Europa Universalis IV

Europa Universalis IV

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Dwarven Knowledge
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95.920 MB
2023 年 4 月 27 日 上午 3:44
7 月 17 日 上午 4:25
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Dwarven Knowledge

描述
Anbennar Submod

Tested to be working with 1.37.5 steam release


- A total of 500+ Events, 13 monuments, 2 Mission trees, 3 special units and many other things.

General Content for both Dwarves/non-Dwarves, featuring:

- Metallurgy System: while developing Caverns, Mountains or Highlands you will find various different Metals
If you are Dwarven you will be able to find many Metals, Blueprints and Ancient Runes while exploring Dwarven Holds.
If you are NOT Dwarven, you will be able to research your own Blueprints and Enchantments.
Once a certain part of the mission tree is done, you will be able to forge custom equipment for each of your unit types (infantry, cavalry, artillery) using a combination of these 3 things and obtaining Military Buffs relative to the quality of the selected components, but keep in mind High Quality = Great Buffs but also High Cost.

- Alloy Forge: If you are unsatisfied by the Metals you found you can creat your own Alloys thanks to the Alloy Forge

- A Mission Tree: available for every NON dwarven nation. This is in addition to whatever mission tree your nation has, be it from main anbennar or another submod.

- Secondary Technologies: Technologies not represented by Administrative, Diplomatic or Military but by other types of knowledge. These include Arcane Arts, Metallurgy, Alchemy, Medicine, Mechanics. You can obtain experience for each of these technologies through having certain buildings or, if you are dwarven, by finding blueprints and runes in the serpentspine and reverse engineer. Once a certain amount of exp is accumulated you will be able to level up the relative tech lvl through the Metallurgy interface

- Arcane Buildings: Buildings which require Secondary Technologies, Elemental Magic, Steam power or even Electricity, to be built. Some give Secondary Technologies Experience.


Dwarven Content, featuring:

- A Mission Tree: available for every dwarven nation in the serpentspine. This is in addition to whatever mission tree your nation has, be it from main anbennar or another submod.

- Hold Exploration: The possibility to explore dwarven holds. Every single Dig Level (except the 1st) can be explored and many things which were left behind by the ancient dwarfs and their enemies can be discovered. Every exploration team you send has a certain amount of risk involved and this risk increases steadily the deeper your Hold goes.

- A Research Facility: Once your exploration team has completely surveyed a Dig Level, you will be able to build the Research Facility through advancement in the Mission Tree. This institute will help you uncover the many mysteries the serpentspine has left for your dwarfs. Ancient Dwarven Knowledge in particular will gain a whole new level of importance.

- A New Estate: Runesmiths, a bunch of mages, scientists and artisans working for the Research Facility. The estate will be enabled through advancement in the mission tree. Runesmiths works in a simlar way as artificers, mechanically. You can research inventions after advancing in the MT and you have a resource called Production capacity which you can use to enable the inventions through the newly added interface. In addition you can spend innovativeness to improve already discovered inventions to make them more efficient. This is but a part of what you will find.

- Some flavorful events regarding the stories and peculiarities of each hold. These events are unlocked during exploration and are maybe the most appreciated part of this mod. You do not need a particular tag or capital to unlock them and you can "collect" them all in a single run. Here is the list of Holds which currently have a good amount of unique events:
List of Holds With Unique events



This mod also chages the max number of personalities from 3 to 4.
Ai is able to use most things.

Compatibility

Very few files were overwritten in making this mod:
- topbar.gui
- macrobuildinterface.gui
- provinceview.gui
- adm.txt
- 00_buildings.txt

This means it will work with every other expansion/flavor pack/monument mod/… out there.
There are issues with mods adding Buildings/ideas and with Guibennar

- Patches list ( they probably don't work for now, as mod authors still need to match the newest update ):
Patch for Relics of Anbennar
Patch Doge's Ideas
Patch Doge's Trade Goods
Patch Homebrew Silvertaped
Patch for ADMC - C

Tested to be working in 1.37.5 with 02/09/2025 Steam Anbennar.
It DOES NOT work with developer version of Anbennar after the magic rework merging.
Tell me if you encounter issues.

Q&A

- Is this mod save game compatible?
- NO

- Which Anbennar version should i use with this mod?
- It works with both Steam and BitBucket versions of Anbennar.

- What is this mod compatible with?
- Monuments mod: yes
- flavor packs: yes
- mods that add provinces: yes
- mods that edit the map: yes, as long as they do not delete the Hold terrain type.
- mods that rework Anbennar: yes, as long as they haven't destroyed the Hold's mechanic, terrain type or the serpentspine continent.
- graphical/new interfaces mods: NOT without patches:
Patch for Relics of Anbennar
- Idea/Building Mods: NOT without patches:
Patch Doge's Ideas
Patch Doge's Trade Goods
Patch Homebrew Silvertaped
- All Dwarven Mission Trees Combined - Continued: you have to use this patch:
Patch for ADMC - C

- What if i don't play on steam?
- There is a link on Anbennar discord, in the submodding section, to manually download the mod. I don't update it often so feel free to ping me if you want it updated.

For a fast answer or just beacause you want to:
Discord Server[discord.gg]

This mod is still a work in progress. It is 100% usable and i will not upload anything without having playtested it a bit, but i still have a lot of things left to add.
English is not my main language so there could be some mistakes.

Credits

haito3200 - myself, made most of the mod
dmeyster - AI images, development discussions on the mod and testing/balancing
Jothell - coding discussions, error hunting, code optimization
Tam - Writing and suggestions
Lord Admiral Farsight - Writing and suggestions
AmyClaraRose - Discord Admin and one of the first supporters of the mod

A special thanks to all the members of the Discord Server[discord.gg] who haven't been mentioned on this list

Let me know if you like the mod!
热门讨论 查看全部(15)
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9 月 22 日 上午 8:06
Bug Reports
haito3200
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9 月 16 日 上午 11:31
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haito3200
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2024 年 10 月 30 日 上午 8:30
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1,029 条留言
Donohue 10 月 7 日 上午 8:29 
good to know, i'll skip looking into the mission then. Thank you.
AmyClaraRose 10 月 7 日 上午 5:38 
warp gates are going to be removed from DK
AmyClaraRose 10 月 7 日 上午 5:38 
@Donohue dont bother with warp gates if using special units you lose any of the special unit modifiers because they become normal units after transporting
Donohue 10 月 6 日 下午 10:07 
got a question for the audience. Do you build the warp gates to complete the mission? I'm in 1660 but don't see them in the buildings or a tab for them anywhere. Am i just blind?
Merp 10 月 6 日 上午 6:32 
Hey! That actually worked! It added on the Dwarven Knowledge stuff way down at the bottom of my tree. Thanks for the help!
haito3200  [作者] 10 月 6 日 上午 5:28 
You can try writing:
run check_missions.txt

But I don’t think it will work honestly
Merp 10 月 6 日 上午 4:25 
Ah, well that sucks. I have the metallurgy screen and all the other mechanics, the tree just didn't emerge. Is there like a command I could try to use or should I just restart the campaign?
haito3200  [作者] 10 月 6 日 上午 3:50 
@Merp , you should have had it from the very beginning, if you don’t have it the mod didn’t load properly and there is a bunch of possible reasons
Merp 10 月 6 日 上午 3:41 
Hey, I was wondering how to see the mission tree as a non-dwarven country? I'm playing the Kobolds and haven't civilized yet. Do I need to be non-tribal for it to appear? Thanks for this awesome mod btw
oakdruiddude 9 月 5 日 下午 6:13 
its a little frustrating that the game does not indicate that these are option if you lack the required resources (i.e. negative stab or not enough adk)