Total War: WARHAMMER III

Total War: WARHAMMER III

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Convoys of the New World
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Značky: mod
Velikost souboru
Přidáno
Aktualizováno
1.188 MB
25. čvn. 2023 v 11.25
4. říj. v 7.38
Poznámky ke změnám (46) – zobrazit

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Convoys of the New World

V 1 kolekci od uživatele TWilliam
Caravans and Convoys mod series
6 položek
Popis
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network

This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoys)

Every Elven Colony increases rank for new Convoy Captains by 1
You can increase the convoy limit by 2: by some technology and by some landmark building

Compatible with SFO and Radious
Compatible with Caravans of the Old World

FAQ:
Q: Why convoys uses only gold and not influence for exchange?
A: Because influence is very old game mechanic and does not work with convoys

Q: How I suppose to fight with rogue pirates? They are too strong
A: There is the option in MCT to reduce their armies

Possible conflicts:
[GLF] Hero Expansion - convoys spawn without units

RU localisation
FR localisation by XII
CN localisation by Tutur

Update 02/09/2025:
- updated for 6.3
Počet komentářů: 310
garum.swc 5. říj. v 9.31 
@thamas I use it with IEE all the time.

And SFO is listed as compatible in the description :-)
Thamas Rugin 5. říj. v 8.25 
Great and essential mod, for me!

Is this compatible with SFO overhaul and IEE expanded map mods?
Ref 4. říj. v 9.07 
Thank you!
TWilliam  [autor] 4. říj. v 7.32 
@Ref : done
Ref 3. říj. v 7.06 
Any chance we could add in an MCT option to quarter rogue pirate sizes? Even half size is not possible to deal with sometimes with fresh caravans since they usually contain several T5 monsters.
Judassem 14. zář. v 0.16 
That fixed it, thank you!
TWilliam  [autor] 11. zář. v 23.29 
@Judassem : you use old version of this mod. Restart the steam to update
Judassem 11. zář. v 4.52 
I get this error on startup and CTD

https://imgur.com/a/sW7scdW
garum.swc 7. zář. v 2.38 
@16jsundberg : Some sea regions are marked "No replenishment or recruitment allowed." (mouse-over to see) In those regions no ship can replenish. But in all the other sea regions you only need level 3 of Hidden Stores, as TWilliam said.

I don't know if the lanes are planned out in regards to how often each lane stops in one of these "replenishment not allowed" regions. But it certainly makes things a bit harder!

PS: Love this mod. Obligatory for HE, DE and V-coast!
TWilliam  [autor] 6. zář. v 22.48 
@16JSundberg4 : level 3 of "Hidden stores" skill should allow a troops replenishment in neutral sea regions