RimWorld
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SRTS Expanded (continued)
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Mod, 1.4, 1.5, 1.6
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6.229 MB
25 lutego 2023 o 7:12
11 września o 9:31
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SRTS Expanded (continued)

Opis
New update! Odyssey and SRTS
Features:
  • SRTS was globaly reworked
  • Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself!
  • Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run
  • Choose location to land
Description

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.

Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.

A few additional role-specific short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. All ships require their own research project, and they're not cheap. All passengers heal, rest, and eat while on board all transport shuttles, but some shuttles are easier than others to rest in.



Original mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878587061
Github:
https://github.com/MaxDorob/SRTS-with-CE-compatibility
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Komentarzy: 424
RadarCDN 12 października o 10:02 
Sorry for the double post, but I have also noted that when I launch multiple fighters on bombing runs, there is a chance that the 1st fighter in the bombing run will vanish into the either (along with a colonist). I am using other mods and can provide a list if need be.
RadarCDN 12 października o 9:59 
I'm noticing my bombers are now flying backwards while doing bombing runs (perhaps they're dabbing on the enemy?). Also, I know the Skips aren't supposed to be able to go from the planet to space, but they are able to go from space to the planet. I'm noting this as I am unable to do bombing runs while in a space tile with them: the game simply says that it can't land in space (despite being on my carrier gravship, or a asteroid/space settlement). Is there a way to fix this?
R3tr0_g5m3r 7 października o 20:10 
planes not dropping bombs under CE1.6
with error messge:
Failed to drop bombs: Specified cast is not valid.
StackTrace:
[Ref 7F5076DC]
at CombatExtended.CE_Utility.LaunchProjectileCE (Verse.ThingDef projectileDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Verse.Thing shooter, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00010] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at SRTS.CEHelper.CEDropBomb (Verse.IntVec3 bombPos, Verse.Thing bomb, Verse.Thing shooter, System.Single radius) [0x00098] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropSingleBomb (Verse.Thing bombStack, Verse.IntVec3 bombPos) [0x0003d] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropBombs (Verse.IntVec3 bombCell) [0x00018] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.Tick () [0x00030] in <bc638d05116f4e18b2b269166b20bc8d>:0
8oh2dot11 3 października o 17:36 
Would you consider adding a toggle for the fuel drain while parked? I understand the intent is to re-balance, but this mod has not been balanced for years - it would be reasonable to let people decide how unbalanced they want their single-player game to be.
子非鱼 3 października o 10:31 
Thank you very much for the update! Would it be possible to add an option to turn off the landing spot selection?
Шашлычник ;р  [autor] 2 października o 23:08 
Check allowed bombs in mod settings
[NN]Crow 2 października o 10:34 
is the bomb mechanic bug with combat extended? i i can't use it at all.
Шашлычник ;р  [autor] 29 września o 7:13 
@贤良淑德列太太, it is normal - click launch button, click destination and there will be bomb run option
@LZIM I'm not sure if I got you correct. I can't reproduce your problem. This mod changes nothing about how caravans work, so I'm not sure if it's caused by this mod.
贤良淑德列太太 29 września o 1:07 
After the update, I found that the spaceship seemed to have lost the bomb button. Is this normal? Or are my mods conflicting with each other?
LZIM 28 września o 10:53 
New Question

Since my Trader Guilds from VFE Medieval 2 is still broken and to test it I use SRTS (instead of Dev mod) to fast travel to a Trader Guild, i noticed something peculiar

Added just the DLCs, hugslib, glittertech, sparkling worlds, medpod, The corporation, srts, VEF, Mediaval 2 to a scenario which provides a MK III Phoenix so the pawn can fast travel to a trader guild.

Upon reaching it to test is the trader guild is still broken the pawn cant trade because shes resting.. and continued to rest and burn off chemfuel until all of it was gone.

Re: no conscious pawn available to trade

Ive never had a pawn sleep without waking up at arrival at a settlement like this before.