边缘世界 RimWorld

边缘世界 RimWorld

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Portraits of the Rim
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
151.134 MB
2023 年 2 月 23 日 下午 8:42
10 月 17 日 上午 10:15
57 项改动说明 ( 查看 )

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Portraits of the Rim

描述


Howdy!

Welcome to Portraits of the Rim, a dynamic portrait generation mod!

Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and traits), placed over 30+ layers compiled for your viewing pleasure. Even without clothing, scars, or hair and just using baseliners, the mod creates 26,400 unique pawns. With hair, clothing, injuries and augments, you'll be hard-pressed to find a repeat portrait without trying.

Located as a picture in the Gear tab, Portraits of the Rim showcases the stories of your colonists starting from age 7. It's dynamic, meaning that as your colonists age, get injured and augmented, change their hair, style, and clothes over their time on the Rim, you'll get to see those changes!

It also shows the faces of those visiting your colony as well as those who give you quests/missions.

And that's pretty much it! Right now, it contains assets for the basegame and DLC as well as Vanilla Expanded. Plans are to include more mods, it just takes time! Ultimately, the goal is for Penny to see every face on the Rim, and that means many, many mods to include and many, many updates.

  • Current Available Portrait Assets/Compatibility 1.5
    Vanilla (Royalty, Ideology, Biotech, and Anomaly)
    RimHUD
    Won's Hairstyles (both Male and Female)
    Helixien's Jojo Hairstyles
    Alpha Genes
    Vanilla Expanded (those updated to 1.5)
    Erin's Mods (those updated to 1.5)
    Faction V.O.I.D.
    Dub's Bad Hygiene
    Roo's HD Dreadlocks
    Roo's HD Royalty Hairs
    Roo's HD Accessory Hairstyles
    Roo's HD Glasses Hairstyles
    Revia Race (Biotech)
    Goji's Fantasy Race: Merren
    Rimsenal - Hair Pack

    More will be added as they update to 1.5

  • Current Available Portrait Assets 1.4
    Vanilla (Royalty, Ideology, and Biotech)
    Vanilla Expanded (thru Pigskins)
    Alpha Genes
    Erin's Hairs (All Mods)
    Dub's Bad Hygiene
    Erin's Shisune
    Erin's Auronya
    Erin's Fenrisulfr
    Erin's Azaphrae
    Erin's Corvyia
    Won's Hairstyles (both Male and Female)
    Roo's Fauns and Satyrs (+Expanded)
    Roo's Minotaurs (+Expanded)
    Roo's Hairstyles with Glasses
    Roo's Dreadlocks (+HD)
    Revia Race (Biotech)
    Faction V.O.I.D.

    A quick note, while it isn't required, some kind of character editor would probably be helpful to use in case you aren't a fan of how a pawn's portrait is turning out.


  • Clipping
    There's going to be weird clipping, especially for hair and certain hats. If you come across them, please let me know! Easiest way is through the discussions below. I'll do my best to make textures fit better, but some of them might just be ill-fitting. I'm just gonna chalk it up to that not all hair styles work with all hats.

  • Missing Textures
    Does it seem like something is missing? Let me know! Reminder that the mod currently works for vanilla and then Vanilla Expanded up through the Empire mod. Also, hairs that share names with vanilla and Vanilla Expanded have missing assets. I'm looking into it.

  • Genetic Eye Color
    I'm working on this, so I'm hoping to fix it in a future update, but it's gonna take a little art trickery to get that working.




  • When are you going to add in my favorite mod?
    Eventually. Hopefully sooner rather than later. If you want to have a say in what I work on next, you can always become a patron on my Patreon (see below)

  • Is this compatible with pre-existing saves?
    I didn't test it a ton, but to the best of my knowledge, yes?

  • Can I hide injuries?
    Totally. There's a toggleable option in the Mod Options page to replace injuries with bandages.

  • Is this an NFT?
    Okay. TL;DR - no, and I have no interest in making it into one.

    Longer answer: I get that this can be used for a buuunch of things outside of Rimworld. While I made this mod with the intent of it staying firmly in the Rimworld community for free, I also understand that it's out in the public space of the internet. I ask that you respect the effort that I have put into this (basically a year of my life and 600+ hours of work) and not take the assets without my permission first.

  • Can I use a portrait screenshot for my social media avatar/fanfiction/fanart?
    Reach out to me and ask first, please. As a rule of thumb, I don't really care as long as I'm credited and it's not used for monetary gain, but still ask. If you want to use it for something that feels like it's in a grey-area and may later be used for financial gain, just reach out and ask once again. Basically, just don't be a jerk, don't steal/plaigarize my work, and credit where you can after asking <3

  • Can I share my zany colonist portrait on Reddit/Twitter?
    Sure. Just be sure to credit the mod.

  • This asset doesn't look like I thought it would in-game.
    Fair enough. I tried my best, but some of them aren't exactly what was described.

  • Can I make my own assets in my own style and share them?
    Heck yeah! I love the idea of other art styles being used in the game. I'm going to work on making a walkthrough on how to make the assets, but don't have one made yet. I'll share it once I have it done, however. Just be sure to always credit any art assets you use that come from my end, and to credit Taranchuk for the code.

  • Why aren't there faces for beauty traits and sexuality?
    Great question. I didn't like the idea of being the arbiter of what is a "pretty" or "ugly", so I didn't draw them. Similarly with sexuality, it felt weird making a "gay" or "asexual" face since, like, that's not actually a thing, and I'm not a fan of the implications about gender, sexual identity and physical appearance that would create.

  • Is that a Jojo reference?
    Good grief.





    Portrait art by:

  • TwoPennyDoodle
  • Meysmerized (Rimsenal Hair Pack)

    • Splash Art by TwoPennyDoodle[twopennydoodle.com]
    • "Gender Punk" pin by Mothimistic[taru-tillman.wixsite.com]
    • Mod page art base by Erin.
    • C# by the fantastic Taranchuk. Continued mod support by the ever-diligent Bunbunbunnies
    • Emotional support and advice from Oskar Potocki and Erin and many other devs (Thank you guys so much <3)
    • Coordination with Taranchuk and big senpai energy from Oskar Potocki
    • Gradient Hair advice and insight from bolphen (check out Avatar here)
    • Translations by:
      Chinese - Laurence042
      Russian - UnfortunateДруг

    RimWorld is owned by Tynan Sylvester.

    (CC BY-NC-ND 4.0)[creativecommons.org]

    Mod Queue/What I'm Working on for Portraits of the Rim[www.patreon.com]
热门讨论 查看全部(9)
346
8 月 24 日 下午 1:03
Bugs/Missing Assets Here
twopennydoodle
5
9 月 24 日 下午 12:06
anyone else dissapointed about the visage masks or is it just me? and is there any way to change it
ME HOY MINOY
24
7 月 4 日 下午 2:33
Hair mod's suggestion
qux
1,222 条留言
Algurt 10 月 25 日 下午 4:38 
I know you stated you would provide a guide for adding your own assets when you can, but do you have any recommendations for tying mods to existing assets? I use charmweavers a lot and I noticed that while they have not been done, many like mods have been. I'd love tie horns or wings to existing assets if possible, just unsure how
NuclearDystopia 10 月 24 日 下午 6:58 
Pretty sure I already commented forever ago saying thank you, but want to do it again. This is my favorite mod. Thank you!
CurtimusPrime92 10 月 18 日 上午 2:41 
@twopennydoodle it seems that using any of the of the VRE lycanthrope genes causes their portraits to add chest fur to their portrait, specifically i know for sure the lycanthrope dark vision gene causes chest fur. what trying to make a demon race but they all get rendered with chest fur lol
twopennydoodle  [作者] 10 月 17 日 上午 10:23 
Hey everyone! Pushed a small update for this week - added in Nereid Fins genes and then updated Roo's Satyrs, Fauns, and Minotaurs to the branched versions by Tuco and Verdeth!

Satyr - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548322381
Faun - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547220635
Minotaur - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548423129

Have a great weekend!
Sera 10 月 13 日 下午 8:16 
@Straelum
Sadly no. The only way is to get lucky with random. Same with the hair if it gives you a really bad one for a missing hair asset.
Straelum 10 月 13 日 下午 8:11 
Is there a way I can select a specific expression/face? Sometimes, I like the expression linked to a trait, but I don't necessarily want to have that trait on my character.

A way to customize portraits would be nice too (if possible), like selecting the facial features/hair separately and saving it so it's linked to the specific pawn.
twopennydoodle  [作者] 10 月 10 日 下午 5:11 
@Sirix^ Ah, that's a really tricky one. I can look into this, but it might be unfortunately a non-starter for how PotR works (it's really dicey with mods that edit other mods because of programming stuff)

@KaelynZ It does, but unfortunately there's a known bug with Gradient Hairs since...I think 1.5? that basically throws an error for all pawns on the map if a pawn shows up that is bald. PotR just basically throws its own error log to say it can't render the portrait, either. There's a patch mod that's floating around that fixes the bald hair error for Gradient Hairs, though. If you search "bald patch gradient hairs" you should be able to find it. If the error is still going on after that, though, please let me know!

@yahryak and @Darlock Selenium we've got quite the backlog, but hopefully one day!
twopennydoodle  [作者] 10 月 10 日 下午 5:03 
@Starempire42 Yeah, this is what I was afraid of with Roo's branches. I'm not quite sure what to do here as technically the older ones still do work with 1.6, and I think there are several unofficial branches that are out in the wild. I'll have to sit and think how to best tackle this without having a million different branches that may become defunct on the PotR end. Thanks for bringing this to my attention, though!

@Lillebeth you are insanely sweet <3 thank you!

@Doomflash That's more of a creative choice on my end, but one I've been meaning to change. Just haven't had a chance!

@Wormwood Feel free to shoot me an email at twopennydoodle@gmail.com, and I can walk you through the process of making new textures! It's a bit of a hassle, but definitely still doable!
twopennydoodle  [作者] 10 月 10 日 下午 4:59 
@Phat Joe I'll work on getting the new branches of Roo's Fauns and whatnot out next weekend! I've got it implemented on my end, but I just get nervous sending it out into the world without testing, so I'm going to be doing that this weekend

@Goblins4Lyfe Thank you for the kind words! I've got quite the backlog, so it may be a bit of time before I can tackle such a thing, but hopefully one day!

@Atrabilis I've had several people ask for this over the years - I'm actually not sure how that would work entirely, so I'd just need to look into it! I think it's more of a code thing than art thing, so it might just be a thing down the line!
twopennydoodle  [作者] 10 月 10 日 下午 4:56 
@L. Velociraptor You are both incredibly sweet, and this is a great point. I would say I am so unequivocally not the voice of programming on my end, so I will actually send this to BunBunBunnies to see what he says. Unfortunately, he is supper tapped this month as we work on our game's vertical slice, so it maaaay be a bit before he can really dig into something like this, but I'll definitely let him know. Thank you!

@Pimp Internationalu' We've talked about this in the past! I'm not quite sure what the code reality is of doing that, but really the reason we just haven't is because I'm not sure it will translate the detail and may look kind of blurry in a smaller size. It's a good suggestion, though! I'll definitely keep it on the docket of things to look into