Kenshi

Kenshi

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Companion Quest: A Drifter's Story... ('Definitive Edition')
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3.664 MB
2. čvc. 2023 v 4.32
9. úno. v 21.05
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Companion Quest: A Drifter's Story... ('Definitive Edition')

V 1 kolekci od uživatele Dr. Igor Dolvich
Lore Friendly Role-Playing Experience v1.9.8.1 (2025)
496 položek
Popis
(You see a weathered man before you, eyes filled with a mix of determination and sorrow)

Ah, a sympathetic face amidst this sea of indifference... I can see the curiosity in your eyes... But please, allow me to speak first. My name is Morse, and I seek an ally, a companion who dares to walk beside me on this perilous journey... until the End...

Embark on a captivating adventure in 'A Drifter's Story...', a tale that weaves together sorrow, vengeance, and redemption. Join Morse, a haunted and determined soul, as he ventures into the Unknown... Navigate an intricate quest, encounter compelling characters, and make choices that will shape your Path.

Import Required

Features:
  • Fully compatible with any mods! I spent a long time testing various mods together, to ensure full compatibility! (Users of the 'Lore Friendly Role-Playing Experience' mod collection also receive unique Face textures for the main characters!)

  • Around 600 lines of dialogue have been written for Morse and the various characters you meet along his journey, the choices you make will affect the outcome of the Quest! Will you complete his quest in time...? You only have a few days to help him... before it's too late.

  • Dozens of skill / dialogue checks, similar to other great RPGs such as Disco Elysium and Planescape: Torment!

  • Follow the story of an average Drifter amidst the harsh world of Kenshi... The choices you make will give you positive, or negative, relations to "Drifters"... Will you become legendary, a Folk Tale, amongst the Drifters... or do you choose the Path of Infamy?

  • Multiple ways to complete the Finale, including a "Peaceful" resolution to the conflict, or... will you follow the Path of Vengeance...?

  • Over a dozen Easter Eggs within the Questline itself! (And maybe a few in the .mod itself...) Can you find all of them? (Let me know in the "Spoiler Discussion" which ones you've found!)

  • Morse, should you complete his Journey (until the End...), may be a recruitable Companion, depending on the choices you've made!

  • A legendary Meitou Claymore, 'Lament'! Thank you, @BryceBarry for allowing me to repack your wonderful Claymore model!

  • Serves as an introduction for both New and Experienced players alike! You can find him in Admag...

  • If you decide to open the .mod file in FCS, it can also serve as a Modder's Resource, should you want to design your own complex questlines! (I left a few Tips items you can open up in FCS to get more information, they're labeled #Dialogue Creation Tips... spoilers, obviously!)

Recommend Companion Mods:

  • Improve Relations by Healing or More Respect for Healing - Since the Drifter faction is now unlocked, you can further increase your relationship with Drifters around Kenshi! There are many dialogue checks in place currently that allow you to gain / lose relations with Drifters through multiple dialogue choices with Morse!

  • Dark UI - This will help 'highlight' the new Color Coding' I utilized in various dialogue checks to help emphasize various important information! (Note: works without Dark UI as well)

  • Weapons look Metallic and Meito Recolour: Dust Gold to make Morse's Sword (a potential reward for the questline) to look particularly nice!

Special shout out to everyone who has helped me along the way with the creation of this mod, it's far from being "Complete", as I may decide to add additional content in the future... Thank you, Cattrina on the Kenshi Community Discord[discord.gg] and BryceBarry for allowing me to repack his models!

If you haven't already, I would love if you also checked out the 'Lore Friendly Role-Playing Experience' Kenshi Collection!

Be sure to subscribe to the 'Kenshi Community Discord' if you haven't already!

You may use this mod however you wish, it's intended as both a playable mod and a Modder's Resource, should you wish to learn how to make new questlines yourself! If you release a mod utilizing this resource, please link it in your mod description so others may find it! The idea is to help spread quest designs and guides so others can help fill the world with new journeys to explore!

If you notice any bugs, please report them in the dedicated "Bug Report" discussion post!

Please, do not comment any particular spoilers in the Comments below, please use the dedicated "Spoiler Discussion" post if you wish to discuss Easter Eggs, spoilers, or other quest related topics...
Populární diskuze Zobrazit vše (2)
41
14. zář. v 23.13
PŘILEPENO: Spoiler Discussions!
Dr. Igor Dolvich
23
9. úno. v 21.09
PŘILEPENO: Bug Reporting
Dr. Igor Dolvich
Počet komentářů: 99
Dr. Igor Dolvich  [autor] 14. zář. v 23.24 
In the Spoiler Discussion , it appears that there's a potential sequence break in one of the Endings.

I will probably need to go line by line across the entire mod to ensure everything is properly set up to make sure nothing is sequence breaking, amongst all the rewrites for the dialogue itself (grammar, etc.)...

Hopefully it at least works for most of you who played this, as I do feel bad that a lot of people had issues. I may end up reverting to a much older version on the Changelogs if all else fails.
Dr. Igor Dolvich  [autor] 9. zář. v 3.00 
Haha exactly, yeah you spawn pretty much in the middle of town and Morse should be sitting/standing in the bar before he begins doing whatever he normally does (I gave him like 6 different activities just to make it more varied, although mostly around the Bar to help people find him).

Let me know if you end up trying it out! It might be slightly buggy in certain parts, mainly because I pretty much pushed the limits of what I could do with the limited dialogue system. There's definitely *more* I could attempt, but I'll save that for the Sequel to this mod (a remake of the Shinobis Thieves system to make it more like the Elder Scrolls thieves guild, with multiple quests and a *final* heist type of thing, with another new Companion).
Blackcain 8. zář. v 5.31 
Hi thanks for the clarification. I finally found the NPC, apparently he does walk around and doesn't just glue his butt onto the bar stool lol

Though I guess using the start makes it easer to find the NPC sitting in the bar, since new players spawn in before the NPCs AI triggers. Excited to try this out
Dr. Igor Dolvich  [autor] 7. zář. v 22.50 
If you don't happen to see them the first time, you can come back later and they should be around* is what I meant to say before clicking Post lol
Dr. Igor Dolvich  [autor] 7. zář. v 22.49 
@Blackcain

No, you can do the quest whenever you'd like. The New Game Start is just to be more "thematic" (and starts you in Admag). You can do the quest on any save, assuming you Import for existing saves. If you don't happen to find them the first time in Admag (they're at the bar, strolling around town, or will otherwise approach you, the Player, should he see you). :crusader_helmet::cactusrum::beeped:
Blackcain 7. zář. v 6.43 
So to confirm you must start the game with the Game Start that comes with the mod? As I am starting a new game with a different Start but Morse is not in Admag
Dr. Igor Dolvich  [autor] 7. srp. v 0.39 
@Tingly

Lol yeah, he is *technically* a Drifter himself so he may have taken offense to that :steamlaughcry:

There's always next playthrough :cactusrum::beeped:
Tingly 29. čvc. v 10.49 
Seems neat, but Morse turned hostile on me partway through after I kidnapped a drifter with a bounty, leaving me with little choice but to knock him out, steal his stuff and move on. ¯\_(ツ)_/¯
Dr. Igor Dolvich  [autor] 24. čvc. v 11.31 
Although yeah I suppose you did technically *complete* the quest since you killed V, but that is kind of a lame ending since you didn't even get any of the dialogues to go with that event lol (there's normally a dialogue exchange even right when the fight starts) :steamsad:
Dr. Igor Dolvich  [autor] 24. čvc. v 11.30 
@Rexigon

That's strange. I'll have to double check the triggers for their dialogues, although I think only 1 of his bodyguards technically has dialogue (you'll know the one lol). I can check when I return from traveling 🙏