Total War: WARHAMMER III

Total War: WARHAMMER III

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OvN Lost Factions: Fimir SFO Sub Mod V1.6 (Updated 6.2)
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18. čvn. 2023 v 13.49
13. čvn. v 2.24
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OvN Lost Factions: Fimir SFO Sub Mod V1.6 (Updated 6.2)

Popis
Version 1.6
Another SFO compatibility / Expansion Mod
All credit goes to the OVN team because they did all the work on the Fimir, and SFO for most of the unique abilities and such.

This mod intends to give the Fimir, a faction I love, SFO Compatable gameplay and a SFO facelift.
Multiple new units are added to them by this mod, to help the mid/late game feel fresher, this is just my interpretation of the faction and do not blame the OVN team for it.


Future Plans:
Unique Skill Tree for Boglar Shaman, Fimirach, and Finmor
More Landmarks
Populární diskuze Zobrazit vše (2)
6
26. úno. v 17.02
Bugs
Paranoidhawklet
4
13. led. 2024 v 1.00
Balance
Paranoidhawklet
Počet komentářů: 87
Xdestroyer3467 27. zář. v 19.56 
it does indeed work i think. not much testing but the Boglar Shaman does have the red line of skills.
Dmformom 27. zář. v 18.55 
does it work?
EnumaEllis 13. čvn. v 8.32 
On an unrelated note, is it possible for you to compatch Master Confounder's Uber Brothers or his other Bretonnian artillery mods? They are super cool.
EnumaEllis 13. čvn. v 8.26 
praise the update!
Gorieus 12. dub. v 2.59 
yeeeees :lolskull:
daBloodyBlade77 11. dub. v 14.41 
on the topic of adding new units from other rosters i feel pretty strongly against that. As much as they might technically fit in, it kinda diminishes the unique vibe of the roster. Especially with allies as you could get more varied units that way. I think splitting that off into a separate mod would be ideal imo. It's the only change this mod makes that I don't like.

Other than that great work!
daBloodyBlade77 11. dub. v 14.39 
i'm not sure if the rampage was fixed right on death quest. i had a battle where they rampaged right at start of battle.
Paranoidhawklet  [autor] 11. dub. v 11.22 
Huge update just dropped, please read the changelog for details
Renegade Rabbit 9. dub. v 16.15 
It is true that it's on the small end, but the uniqueness of the roster is extremely appealing. Adding units from the base game/other factions may diminish that somewhat. At the same time, a larger roster doesn't technically hurt anything, and unwanted units can simply be ignored.

My opinion would be to make a separate mod for it, but that may just be overly purist of me. I'll be using the SFO submod either way.
Renegade Rabbit 9. dub. v 9.51 
I've constructed the Tier 5 Dirach Chambers, which claims to give +6 capacity for Fenbeasts, but when I go to recruit some it says that I am already capped out at 2/2.