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RimWorld

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Toxiplas - Wastepack Metal
   
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Mod, 1.4, 1.5, 1.6
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9. kvě. 2023 v 16.35
11. čvc. v 11.59
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Toxiplas - Wastepack Metal

Popis
Adds a unique method of disposing of wastepacks pre-fabrication.
After researching biofuel refining, machining, and microelectrics, you can use 20 steel, 20 chemfuel and 5 wastepacks to create Toxiplas.
While toxiplas is not a very good quality metal, being somewhat weaker than steel, the main advantage is that it can be used to get rid of wastepacks earlier than advanced fabrication, albeit in a costly manner.
Enjoy. Or don't. I don't care.
Populární diskuze Zobrazit vše (1)
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9. zář. 2024 v 6.25
russian
tzverg
Počet komentářů: 10
John Spelldiver 26. led. v 5.45 
neat :MHRISE_OK:
tzverg 9. zář. 2024 v 6.26 
lilwhitemouse 19. srp. 2023 v 17.26 
You could have a GameComponent that keeps track of all items with the components, and patch Despawn() to remove them if it's destroyed &c. Doable, but probably complicated to catch all the little things, like weapons? Or maybe it'd be straightforward :personshrugging:
Vardath 11. kvě. 2023 v 18.06 
Fair enough, all good.
Bosh  [autor] 11. kvě. 2023 v 9.11 
@Vardath I seriously doubt it.
Vardath 11. kvě. 2023 v 4.54 
couldn't you use the code from the wastepacks and extend the timer?
Bosh  [autor] 10. kvě. 2023 v 8.06 
@Vardath that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Vardath 10. kvě. 2023 v 3.26 
Looks good, though, could you add a timer which makes the product, either the new metal or the buildings and items, explode in toxic fumes in 5 years?
Bosh  [autor] 9. kvě. 2023 v 23.54 
@Krazyfan1 that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Krazyfan1 9. kvě. 2023 v 23.46 
perhaps weapons made out of it could give toxic buildup on the target?