RimWorld

RimWorld

4,318 arvostelua
Vanilla Vehicles Expanded
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Palkinto
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Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
17.829 MB
4.8.2023 klo 12.04
3.8. klo 14.48
36 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Vanilla Vehicles Expanded

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
110 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Suositut keskustelut Näytä kaikki (156)
395
1
1.10. klo 16.31
TÄRKEÄ: Bug Reporting
Oskar Potocki
22
11.8. klo 16.21
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
2
22.9. klo 19.57
the colonists cannot leave the map
Фисташке + ПИВО
2 394 kommenttia
Asgore 9 tuntia sitten 
How do i know which ammo i need for which tank ? I can't find the information :isaac:
Tommy Gray x Land Raider 30.9. klo 17.38 
I'm hoping to see this for vehicles: Designated Parking Spaces. This marker identifies where the assigned vehicle is parked. Vehicles from caravans automatically return to the Designated Parking Spaces before unloading all pawns an inventory.
Hook 29.9. klo 12.08 
my van wont move outside my home zone any reason
So... I'm in one of the ancient silos (courtesy of Operation Deadlife,) and I was looking at the covered ancient tanks and noticed some details. They don't quite match the Bunsen (size and general hull design, discounting the tarp) or the Bulldog (T2 light tank.) More something in between. Is this purely coincidence or a recycled asset from a different early tank design?
ambient_npc_manager 27.9. klo 8.58 
Will we one day get enemy vehicles? maybe its a bad idea, and maybe i should ask this on vehicle framework instead
Napalm 26.9. klo 20.38 
Is there a way to tell if a vehicle is amphibious or not?
Hunter 2-1 24.9. klo 10.36 
when i hit info button of a vehicle i does not show any info so im unable to see what ammo uses. Whats happening?
OnlyFlans 20.9. klo 19.38 
Are there any plans to do more with boats? It'd be fun to play a map with Realistic Planets that's just a few rocks poking out of the sea and have a boat-centric playthrough.

To the Grand Line!
Random Tank 19.9. klo 21.38 
A small request; would it be possible to make it so vehicles travelling diagonally use the east/west sprites, instead of north/south? Personally I find the flip a little jarring, as it's not how colonist sprites work, they look sideways when travelling diagonally... I'd normally do it myself, but I couldn't figure out how to change this.