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报告翻译问题






Satyr - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548322381
Faun - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547220635
Minotaur - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548423129
Have a great weekend!
Sadly no. The only way is to get lucky with random. Same with the hair if it gives you a really bad one for a missing hair asset.
A way to customize portraits would be nice too (if possible), like selecting the facial features/hair separately and saving it so it's linked to the specific pawn.
@KaelynZ It does, but unfortunately there's a known bug with Gradient Hairs since...I think 1.5? that basically throws an error for all pawns on the map if a pawn shows up that is bald. PotR just basically throws its own error log to say it can't render the portrait, either. There's a patch mod that's floating around that fixes the bald hair error for Gradient Hairs, though. If you search "bald patch gradient hairs" you should be able to find it. If the error is still going on after that, though, please let me know!
@yahryak and @Darlock Selenium we've got quite the backlog, but hopefully one day!
@Lillebeth you are insanely sweet <3 thank you!
@Doomflash That's more of a creative choice on my end, but one I've been meaning to change. Just haven't had a chance!
@Wormwood Feel free to shoot me an email at twopennydoodle@gmail.com, and I can walk you through the process of making new textures! It's a bit of a hassle, but definitely still doable!
@Goblins4Lyfe Thank you for the kind words! I've got quite the backlog, so it may be a bit of time before I can tackle such a thing, but hopefully one day!
@Atrabilis I've had several people ask for this over the years - I'm actually not sure how that would work entirely, so I'd just need to look into it! I think it's more of a code thing than art thing, so it might just be a thing down the line!
@Pimp Internationalu' We've talked about this in the past! I'm not quite sure what the code reality is of doing that, but really the reason we just haven't is because I'm not sure it will translate the detail and may look kind of blurry in a smaller size. It's a good suggestion, though! I'll definitely keep it on the docket of things to look into
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2816826107
And vanilla expanded highmates, you have to delete the tiny tweaks collection patch folder for high-mates or every portrait has cat ears.
Since true originals were already in the mod but it doesn’t seem to recognize this one
Thanks! I was sure there was probably an easy fix with a text editor, I just wasn't sure where to look
Change this: <li IfModActive="Rooboid.Minotaur">Mods/RoosMinotaurs</li>
To this: <li IfModActive="tug.Minotaur">Mods/RoosMinotaurs</li> (rinse and repeat)
To the author; could you maybe replace the packageID's with the temporary updates ID's? :)
There are temp updates, but they do not seem to support portraits of the rim
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548423129
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547220635
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548322381
I'm not sure how much it'd help to support AssetBundles for 1.6, but I do know mod authors like Mlie have opted to maintain legacy 1.5-and-below version for those not updating or still needing the 1.5 version. The stated reasons are that it'd double disk usage for both 1.6 users and 1.5-and-below users as you'd essentially need to download both sets of files.
I guess if it's not too wild of a request, would you ever consider supporting AssetBundles in future in the hopes it'd help with the VRAM usage? I'm totally aware I'm part of my own problem, as I run a pretty deep modlist... just figured I'd ask!
@Jane_Austen I know, and it frustrates me, too. Unfortunately there isn't a good way around it - basically the fact that they look like adults as a pawn at a child's bio age throws off how PotR works fundamentally. Basically in PotR all of the faces I made for children across all mods have to work the same way, which is set to a standard child age (7-13 years). There's just no way to alter that without making essentially an entirely new set of 1000+ adult face textures associated with that age bracket or being okay with the faces on the heads being weirdly low on the head and childlike. I don't know if that totally makes sense written out, but that's why. Fair frustration, though!
@Illum_Inatych you're sweet! basically I don't take money for mods, but eventually I'll open the backlog list again, and at that point you should absolutely request it!
@Fowl thank you, and basically I just have a backlog, which one day I'll be opening up again! When that happens, people can put in their requests
@Snorri Yes! I need to get on that. Totally slipped my mind. Thank you! More or less it's everything from 1.5 minus those that haven't been updated to 1.6 (although Roo's hairs are still in)
@Super12pl thank you! You're awesome for saying that!
@艾青 thank you! And I definitely want to tweak some stuff in terms of how faces look and heads, but it's just on the list
@Jabberwocky887 totally fair! I think the Mass Effect ones aren't currently on the backlog list, but once that's open for suggestions again, you should totally make note (it will be a while, though). In the meantime, though, there is a hide portrait button along the edge of the portraits. I don't believe there is a global setting, though, since likely it would hide everyone who has anything missing at that point (which is going to be the vast majority of pawns in a modded game)
@Jerek hopefully one day! I really like hair mods. As for the feature, it's a bit of an undertaking on the code side and also my concern is that it starts moving PotR into the realm of character editor, which I don't want it to be. While at this point, it wouldn't be, I am confident the next question from someone else would be if that could just be something available for things like the faces and then eventually it just becomes a character editor, which isn't in the spirit of the mod. I totally hear what you're saying here, though, and I know it isn't your intent at all, and it's a totally fair question, so don't feel bad for asking! So thank you for the kind words, and know that it's a totally fair suggestion, but that's why I don't budge on it.
Ill give you all of the moneys if you ll make patch for this mod (even if by reusing previous assets)
Any chance of adding support for "Nice Short Female Hairs" by Andromeda?
And a small feature idea: Maybe make the option to reroll a hairstyle that wasn't found to be its own button, so that it's easier to keep trying it until it lands on something similar? Or make it allow selecting a particular hairstyle?
@Butch Unfortunately, no, and I am so nervous to flip my art in case it looks absolutely hideous, haha