边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Races Expanded - Waster
210 条留言
Sarg Bjornson  [作者] 10 月 21 日 下午 10:44 
I will add a null check. However, what is failing there is that those mods are adding a pawn without a gene tracker, so it will probably still be messed up, because wtf
B flat 10 月 21 日 下午 5:47 
To clarify, VE Waster works fine without those mods loaded. It's specifically the interaction between the two and possibly anything that adds the pregnancy headiff.
B flat 10 月 21 日 下午 5:45 
For some reason, this mod breaks the pregnancy mechanic of some other mods that add the pregnancy headiff, like Advanced Bionic Expansion's Reproduction controller, and Inseminate Yourself, possibly any mod that does this. This results in a spam of infinite babies until the mother dies and breaks children's xenotype icon. Giving the pregnancy headiff via dev mode works normally. As those mods work normally otherwise, I'm posting this here.

If needed, I can publish via the forum.
Here's the Hugslib: https://gist.github.com/HugsLibRecordKeeper/6c73e1253a9724066855b0785b4d7ea8
SinisterBrain 10 月 4 日 下午 8:46 
@Woodsaber, VTR is variable tick rate. It's a new feature Ludeon included in the 1.6 release to "boost" performance. You can read more about it in the patch notes for the release of 1.6 or it might be on the Rinworld wiki. Hope that's helpful.
Woodsaber 8 月 9 日 上午 11:21 
Hello Sarg! Please could you tell what the VTR mod is in the change notes?
I get the feeling it's one of the Vanilla Textures Expanded mods, but I'm unsure.
Thank you.
No Mic Tweetus 7 月 31 日 上午 8:22 
Do you think you'll update this to counter/remove the penalty for walking in scarlands tox water?
Sarg Bjornson  [作者] 7 月 19 日 上午 3:56 
It's random
Elilasol 7 月 19 日 上午 1:27 
I recently tried a run with wasters and babies. It seems the genes of the mother pass down properly, but the father do not. Sometimes the mother doesnt pass one of the three mutations she has as well.

Is it random? Is there a maximum? I dont really want to decompile the dll to look at the code.
SAUCE__GODD 7 月 15 日 下午 7:31 
I am now realizing that I already suggested that
SAUCE__GODD 7 月 15 日 下午 7:30 
Suggestion: Hollow nose gene, gives them a little nose hole graphic like in the art
SadPlastic 6 月 22 日 上午 8:51 
"Mr. Way Khan knows how to use a gun, boom and gone."

"Mr. Way Khan wants blood, witness the fall of the weakest machine(human)!"
Captain Failure 5 月 6 日 上午 11:27 
I guess in that case what I'll do for myself is go in the mod folder and change the efficiency of tox absorption from -1 to 0 since it seems to work as a temporary workaround for custom xenotypes.
Sarg Bjornson  [作者] 5 月 6 日 上午 11:01 
I don't remember the specifics, but we went about it in a roundabout way to support existing wasters when the mod is installed. We can't guarantee custom xenotypes working with it.
Captain Failure 5 月 6 日 上午 10:53 
I'm having the exact same issue where the pollution benefit genes will not go above or below minor unless tox absorption is present. At first I thought it was because I had three of these genes on a person and it was some kind of hidden balance mechanic. Until I adjusted to only have one. Had to use dev mode to manually adjust the severity of the pollution productivity without recreating the entire xenotype and account for the extra metabolic cost.. This is on a custom xenotype, just like the last person. Could potentially be another mod causing the issue. I'll try testing with all of my other mods disabled sometime.
Dea 4 月 29 日 上午 10:06 
so after some more messing around I found either a fix or maybe a workaround for this if anyone is having the issue me and Xean were having, if you add the "tox absorption" gene then it starts to scale correctly.

I'm not sure why as this should seemingly be a separate gene that isn't required for scaling your pollution stimulus but this works as a workaround at least.
Dea 4 月 29 日 上午 9:56 
@xean I'm having an issue with that, for some reason the normal "waster" xenotype works fine but when I add it to a custom xenotype it just stays at "pollution happiness (minor" no matter if my pawn is on a clean tile or a polluted one. I can't figure this out on my end
Xean 4 月 25 日 下午 1:46 
Are there any issues with giving a custom xenotype one or more of the special mutation genes?
SAUCE__GODD 3 月 6 日 下午 5:29 
Can we get a cosmetic nose-hole gene?
Trivia Vanille 2 月 7 日 下午 9:14 
hey, just to clarify, according to the official compatible mods list on CE, this mod may not be compatible with CE (assuming that list is up-to-date), since this is the only VRE mod not listed there at this time
Sarg Bjornson  [作者] 1 月 31 日 上午 12:58 
Because it's a cool story?
Wildtrip 1 月 31 日 上午 12:58 
This actually makes Wasters even more high maintenance for even less usefulness imo. Why would you ever even take a waster in a mix race colony if they are only getting these buffs in pollution that hurts everyone else and any babies they have will get cancer and they still need psychite?
CrackaJack 2024 年 12 月 31 日 下午 1:34 
"32, which was plenty of time for early humans to proliferate." you couldnt raise your child but ok, they´d all be retarded after 2 generations, get no work done, be slow at everything(have no fighting chance), and yet there are wasters spawning that "didnt degenerate yet" which is ONLY possible if theyre clones of the original.otherwise wasters would have reached max degeneration pretty soon, and that´d be their final version. its impossible for wasters without instability to be born naturally, its a paradox. someone is cloning thousands of these and dropping them on the planet, or they would not have an entire faction.
overthinking, maybe i guess, but gameplay wise this probably makes people banish their wasters offspring or outright sterilize wasters. i guess im trying to say there could be some kind of counter measure...? for lore and gameplay consistency?
Eric 2024 年 12 月 25 日 上午 3:55 
I personally love wasters so thank you Oskar, you are a true gigachad
Secretsquirrel 2024 年 10 月 29 日 下午 5:23 
What if they waste the waste, thus ruining their waste?

But yea I get it, Just sometimes i like to know how technical things are. Appreciate that. Otherwise its a good update. Only thing that would make it better would be a toxic spray gland or something lol.
Oskar Potocki  [作者] 2024 年 10 月 29 日 上午 8:49 
Sir, did you see the name of the mod you're commenting on? :)
Secretsquirrel 2024 年 10 月 28 日 下午 3:28 
So burn barrels are actually detrimental to cleaning and more for spreading. Lol alright.
Oskar Potocki  [作者] 2024 年 10 月 27 日 下午 3:47 
No net positive, in fact net negative.
Secretsquirrel 2024 年 10 月 27 日 下午 1:11 
I have a question: Will burn barrels earn you a net positive on waste reduction or are you just throwing it in there just to pollute?
Teneksi 2024 年 9 月 20 日 下午 7:07 
If the baseline life expectancy is 80, the extreme instability would drop expectancy to 32, which was plenty of time for early humans to proliferate.

I do think that wasters who spawn in should have different levels of existing mutation. With how much thought and care goes into these mods, I don't buy that we're overthinking it.
Cockylida 2024 年 9 月 20 日 下午 2:44 
I think It'd be cool if Wasters used gas masks that gassed them with tox instead of regular gas masks. Right now the gas mask aesthetic the game gives them doesn't make sense for them, since regular masks are actively detrimental for their pollution stimulus.
Yehoria 2024 年 8 月 11 日 上午 7:46 
Also i really think @CrackJack got a point
Yehoria 2024 年 8 月 11 日 上午 7:45 
@Sarg Bjornson why do wasters only ever naturally spawn with nominal cell instability? Can't it be randomized, the way mutations are?
Sarg Bjornson  [作者] 2024 年 8 月 8 日 上午 7:57 
She's a classy lady
Oskar Potocki  [作者] 2024 年 8 月 8 日 上午 2:22 
I'm not gonna text you that's weird you always send me pictures of your mom
Sarg Bjornson  [作者] 2024 年 8 月 7 日 下午 2:20 
I don't have discord on this PC, but you have my Whatsapp :P
Oskar Potocki  [作者] 2024 年 8 月 7 日 下午 1:48 
How's your holiday Sarg? Since you're not replying to me on Discord I figured I'd reach out to you here.
Sarg Bjornson  [作者] 2024 年 8 月 7 日 上午 11:03 
That, or it's mechanites
Oskar Potocki  [作者] 2024 年 8 月 7 日 上午 2:35 
If it really matters to you, consider coming up with your own head canon. Maybe Wasters have a one-in-a-thousand perfect child that's considered the prodigy and the future of wasters, and is revered as they make many babies?
Kaiakanga 2024 年 8 月 6 日 上午 10:36 
It does matter, to some. That's why people come here to point it out, once in a while. I mean, it's not inherently bad, just kinda nonsensical and we already have some nonsense in this game we choose to embrace or at least tolerate, anyway.
Sarg Bjornson  [作者] 2024 年 8 月 4 日 上午 9:01 
No, you are overthinking it. It doesn't matter
Kaiakanga 2024 年 8 月 4 日 上午 8:55 
Na, it's just plain, regular thinking.
Sarg Bjornson  [作者] 2024 年 8 月 4 日 上午 7:01 
You are overthinking it
CrackaJack 2024 年 8 月 4 日 上午 5:52 
uh, how would these wasters survive multiple generations if they become that unstable? logic wise, where do the stable xenotypes come from if they cant procreate without losing genetic integrity? is there a way to reduce the instability? i mean they´d die off in 3-4 generations and cant spread, how exactly are you explaining their existence? they´d need to clone themselves or kidnap people to inject their xenotype into, to be able to grow into an actual faction
A_Bottle_Of_Ink_ 2024 年 8 月 3 日 上午 8:23 
what're you lookin at, smoothskin? never seen a ghoul before?
killer_bug 2024 年 7 月 23 日 上午 8:49 
the world if raiders didnt randomly bash up burn barrels
Doggocide 2024 年 7 月 22 日 下午 8:40 
How dare that shriveled lump of a man flip me off!
ODevil 2024 年 7 月 9 日 上午 12:43 
Aww, too bad.
Sarg Bjornson  [作者] 2024 年 7 月 8 日 下午 11:10 
Yeah, those two genes won't work together. Asexual reproduction just makes a clone of the pawn
ODevil 2024 年 7 月 8 日 下午 3:43 
I have an issue with a xenotype I made: it has Progressive cell instability and reproduces with Alpha Gene's asexual fission, but the newborn doesn't get any levels of cell instability and is also categorized as a baseliner. Any way to fix that?
M 2024 年 6 月 19 日 下午 7:50 
That thumbnail artwork lol crazy :D also about generational instability, you'd think a mutation could 'fix' that at some point, a mutation to change that would be interesting. Or they just make new wasters from crossbreeds lol