Starbound

Starbound

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CityScaper 2.0 - Building Made Easy!
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10.705 MB
2023 年 4 月 7 日 上午 10:29
3 月 26 日 上午 2:50
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CityScaper 2.0 - Building Made Easy!

描述
Hello again my not-so-loyal subscribers! I present, the CITYSCAPER!

If you can't use the steam version, use the Github version here![github.com]

See change notes here!
TLDR: Latest update completely overhauls the mod and UI, updates basically all structures to be cleaner, and fixes the monsters spawning in rooms. Can also use admin to get it free now.
Old addons still work!

PLEASE NOTE:
This mod is NOT clientside, if you wish to play with this content with a friend or on a server, both you and your friend or server must also be subscribed to this mod.
It IS compatible with FU and Elithian Races Mod and every other damn mod out there... stop asking.

To build, or not to build!:
A blueprint, accessible via the Planner interface.
You can access this interface via Quickbar or with a Planning Bench. crafted at the inventors table, and it looks like an inventors table but rotated and with some metal attachments.

The blueprint can be used to place a dungeon with left click, and can reopen the Planner interface with right click.
While held, the blueprint will preview the dungeon at the cursor.

The planner interface has modules, and 3 different tabs; Room, Prefab and Dungeon.
Rooms are single room-style well rooms. These are intended to be placed next to and on eachother to build housing.
Prefabs are fully built houses, and small dungeons, they also include larger chunks of rooms that can be connected, such as the peacekeeper space station.
Dungeons are things like the Avian Airship, massive dungeons and are generally very expensive to build.

Modules represent the mod the content is from, patches should add their own.
This guide should cover everything you need to know!

Addons:
Alcoholic Poptops
Deerfolk Unbound
Saturnians

Plans:
- More stuff more content
- More everything!
- Some addons
- Maybe some better organisation
- Probably more standardisation of rooms, e.g. peacekeeper is a diff size to the outpost ones
- More room types

Credits:
Neb: The placement system, the interface, the graphics and general designs. Implemented the dungeons and also prepared a patch template. And the entire rework of the mod.
Tea-Loving Lad: Drew the blueprint sprite for the item, and drew the thumbnail on short notice, literal mad tea-loving lad.
Pikachu: For commissioning this mod and being incredibly patient waiting for my studies and work and letting me work at my own pace. Thanks!
"Sir Arthur the Crusader": For commissioning the peacekeeper content for cityscaper, which motivated me to finish the rework for the whole mod!
Silver Sokolova: Helped with the search bar feature on the UI and other small tweaks.
Monica: Creating the house and bridge prefabs.

Extras:
I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

I am not as activate anymore due to life and limitations to modding, where my time can be more valuably spent elsewhere, however you can still find me here, just ping me in these servers to get my attention.
My Discord Server[discord.gg]
The Starforge server[discord.gg]

You can support me at Patreon[www.patreon.com], buy me a Ko-fi[ko-fi.com] or just give me money at PayPal[paypal.me]. Since I am a student at university and I am also employed, my time is scarce, so all modding efforts go towards commissions, and paid content. Given rough circumstances, anything goes a long way and lets me work on content for this game again!
[www.patreon.com][ko-fi.com][paypal.me]

Updates?
Yo! An update to an old mod?! Woah! Yeah I'm getting back into the swing of things, I doubt anyones gonna read this so ima keep it short, cyah!
热门讨论 查看全部(3)
0
3 月 23 日 上午 5:40
置顶: 2.0 Module Addons - Mod Tutorial
Neb
0
3 月 22 日 上午 9:08
置顶: Bug Reports
Neb
214 条留言
Neb  [作者] 10 月 20 日 下午 11:15 
The entire workload of a system that achieves the same goal, but measurably less efficient and immensely more costly on time kind of lead it further in the no direction despite the benefit of your own blueprints. If someones willing to invest in a commission where I can experiment with it, I may consider it though.

Please forgive the massive essay of a response haha, its not like I am shooting the idea down out of nowhere, I have given it an immense amount of thought, start to finish.
Neb  [作者] 10 月 20 日 下午 11:15 
Some other thoughts I had are; saving your own blueprints dynamically, like with an ingame tool has its own issues, anything larger than a small area would be pretty laggy, previews would be kind of confusing also since it would need dynamic rendering and placement. Not to mention it would need to be saved inside the player to keep, which can be incredibly laggy for the character files, since you can't dynamically save files or store information in other ways. Also, it would not work very well in multiplayer settings (in my testing) with many inconsistencies with that method with desync, lagging, crashes and things not placing at all. It would also require some pretty tedious work just to add premade ones, and also have issues with that.
Neb  [作者] 10 月 20 日 下午 11:14 
The main issue is making your own blueprints with some kind of copying system would require scanning each tile, and various other things which are difficult or impossible under Starbound standards in a way that wouldn't be incredibly information dense or laggy. Though with oSB (which didn't exist during the making of the mod) and shipwright or whatever the new and better BYOS mod was called its a lot more doable now, though no one is commissioning it for me to work on it. Also I am mostly retired at this point, taking only a select few commissions so that paired with extremely limited time from studies, I don't really have the available time to make something like that.
Neb  [作者] 10 月 20 日 下午 11:14 
The scope of the mod was a set of premade dungeons to easily place and preview, so yes place dungeon with preview. I don't see how its confusing regarding that. It was a commission so I followed what was requested there.

The make your own blueprints thing isn't within scope since this mod can't do that dynamically which is how people want it, and another mod does it already. Realistically you can make your own blueprints with Tiled, but not many people know how to use that, and the addon guide explains how to do that anyway.
Qwertypdeb 10 月 20 日 上午 11:37 
I'm confused on how being able to make your own blueprints is not within the scope of the mod. Obviously there is a way to create a blueprint. I would assume that a person would create whatever type of file or whatever that the mod recognises as a structure/blueprint.

So with this in mind, what does it use? Is this mod just /placedungeon but with the ability to preview the placement?
Son Of The Radiance✨Seer🌙 10 月 9 日 下午 3:41 
builds
Son Of The Radiance✨Seer🌙 10 月 9 日 下午 3:41 
is there a mod where its natural
Chet Walters 10 月 6 日 上午 3:33 
Being able to make your own blueprints definitely sounds like a great idea. Hope you can add it in some day!
The Boyses 9 月 14 日 上午 7:36 
understandable! i cant wait to see all the things you will add :)
Neb  [作者] 9 月 9 日 下午 9:55 
theres hylotl atm, but havent had time to do more