边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Races Expanded - Android
2,230 条留言
13 小时以前 
Please tell me, is it possible to recharge the battery or are they disposable?
-=GoW=-Dennis 11 月 15 日 上午 3:10 
Had an awakened android with both legs cut off. Had a peg leg installed on one of the legs, noticed that I got an android leg back. Installed the android leg on the other leg, now he has a fully repaired leg - without any cost. I don't think it should drop android legs when adding a peg leg as replacement for cut off legs.
LeviathanRider 11 月 14 日 上午 9:10 
THANK YOU!!!!! You've partially answered my dreams of a arm. . . civilization I can build <.< <3
Agent Washington 11 月 12 日 下午 1:12 
Is there anyway a neutro valve could be added?
Inhuman Thoughts 11 月 1 日 上午 10:39 
is there a way to force awakening via devmode?
Freakonomicon 11 月 1 日 上午 8:56 
@Kerbeh Well, awakened Androids will have those wants, normal Androids won't. I feel like we need bed mechanics to change like they do with rjw, in that pawns actively seek out beds to fulfill a lovin' need or any other bed related need for that matter. It's stupid that being sleepless restricts pawns from performing literally any actions with a bed
Erathia 10 月 23 日 下午 1:03 
Androids should not be able to get the body purist trait, yet they do, please fix :x
Kerbeh 10 月 23 日 上午 7:18 
Question, do androids work with the Transhumanist meme? I'd like to make a colony of purely machine men but I'm concerned that they'll constantly be moaning about not having neural accelerators or biosculpters since to my knowledge those don't work on androids since they don't sleep and they aren't biological.
ksauthor 10 月 20 日 下午 10:53 
Hello! My apologies if this has been asked and I missed the answer clicking back through history, but I wanted to check on neutroamine production with the splitting/restructuring of VFE - Mechanoids, since it's sort of a must for VRE - Androids. Is it going in the new automation module? Added here to VRE - Androids? Might be worth updating the FAQ above to remove the reference to Mechanoids and mention wherever neutro production will end up. Assuming it isn't being eliminated :-)
peanutman 10 月 20 日 下午 4:10 
I doubt this'll be acknowledged, but, android implants? they'd serve the same purposes as the software, but to compensate for the energy cost, they instead take more resources to craft.
balouzza 10 月 19 日 下午 11:49 
Hello, I dont understans the purpose of the persona subcore, it says on the tin that it is needed to create androids but at this point I've already created 2 and I didn't have one. Now I do have one and I created a 3rd android but the core is still sitting there , so what ?
I_is_Zed 10 月 19 日 上午 11:59 
I've got an injured guest android taking up space in my hospital, and none of my pawns are repairing them. Can't even command them to. Can that not be done with guests? Am i gonna have to cheat them back to health to get rid of them?
Rogotch 10 月 18 日 上午 10:01 
I notice that after reprogramming android some of it hardware genes (from other mods) duplicating for some reason, even if i try to remove them
Izanami 10 月 16 日 上午 5:24 
@Oskar Potocki

Getting errors: VREAndroids.Pawn_HealthTracker_AddHediff_Patch

Seems like there may be multiple mods using HealthTracker? Will have to figure out which are interfering. When I remove this mod, the errors stop.

What it is doing is tossing that error. Then when I select a colony site, it generates the map, places the colony, but puts me in world view, and can't enter colony or interact with the map, and tosses a ton more errors.

Removing this mod, all that goes away. So obviously some conflict. Unfortunately all the mods I'm using to track it down aren't doing so great identifying the issue in this instance. Which lends me to believe there are likely multiple mods this mod is having an issue with.

Will post more if I can narrow it down.
Champion of Super Earth 10 月 14 日 上午 7:55 
@faenadia Isn't supressing entities something a Warden does? I thought you only need a pawn with high social
V.O.I.D. Advisor L22B 10 月 13 日 下午 11:43 
great but the scroll bar needs to be added to the creation screen
faenadia 10 月 12 日 上午 5:52 
ah... because of the lack of psychic sensitivity full androids anomaly run is not really possible, nobody can suppress entities :/
Ossey Ocelot 10 月 4 日 下午 7:09 
never mind if this is happening just uninstall and reinstall the mod
Ossey Ocelot 10 月 4 日 下午 7:00 
found a bug where for some reason this mod can make it so all humans have a ridiculous amount of aging related health conditions it was to the point where it was common to see a 25 year old with dementia bad back cataracts hearing loss and Alzheimer's plez fix
QAI 10 月 3 日 上午 4:50 
@hongbin.wen i also encounter this bug after some troubleshooting, i notice another custom race conflicting with VRE Android . For me it's Maru Race. Hope helps.
hongbin.wen 10 月 2 日 上午 1:50 
Hello, I'm having three issues with this mod. Sorry for the inconvenience:
Failed to find Verse.HediffDef named Hediff_SymbioticInfectionBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_CrystalMutationBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_LandCoralBase. There are 0 defs of this type loaded.
RheaRhe 10 月 1 日 下午 9:33 
any way to fix the old age bug?
Wolfen 9 月 29 日 上午 3:16 
Its driving me nuts that you get a red blinking alarm at 20% of energy left on a reactor.
Its more or less permanently on when you got a bunch of androids.
I found no option to change that.
I blame Earthshaker 9 月 27 日 下午 12:14 
Needs an Anomaly sub-mod for Terminators & Skynet... Anomaly is actually probably unnecessary, but the original Terminator was as much of a horror movie as a sci-fi movie, so one could reasonably expect Terminators to be classified as creepjoiners.
HarneyDragon 9 月 27 日 上午 11:49 
Is 'Random npcs being relations to colony built androids' a known issue?
Champion of Super Earth 9 月 25 日 上午 8:55 
Is there anything i can do with Spent Reactors after swapping them out like recycling or are they to just go to a storage until they detoriorate?
Delgore 9 月 23 日 下午 2:39 
A suggetion for for another small anoying thing: when you draft a bunch of pawns and there is at least one uncontrollable pawn in the selection, you cant order anyone at all until you zoom in, check who is responsible, and remake your selection correctly... it would be great if they were just ignored, like the vanilla feature when you draft accidently a pawn in hospital bed. (sry for bad grammar)
Delgore 9 月 23 日 上午 10:22 
Hello and thanks a lot for the mod, this is a realy realy fun xenotype to play with, once you get use to their specific behaviours^^ (a bit broken if you use outpost together with it xD)

Wanted to point a small issue with them: they often do not want to go by themselves in the behaviourist station, and you have to have them as prisoners first; but sometimes the one that youre trying to pimp can't be arrested by any pawn at all, they just stand still and return doing something else...
Delgore 9 月 23 日 上午 8:25 
(for those how struglle with the reactor thing, you have to take off the broken reactor first before replacing it with a new one. Small tip for early game: do not go with neutrocasket, pawns will lay in it permanently until you are self sufficient with ressource, forcing you to lose A LOT of time removing the one in it to actualy rescue the one you like^^ just stay with classic medical beds instead and ask manualy for neutro refill, that way you have easyer control on who needs to be fonctional FIRST)
SophicDragon 9 月 20 日 下午 3:28 
Good to know I'm not insane, I appreciate that. Unfortunate you can't change it by default, I would assume that would be a cosmetic option.
Champion of Super Earth 9 月 20 日 上午 11:52 
@SophicDragon I don't think you can, but some mods like Alpha Genes or Big & Small Genes allow the androids to use gender changing stuff when you modify them.
SophicDragon 9 月 20 日 上午 9:50 
I may be missing something, but how do you select the gender for an android when you make them? And can you change the gender of one already built?
Airdog20 9 月 17 日 上午 7:20 
got a question. how do i get the neutroamine because the quests only give like 5 or 10 and enemies dont carry barely 5. do i need another mod to get this working or there another way?
Crom 9 月 16 日 上午 5:43 
Thank you. That instantly solved the problem
Xoulious 9 月 15 日 下午 2:16 
For anyone who doesn't see the replace reactor surgery, the vre android auto reactor swap mods circumvent the issue nicely.
Crom 9 月 15 日 上午 8:30 
Also experiencing problems replacing a reactor. Option to do so is not showing
FilouZ 9 月 14 日 上午 7:59 
Hey guys, I have an android just standing doing nothing unless I force it to do so. Any idea why?
Loot Murlock 9 月 12 日 下午 12:33 
So, I have an android that ran out of power, but can't replace their reactor. Instead, the android is just laying in the Neutro Casket. How long will it be before the android is back up and running?
Champion of Super Earth 9 月 11 日 下午 9:53 
@Bet there is but i'm pretty sure it's not suppose to be a feature. If you're making a basic android, you can save the template and when applied to an awakened android, it will also paste all of the things that basic androids have that disable stuff like comfort, joy, recreation etc. What's weird is that they can still learn skills and they also keep all of their passions and traits.
Bet 9 月 11 日 下午 1:52 
Is there a way to reprogram Awakened Androids back into the base model?
Darian Stephens 9 月 11 日 上午 3:49 
For some reason, android body parts (The items) seem to have directionality.
If you have them in a gravship and rotate the ship, the body parts will retain their original orientation, leading to unusual graphics of these parts facing different directions.
Mega 9 月 9 日 上午 9:25 
@Rogue Random Do you remember what setting you changed to make it work? I haven't managed to fix it yet.
DannyR2078 9 月 8 日 上午 3:53 
Is there any way to prevent androids being marked as children? Every raid I end up with a ton of massive "killed a child" social hits on my soldiers.
deadmanreaper13 9 月 2 日 下午 9:39 
hmmm.... maybe not a womb but an internal growth vat? can't naturally create life, but can have an embryo inserted to grow a baby. requires 13.5 days to grow, faster then a normal pregnancy, but slowing then an actual growth vat, but with the bonus of mobility. would require the consumption of organic food to prevent bio-starvation of embryo.
The Blind One 9 月 2 日 下午 1:10 
@iki_balam

They are androids ... are you expecting them to come with built in artificial wombs or something?

Would be a neat hardware actually ...
iki_balam 9 月 2 日 上午 10:38 
Are androids fertile? I am using Devmode to check and they appear to all have 0% fertility. Not sure if this is a feature or bug.
Prester 9 月 2 日 上午 3:38 
im sure this has been asked before but i cant see it: can i recharge android energy somewhere?
Rogue Random 9 月 1 日 下午 2:02 
@Mega are you playing with nice health tab? If so you may need to mess with the mod options in that, because I had a similar issue until after messing around with that
Mega 8 月 31 日 下午 1:32 
I have several spare reactors available, yet I do not see the bill to either remove or replace one. Are there any know mod conflicts that cause this?
PapaPayana 8 月 31 日 上午 11:18 
ive put in a bug report for a weird interaction happening on creation of androids