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However this tech requires the missile weapon to be registered under unit_missile_weapon_junctions table
So that the ID can be use under: effect_bonus_value_missile_weapon_junction with
wh3_dlc27_effect_tech_vs_infantry_bows_hef_inf_r7 enabled for the relevant missile weapon
(At least that is how the vanilla games does it)
So do whichever you feel is best! A melee AL or a range AL, works well for me. Thank you for your hard work on this mod!
And I agree with everything that @honourguard says. You are a shining example of the modding community!
@SFH - Thanks!
@HonorGuard - Thanks for this sincere feedback. It means a lot to me. What you say definitely resonates with my motivations for modding, and I am happy to be seen that way through my work. I hope you do get around to an Aelin campaign sometime.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3541881675