor Framework
- VCE Soup Pot is now Industrial
- New Recipes for uncooked soup to align with VCE Soups
- VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking
- Recipes use both MO and VCE Flour.
- VCE Plants now give MO equivalent
- Large bakes of VCE baked goods now availabe at Large Oven.

Vanilla Cooking Expanded - Stews:
- New Recipes for uncooked stew to align with VCE Stews.
- MO Stew Pot changed to use Processor Framework.
- Integrated stews to appropriate buildings.
- Moved VCE Uncooked Stews to the rustic cooking table
- Changed stews to appropriate research.

Full List of Mods In Pinnned Discussions



Alchemy Bench Usage:
- Options to set Alchemy Table to have drug lab recipes
- Dragon's Descent's Drugs
- ESCP Troll's Elixirs
- Medieval GoJuice Mod
- Rim-Gnoblin's Shard

Misc. Fuel Changes:
- LWM's Fuel Filter now with coal and tar.
- Sailpunk Dinghy now uses Dried Hay and Straw

Misc. Material Costs Fixed:
- Windows
- Vanilla Book Expanded Expanded
- Sailpunk
- Not Just A Cannon
- Fortifications - Medieval
- DBH for Medieval

Misc. Research Changes:
- Animal Equipment Complex Clothing require MO tailoring
- Apothecary clothes require MO tailoring
- Big and Small items moved to proper research
- Divine Order research modified
- Not just a cannon require Gunpowder and Engineering
- Sailpunk tree requires Engineering
- Tribal Warrior Bow requires vanilla Great Bow
- Rim Fantasy MO research delayed starting research tree
- Various potions and elixirs from mods moved to alchemy
- Vanilla Book research modified
- Windows are moved to more realistic research
- Dragon's Descent items moved to proper reserach

Misc. Food Changes:
- All VCE cheeses added to presser.
- Anima milk added to cheese process

Added to MO Biomes:
- Alpha Animals and Mythology creatures
- Anima Animals
- pphhyy Demigryph and Sanguinary animals
- ESCP - Spriggans
- Alpha Bee Hives
- Apothecary plants
- Tribal Medicine plants

Misc. Bug Fixes:
- House Sanguin VFEM and Giddy Up 2 errors resolved


Incompatible with Medieval Overhaul Misc. Patches mod.


Q: Safe to add midgame?
A: You will need to remove all buildings use VE item processing prior to adding this to your save.

Q: Can you fix this error I am having?
A: Please provide a HugsLib error log and in Bug thread or comment will be deleted.

Q: Where can I create dried hay/straw?
A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour.

Q: Where are my bloat and duplicates?
A: Duplicates plants and buildings can be restored with XML Extension settings page.

Q: Where is my corn?
A: You did not read the above.


- ViralReaction: XML, C#
- SirLalaPyon for creating Medieval Overhaul
- TheCakeIsALie for Medieval Overhaul Tweaks

Released under MIT license.
Populární diskuze Zobrazit vše (5)
67
6. zář. v 7.51
PŘILEPENO: Bug Reports
ViralReaction
51
22. srp. v 8.44
PŘILEPENO: Compatibility Patches and Suggestions
ViralReaction
2
9. úno. v 20.29
Straw "Fix"
Vladimire Drăculea Lanceator
Počet komentářů: 381
kemoncrazy 26. zář. v 4.05 
It used to have no issue with Alchemy workbench in older versions, but now it makes the building disappear. Not sure which part of this mod change this though.
Geneijin 22. zář. v 3.46 
Thanks for the mod.
Quick question : what's the point of dried hay ? It's neither usable as hay or straw, it seems like an oversight ?
zyzyhasl 21. zář. v 12.22 
VCE Stew can remove any debuffs from eating ingredients like insect meat and human meat.
Not any more with this mod
YouHub 21. zář. v 5.26 
@Maal Strangely, I have mods - Progression Agriculture and WildSpawn - A Progression: Agriculture Preset, but there are no plants and trees in karate at all
tehzipfile 17. zář. v 0.39 
This mod seems to make the Alchemy workbench no longer exist. With the mod the Alchemy workbench doesn't even appear in the Alchemy research, without this mod it's there and I can build it. Yes, I do have Esoteric studies researched.
Mythophile 14. zář. v 16.17 
Needs regrowth 2 patch due to it adding Map Beautification as well.
Flurbel 31. srp. v 8.07 
@Guts I figured I would ask the mod author to see why exactly it is listed as incompatible.
Guts 30. srp. v 23.17 
Incompatible with Medieval Overhaul Misc. Patches mod.
Flurbel 26. srp. v 19.41 
Is this compatible with Medieval Overhaul Misc Patches? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2775878596
space_powder 23. srp. v 6.10 
I swear I was getting hay from cutting regular old grass, but that doesn't seem to be the case anymore? Just wondering if this was changed or I need to fix up my mods