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The Orc Warlord agent has a personal challenge titled Commandeer Ships, which can be performed in any city with a Docks subsettlement. Completing the challenge will add ships the the nearest empty shipyard.
Orcs Plus introduces a second method. If you send an agent with 40 gold to a shipwreck with high integrity ( >= 25), then you can pay to recover the wreck, by performing the Recover Shipwreck chalelnge, which will also supply them to the nearest empty shipyard.
If the integrity falls below 25 while you are trying to recover them, the challenge will fail.
- (Base Game & DLC) Fixed that data wasn't properly being cleared in all cases if starting a new game after loading a game, without relaunching in-between.
- (Base Game & DLC) Fixed that the validity check for the "Fund Waystation" challenge didn't properly check for an existing waystation of that orc culture in all cases.
- (Base Game & DLC) Fixed that the "Fund Waystation" challenge didn't properly build waystations on all natural wonders using the Community Library's wonder system, even though it considered those locations valid targets to build them at.
- (Base Game & DLC) Tweaked the turn tick logic for Orc Cultures to properly encapsulate all expected vanilla behaviours.
- (Base Game & DLC) Reverted human outpost instance removal implemented in last update, as this is now handled in the Community Library.
- - This change is so that players only using the Community Library, and not also using Orcs Plus, will benefit from the fix.
- (Base Game & DLC) "Cause Orcish Expansion" challenge and "Claim Territory" ritual now immediately remove any instances of human outposts present at the target location.
- (Base Game & DLC) The Shaman's Staff item now also boosts challenge progress for "Geomancy: Arcane Fortress", "Geomancy: Attack Channeller", and "Geomancy: Borehole", the latter of which is from the Out of Gods god-pack mod.
If an orc army kills a human army while you're commanding the orcs in the battle, you should get the influence for killing a unit that is at war with the orcs. Simply commanding doesn't get you anything though, so if the orcs loose the battle, you get nothing influence wise.
And you're saying that the orc upstarts don't use the trait at all, they just get a direct stat boost. I missread your earlier message and thought that you meant the stat name or elevate was missing from the trait in some way.
They have custom levelling logic, as they don't have diverse enough behaviour to support the typical system.
I'll add replacing that to the to-do list. They should indeed get the stat bonus traits, even if the stat selection process remains unique to them.
1. That makes sense.
2. I was referring to the "Command Battle (Att/Def)" Challenge, and gaining influence per turn for Agent(s) helping Orcs in battle. And not the Raider Army from the "Raiding Party" Challenge. You get +20 for Commanding when an enemy army is defeated, but nothing for Commanding itself. So you get nothing unless you win.
3. Hhhmmm, that's a mystery for me then. Here's a long image of 5 screenshots from a clean uninstall, reinstall & verify (w and w/o DLC in case that base-code was part of the DLC).
1+2 Vanilla w and w/o DLC
3+4 CommLib & Orc+, w DLC and w/o DLC
https://imgur.com/nW6K4MB
5th is an Orc Elder from #4 to show the Trait missing from the Orc Upstart (to check we're referring to the same thing). Tested on both my Win10 systems and it's the same on both. (If SotFG is portable, I'll try testing it in work).
4. Thanks for this info. Not least because it likely explains other times I've seen weird Orc decision making using Orc+.
Item 1 is a base-game bug/feature, which I ultimately left in because it made the orcs stronger. I imagine that it represents trade, exchange or theft between tribes.
Item 2 is intentional. Simply standing somewhere with a group of raiders doesn't please the orcs, as you may simply be wasting their time. Doing things with that army does provide influence.
Item 3 is very strange, as that is unmodified base-game code. I would recommend verifying your game's files just in case there's a fault somewhere in there that's causing this.
Item 4 is also a feature rather than a bug. Orcs prefer tasks that are near them, but the amount that they prefer them is sightly randomised, to prevent them always doing stuff right where they are. The label "Distance" is used for both absolute and randomised distance-based utility changes.