Total War: WARHAMMER III

Total War: WARHAMMER III

6,467 arvostelua
Mod Configuration Tool - v0.9 Beta
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
overhaul
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
3.875 MB
3.2.2023 klo 14.12
12.10. klo 13.24
22 muutosilmoitusta ( näytä )

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Mod Configuration Tool - v0.9 Beta

Kuvaus
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory.



The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't use this, you don't really need it. That said, I'd love to have you!


All you have to do is click the button at the top left corner that now exists, and edit the variables within that panel that opens up. All of the currently enabled "MCT Mods" - that is, mods that have hooked up into MCT - will be listed on the left. Click through them and edit the settings to change up your experience!

How It Works

What MCT does:
- Creates and populates the settings menu.
- Handles the setting, saving, and loading of individual settings.
- Exposes an "API", an "Application Programming Interface", for modders to interact with the MCT systems. This is how modders get their setting groups and individual settings linked into the settings menu, and it's how they can query the current user's setting value.

What MCT DOES NOT do:
- MCT does not handle ANY of the impacts after a setting has been set.

You can think of MCT like a courier, a settings delivery system:
- MCT takes the input of a modder who says "Hey, I want a setting called 'This Setting Does Nothing', and I want it to be a checkbox, so it can be either true or false."
- MCT then drives that setting over to the user, and hands the checkbox over. MCT patiently waits for the user to change the setting, if they do at all.
- Once the user changes the setting, MCT drives on back to the modder and says, "Hey boss, got your value here." It is entirely up to the modder's code, at that point, to handle the response.


This upload I'm considering a "beta" release. For all intents and purposes, it's functional, but there are three major things I have to sort out for the next release, in no particular order:

- Profiles are not implemented in this version. Due to some major backend rewrites for how settings are stored, they became a bit of a hot topic at Groovy HQ, so at the moment they're just disabled. The full release of v0.9, or barring that, v1.0, will reintroduce Profiles, back and better than ever.
- The View system is unincorporated. Moving forward, there is a system I'd like to implement which will allow the MCT panel to undergo various 'views'. Settings exist in a few different states, multiplayer has a client/host paradigm, and profiles will need some good user interface for read/writing.
- Extra goodies for modders. Immediate builds are patch notes, popup-style options, the ability to force a save reload, and extra support to find issues in their scripts.



Fully compatible with anything on the Workshop!

Known Issues

- Multiplayer has been acting increasingly erratic through the years. At the moment, "thar be dragons", unfortunately.

Reporting Issues

If you're having trouble as a user, ask yourself if the problem is with the end result of the setting or if the problem is with the delivery system itself. If it's the former, the issue is likely caused by the mod in question. If it's the latter, the issue is far more likely to be MCT.

After deducing that it may in fact be MCT, I need just three things from you.
1) A clear, detailed, and hopefully concise description of the problem at hand.
2) Any relevant information you're hiding: mod list, when the problem started, reproduction steps.
3) Data: You can provide me with some logs, and it'll go a long way. In the WH3/ folder, you can, IMMEDIATELY AFTER HITTING THE ISSUE, send me the latest "script_log_xxx" file, and the latest "groovy_log.txt" file.
4) A smile and a can-do attitude.

You can submit those as an "Issue" in the GitHub Repo for this mod, or in my Discord channel below. I'll look through comments here, but honestly, it's like finding a needle in a haystack.


An old (and mostly invalid) manual can be found here[chadvandy.github.io]. Do not trust the documentation. Better primary sources are the MCT source code and MCT mods. I will surely update the documentation one of these years.

If you'd like to include a banner for your mod saying it's MCT enabled, use the following in your mod description!

[url=https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2927955021][img]https://i.imgur.com/1Vglg7c.png[/img][/url]

[github.com]
[discord.gg]
[tw-modding.com]
[www.patreon.com]
Suositut keskustelut Näytä kaikki (5)
1
9.9. klo 9.11
Config Menu Not appearing.
Suffering
3
13.1.2024 klo 22.10
Multiplayer settings
Abdo755
2
5.2.2023 klo 8.10
Getting this
FullAutoAttack
954 kommenttia
奥威尔·切瑞先生 4 tuntia sitten 
When will he be able to get repaired? Five hours have passed, but my friend and I still can't play the game together. How can I try
Mef 16.10. klo 10.07 
In battle froze (with the ability to move the camera) and crash after. Single, not coop, but maybe only siege.
After hotfix 6.3.2, all is ok if backrolling to 6.3.1
From mods only:
- The Old World Campaign
- MIXER - Mixu's Unlocker (already new version, didn't help)
- Mod Configuration Tool - v0.9 Beta
YoutaSun 15.10. klo 11.17 
After 6.3.2 everything in multiplayer coop or (not team up) Dont ever work. Cant change some thing in the mod where i add.

Plz fixe this. i got 520 factions this is bug...
Blind 15.10. klo 8.23 
DONT WORK in multiplayer coop
compai crush after 1 step
6.3.2
Kuikka 15.10. klo 5.30 
I freaked out when I saw 450+ factions during the AI's turn and the constant CTD at turn 1, good to know the issue has been recognized. Thanks in advance for the fix.
Voldo 15.10. klo 4.19 
any possibility to revert back to earlier version if fix takes too long? this mod is basically needed in so many mods, and currently CTD after turn 1 in multiplayer, making game unplayable
Derek Slide 14.10. klo 9.01 
@Groove wizard, Thanks, appreciate your mod and the time you put into not only keeping us in the loop but fixing the issue. Take care.
Chibromancien 14.10. klo 2.56 
thanks for your answer , take your time , have a good one :)
Groove Wizard  [tekijä] 13.10. klo 20.24 
Apologies for mp users. I will have time to investigate tomorrow. Hope to get a fix out soon. Thank you for your patience
Chibromancien 13.10. klo 13.13 
hi , i got this issues since mct update "mct_locked_reason_mp_client" on mod options and all the others we use to manage in the past in game , what can we do ?