RimWorld

RimWorld

599 hodnocení
Toddlers
13
7
8
14
5
2
2
2
3
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
63.140 MB
18. pro. 2022 v 1.34
5. zář. v 7.30
Poznámky ke změnám (79) – zobrazit
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Klikněte na „Odebírat“ pro stažení položky
Toddlers

V 3 kolekcích od uživatele cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 položek
Original Mods by Cyanobot
16 položek
Cyanobot Plays 1.6 - Survival Realism
35 položek
Popis
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Populární diskuze Zobrazit vše (4)
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Počet komentářů: 585
Vercreek 29. říj. v 23.58 
Would this have a patch for VE Tribal's tribalwear research prereq as well? If so, it would be awesome!
negimagi_10 29. říj. v 11.59 
@cyanobot
About toddlers playing togeather Maybe my mod "more immersive children" will be able to fill the gap in the meantime.
Maux 29. říj. v 6.58 
Just reporting that when loaded with CE, the gear tab for baby does not show up.
2780566281 28. říj. v 19.20 
Is it possible to address the problem of the prisoner’s baby always sleeping, as well as the continuous rocking in the crib and the habit of constantly getting on and off the bed?:steamthumbsup:
Vel 26. říj. v 15.07 
Hello again!

Out of curiosity, I've noticed some pawns interrupting toddlers from eating (even at confident manipulation) to feed them manually

Would there be a way to stop this?

Great mod as ever!
tenten 21. říj. v 7.45 
This mod isn't just about cute toddlers moving around—get this! Toddlers can even participate in rituals! This means you can appoint a colony leader without interrupting labor... by a toddler!
cyanobot  [autor] 13. říj. v 3.21 
@Decreluous
You've probably tested this yourself by now, but in case you haven't and for the sake of others, here's the "official line" (as it were) on what will happen if you remove mid-save:

I don't know.

The toddler pawns ought to revert to being regular vanilla babies. HOWEVER, a lot of errors will be generated due to the game trying to load saved references to hediffs, thoughts, etc, that no longer exist. I'm not sure if these errors will be severe enough to break your save - it probably depends on the exact save.

Back up your save, try it out with caution.
cyanobot  [autor] 13. říj. v 3.16 
@ゆきんこ
Made a note, thanks for the report.
cyanobot  [autor] 13. říj. v 3.13 
@CrazyMonkeySquad
Thank you!
cyanobot  [autor] 13. říj. v 3.13 
@SUNNY SIDE UP
Can you confirm if this issue happens with just Toddlers and vanilla? Are ghouls supposed to appear in the schedule tab? I'll look into it.