Hearts of Iron IV

Hearts of Iron IV

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Vanilla Navy Rework
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54.362 MB
23.6.2023 klo 19.38
28.9. klo 6.54
101 muutosilmoitusta ( näytä )
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Vanilla Navy Rework

1 kokoelmassa, tekijä MrPunk
Navy Rework Collection
15 luomusta
Kuvaus




Hi there, this is the Vanilla Navy Rework mod, or VNR, a project originated from Kaiserreich Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Please don't expect too much competitiveness out of this mod, for it is not designed to make you feel painful against AI.
Subscribe this mod if you love:
-Historical/realistic ship design
-Historical navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default vanilla ones
-More reasonable AI naval designs/production strategy
-Naval history

Historical Navy (designs and fleet composition): Argentina, Australia, Belgium, Brazil, Canada, China, Chile, Columbia, Cuba, Denmark, UK, Finland, France, Germany, Greece, Netherlands, Italy, Japan, Mexico, Norway, Persia, Peru, Poland, Portugal, British Raj, Romania, Siam, Soviet Union, Spain, Sweden, Turkey, Uruguay, United States, Venezuela, Yugoslavia
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
Historical Designer: A semi-realistic designer, have fun designing historical ships but not that complex
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Hundreds of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.



-Current compatible version: 1.16.*
The mod targets to be compatible with any national focus/event/decision mods and other minor fixes mods, but it's not compatible with alt-history and tech mods. Please use at your own risk.
-Only 1936 scenario supported
-To ensure the best compatibility, the mod uses post-loading mechanism to avoid overwriting any country history files. So don't panic when you find fleet and tech tree missing at game start, click continue on the intro panel, and everything will be set.
-The cost of such compatibility is that all national focus/events/decisions which grants you ship designs will be broken, though it won't crash the game. Naval tech focus or such won't be affected. Please just ignore that.

Compatch
-Road to 56
-Road to 56 RP
-Expanded Designer Combined
-Ultimate Tech Tree
-Extended Techtree 1960
-Equestria at War



-Kaiserreich Naval Rework
-Kaiserredux Naval Rework
-Pearl Harbor Expansion
-Sea Trade Fixes



中文
日本語
한국어
Русский



Guide
A Simple Guide to Vanilla Navy Rework[docs.google.com]

Modding Tutorial
Tutorial[docs.google.com]

Github
This is where I deposit all the codes, you may use it to learn/explore.
https://github.com/prisle123/vanilla-historical-navy

Discord
https://discord.gg/NCVWFNec8k

Support My Creation
If you like my work and want to support my creation, you can tip me here. Your support will be much appreciated!
Ko-fi[ko-fi.com]

Credits
I'd like to thank
vonlüttich, for inspiration of naval history introduction
Dankuser, for permission to use cruiser submarine arts from MTGE
Jayy von 𓎡𓄿𓈙, for making the compatch for 56RP
GDI Trooper, for making the compatch for EDC
211869620, for making the compatch for UTTNH and ETT60
Suositut keskustelut Näytä kaikki (14)
86
21.9. klo 9.52
TÄRKEÄ: Suggestions
MrPunk
13
5.12.2023 klo 16.24
Fleet composition question
Riekopo
5
1.2.2024 klo 22.35
upgrade to create auxiliary cruiser and traduction PT-BR
VampiraD
1 438 kommenttia
WTigerTw 10.10. klo 18.12 
@MrPunk, I think I found the issue. I also used better mechanics:combat, and I found out that in that mod it change the overstacking penalty to 10 in the Define folder, which is the reason.
WTigerTw 10.10. klo 18.01 
@MrPunk, I might need to check if it is other mod that made the change. I did use UTTN compatch and UTTN2 in my play. The reason I mentioned 10 carrier is that in the battle information panel, the carrier overstacking penalty (next to the naval positioning) only shows up when more than 10 carrier on one side join the battle (which I thought should shows up when more than 6 carrier join the battle). And when I tag to other country in very late game (when they have a lot of carriers), I found out that they like to group 10 carriers in a single fleet, so that is why I thought that the overstacking penalty is at 10 instead of 6.
BloodandDeath52 5.10. klo 6.43 
Can someone explain how the first contact ship number system works??? My navy I spent years assembling got decimated piecemeal a carrier at a time because my battleships and most of my carriers and cruisers just refused to join the battle for 36 hours and more. I had 55 ships in my TF, and only 8 were in the initial battle. This repeated 3 times untill finally my singular carrier lasted long enough for the rest of my fleet to enter combat, at which point I won a very pyrric victory. Is this just RNG???
MrPunk  [tekijä] 4.10. klo 19.08 
@Jesus
yes
Jesus 4.10. klo 8.39 
So i need rewrite mods file or game's? i just wanna block shg for battleships
Jesus 4.10. klo 8.31 
@MrPunk
oh no
ok
MrPunk  [tekijä] 4.10. klo 8.02 
@Jesus
super heavy guns are available to all heavy hulls
Jesus 4.10. klo 7.03 
Hi.
How can to fix "super heavy gun" at slots of usual heavy hulls
Example: i get "Nagato" with 460 mm guns
Plz Help
MuricaRules 30.9. klo 15.28 
Just wanted to tell you that in SBY the main guns on the Yamato are Shock Cannons, the wave motion gun is mounted in the bow spinally.
Aventurine 30.9. klo 11.37 
Also im not sure wether this is a vanilla or mod problem, but the names assigned to ships in the production queue seem to randomly reset, so you just end up with ships named 1,2,3 etc, which is really annoying