Total War: WARHAMMER III

Total War: WARHAMMER III

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Alshua's Cultists [7.0 beta]
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151.521 MB
2023. jún. 3., 18:40
dec. 4., 11:17
59 változásjegyzék ( megnézés )

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Alshua's Cultists [7.0 beta]

Leírás
Alshua's Cultists brings together all four Cultist Expansion hero types: the Cult Oracle, Pleasure Cultist, Cultist of Brass, and Deathbell Lily Cultist.

Extends Cultist recruitment (both the existing male cultists and the four new Cultists) to Warriors of Chaos, Champions of Chaos, Daemon Prince, Norsca, Morathi, and Malus Darkblade.
Recruitment is designed to minimize impact on vanilla balance (e.g., by denying Norsca warshrines). The individual Cultist mods have more limited recruitment.


New Cultists
Click for more info:


If you are not familiar with these Cultists already, you are strongly encouraged to check out the detailed descriptions in the links above.
Cult Oracle
Heavens Mage
Fortune-tellers, prophetesses, Astromancers, and Celestial Mages, corrupted into the service of Tzeentch.
Pleasure Cultist
Dual Swords Light Melee
Hedonistic Dark Elves who perpetuate the Cults of Excess that nearly doomed the elven race, protected by the covert influence of Morathi.
(Note: The Pleasure Cultist replaces the Cultist of Slaanesh, rather than being added as a new Cultist. A second Cultist may arrive one day...)
Cultist of Brass
Axe and Shield Heavy Melee
Embittered survivors of Norscan raids, who have grown as murderous and indiscriminate as those who butchered their home villages.
Deathbell Lily Cultist
Support Melee
Twisted peasant gardeners devoted to spreading their beautiful flower, which can only grow in Nurgle-corrupted lands.
Existing Cultists
Male Cultists have been given appropriate new names, since they can no longer be referred to simply as "Cultist of Khorne", etc.
Cultist of Khorne -> Cultist of War
Cultist of Nurgle -> Bubonic Cultist
Cultist of Tzeentch -> Cult Acolyte




Recruitment

All of the vanilla, male Cultists are included in the recruitment extension, and all associated features. Where relevant, Cultists are integrated into technology, mechanics, and skills that would naturally involve them.
Monogod Chaos Daemons
  • Kairos, N'kari, Skarbrand, Ku'gath - All retain their standard recruitment, with the new Cultists added.
Chaos Undivided
  • Archaon, Bela'kor, Kholek- Resource buildings were already called "Cultist Encampments" for this faction. Each type of resource is associated with a certain Chaos God, allowing recruitment of that type of Cultist. In a pinch, certain standard buildings can recruit them, but will not increase the unit cap.
  • Sigvald- Same as above, but any Resources that would have granted Khorne recruitment will instead grant Slaanesh recruitment. Sigvald can still recruit Tzeentch and Nurgle Cultists; he just won't tolerate Slaanesh's great rival Khorne forming cults among his ranks.
Champions of Chaos
  • Vilitch, Azazel, Valkia, Festus - Each can only recruit the Cultists of their patron God, from Cultist Encampments. Valkia slightly prefers her fellow warrior-women, the Cultists of Brass. Festus, as a cult leader, buffs all Nurgle Cultists a little.
Daemons of Chaos (requires Mixer)
  • Daemon Prince ("Daniel") - Has a totally different set of Cultist Encampments, from which he recruits all four cultist types.
Norsca
  • Wulfrik, Throgg, etc - By committing to the Eagle, Serpent, Hound, or Crow, Norscans unlock a single God's Cultists. For balance/flavor reasons, Norscan Cultists lack Warshrines.
Dark Elves
  • Morathi - Recruits Pleasure Cultists from the (where else?) Cult of Pleasure building, sharing unit cap with Death Hags.
  • Malus Darkblade - When his Tzarkan corruption is very high, Malus recruits Pleasure Cultists from any region, sharing unit cap with Death Hags. His Cultists help his armies tolerate Chaos corruption, as he does not use it.


Compatibility

Do NOT use this mod at the same time as any of my "Cultist Expansion" hero mods.
To use this mod, please unsubscribe from Pleasure Cultist +, Deathbell Lily, Cultist of Brass, and Cult Oracle. All four are already included.

This mod IS compatible with Cultist of Pleasure Reskin; it is in fact required as an asset pack.

Unlike the individual Cultist mods, this collection is NOT compatible with Cultists for Champions of Chaos.

Submods
汉化/Chinese by to infinity and beyond
Korean by Kid
Polish by wojtekb
Russian by Creamsandwich
French by ShadDoUrden
SFO submod by Gabesky

Alshua's Workshop
Cultist of Pleasure Reskin (required)
Factional Furies Reskin (recommended)
Daemon RoR Reskin

[www.patreon.com]
If you enjoy my work and want to support my future projects, I would be grateful to have you as a Patron.[www.patreon.com]
Népszerű témák Összes megnézése (1)
13
ápr. 25., 0:13
Bug Reports/Help Thread
Alshua
323 megjegyzés
jude 13 órája 
thanks for the update!
Sebbelanian dec. 4., 11:43 
@glospey I apologise if I sounded rude when I was 'crying'. It was never my intention, I just wanted to help.
Alshua  [készítő] dec. 4., 11:19 
Initial Update
Patched to be playable with 7.0 and adjust to some new changes. Cultists are not currently available for Norsca anymore, but they will return later. Please report any bugs (after confirming you actually updated!)
glospey dec. 4., 9:37 
MAYBE you should wait a bit before crying. The modding tool hasn't even updated yet.

Many mods affecting even vanilla units won't work until the tool is updated.
Sebbelanian dec. 4., 9:16 
Hello! The 7.0 patch seem to have broken this mod, the crash report reads as follows:

"The following mods cause a crash to the Database: alshua_cultists.pack

The first invalid database record is
wh3_main_agent_action_establish_cult_sla in table campaign_group_member_criteria_agent_subtype_tables and pack file alshua_cultists.pack"

I hope this helps!
Kim bosong okt. 11., 15:44 
thanks!
Alshua  [készítő] okt. 11., 7:16 
@Kim bosong - Fixed!

@RayZzen - A complex mod like this may not be possible to add mid-campaign. You definitely cannot remove it mid-campaign.
RayZzen okt. 7., 16:37 
this is save game compatible ?
Kim bosong okt. 7., 4:56 
bug report: Iron Wolves - Aelfric Cyenwulf, from LCCP mod can't recruit cultists.
Alshua  [készítő] szept. 13., 12:51 
@Bigot Sandwich - If you look at the recruitment graphic in the images above (I know there are a lot), I summarize in image form how it works for the various factions. My compromise with Sigvald was to let him recruit anything but Khorne (the Chaos god opposed to Slaanesh). So, that is intentional yeah.

@Rino - Morathi's cultists cannot establish cults, no.

@uncertified forklift operator - This seems reasonable. I'll probably add that in.